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Sovereignty 1.2

Windbreaker on Jan 27th 2008

Picture_2

Sovereignty is my first netpack now containing 8 maps. I first released this netpack in April, 2007. I am pleased with the outcome and quality; even for the older maps.

In this final update (v1.2), I have added 1 new map, and fixed a blatant ambient sound error in The King of Infinite Space. I also managed to fix a terrible error in 50% of the maps, where the players would only spawn in one or two places throughout an entire game.

NOTE: For best results, don't use the hi-res textures.

2588 downloads, 3 reviews, 7 screenshots, 4.3 rating


Cheats.lua 1.0

elitesoldier on Jul 16th 2010

I_cheated___

ReadMe has information. To find it you could also find it in the Aleph one.dmg Extras file, also i didn't create this .lua file but i want to share it with others.

Notes for version 1.0:

Its fun. Also my second file upload. Have fun! JUST TO MAKE THIS KNOWN: I DID NOT MAKE THIS SCRIPT! ALSO I DO NOT TAKE CREDIT FOR THIS SCRIPT, AND ORIGINALLY DID NOT KNOW THAT TRELLAMMA MADE THIS SCRIPT.

2585 downloads, 5 reviews, 1 screenshot, 1.6 rating


Hi-Res Floating HUD for Rubicon-X 1.1

thedoctor45 on Aug 24th 2014

Pistol

This is a heavily modified version of the XBLA Rubicon HUD that was posted by Nobility some time ago: http://simplici7y.com/items/xbla-rubicon-hud

The interface graphics have been replaced with proper ones from the old Rubicon HUD and all the weapon graphics have been recreated in HD.

Go check it out.

Notes for version 1.1:

• Replaced interface graphics with proper ones from the old Rubicon HUD • Weapon graphics have been recreated in HD.

2584 downloads, 3 reviews, 5 screenshots, 5.0 rating


VISUAL MODE Plugin 1.0

W'rkncacnter on Mar 20th 2011

Visual_mode

This is a VISUAL MODE plugin for Weland, version 1.3 and higher. Just drop the dll into your Plugins folder, and then you will be able to activate VISUAL MODE from the menu.

2580 downloads, 16 reviews, 1 screenshot, 3.5 rating


The Gray Incident

RyokoTK on Mar 19th 2016

Sonicfirestorm_0000

A 17-level single player scenario. The predecessor to Marathon: Phoenix. Many assets for Phoenix came from this, as well as some of the storyline beats, like that of the Renegades and a poorly written evil AI.

This scenario was released back in September 2006. It's hard, and it's not very good; fixes and updates went into Phoenix instead. This is presented just as a historical document, I guess.

2570 downloads, 3 reviews, 3 screenshots, 5.0 rating


Marathon: Repercussions of Evil fix (\f n -> if n == 0 then 1 else n * f (n-1))

ray on Jul 29th 2009

This long-awaited scenario tells the tragic story of security officer Blam Stalvern.

WARNING! This scenario contains mature content. Parental discretion is advised.

Notes for version fix (\f n -> if n == 0 then 1 else n * f (n-1)):

Again, please note that this scenario contains mature content.

2557 downloads, 2 reviews, 0 screenshots, 1.5 rating


Marathon 2 SE Tracks 1.5

fracai on Aug 3rd 2011

A collection of 28 ogg tracks created by Mark Sumner (Zipper Cat), Mike Gorczynski (The Punisher), The Cannibal Whore Feast(Iain McLaughlin), Julian Zielke (Mercenary), MuShoo.

Originally uploaded to Orbital Arm, I am not the author of this release.

Notes for version 1.5:

1024 No More.ogg
Adrenalina Perpetua.ogg
Alien Voyage.ogg
All Roads Lead to Carnage.ogg
Black Hole.ogg
Bob is Dead.ogg
Chain Reaction.ogg
Dreamscape.ogg
Frogblast the Dance Floor.ogg
G4 Sunbathing.ogg
Haunter of the Darkness.ogg
Hopper.ogg
Lost Hope.ogg
M2-SE Theme.ogg
Messiah.ogg
Momar.ogg
Pfhor Voyage.ogg
Pilgrim.ogg
Pyramids of Jjarro.ogg
Scorched.ogg
See You Starside.ogg
Splash (Durandal).mp3
Thanatos.ogg
They Are Coming.ogg
They Are Waiting.ogg
This Means War.ogg
Trapped In Space.ogg
We're Everywhere!.ogg

2542 downloads, 0 reviews, 0 screenshots, 0.0 rating


Survival 2.0 1.7

Benoit on Jul 28th 2020

Watata6

I released a new survival script for marathon infinity based on the first one made by MegaByte.

In This Edition:

  • Continuous wave of aliens, rather than round based combat.

  • The number of spawned aliens is capped at 50, in order to avoid AI frozen monsters.

  • Almost every type of monsters are used. They spawn from the easiest to the hardest to fight.

  • Bobs are included to help the player. A random invincibility power up will also spawn in the map to call in bobs when picked up.

  • The script works on almost all maps. Aliens can sometimes spawn in unreachable places but the script will handle this. Just ignore it. The script works better on some maps.

  • Players health will regenerate after some time if they're not taking damage.

The rest of the rules should be the same that in the first survival. Including reviving mates, if everyone dies the game ends,...

Some settings can also be modified in the lua script like regenerating life, bob powerup, dead body boucing, ...

I advise to play in normal mode until 3 or 4 players. It will be hard enough. Major damage is good for 4 to 6 players and total carnage for more.

Warning : Do not host it with HD Monsters Texture or it will crash. The game must load all monster collections and HD Monsters Texture will cause an insufficient ram error.

Also do not host on any maps that are extremely large or small because monster generation is based on the area and size of each level.

Thanks to aquateenhgrfrce for his suggestions and his help for testing the script.

Notes for version 1.7:

1.2 : A survival generator has been implemented. You can now customize the survival by choosing your opponents, your allies, the different levels of difficulty and the probability of spawning for each monster. You will find it in the zip folder with the survival script and the folder "Ressources" containing images for the generator. You need Java to execute it. Place the application Survival_Generator.jar in the same folder that the folder "Ressources" then you can run it.

1.3 : Ask it and you got it. I made updates for the application just for you WindBreaker :D You can now load an existing survival file in the application to make modifications. You can also edit the time of a round. But you can only load survival scripts which have been created with the generator and which have not been manually modified (except for the settings of course) That means you can't load the original survival 2.0 script but you can load the one in the actually zip folder which has been generated with the application.

1.3.1 : The display of the timer after 1 hour of gameplay has been fixed. Thanks HailErdogan to have found that bug.

1.4 : Monsters dead animation has been fixed. If you noticed when a monster dies, his body does not move and can sometimes be frozen, floating in the air. Same thing for the drones/juggernauts which often explode in the air. All is properly working with this version. These corrections also improve the fluidity of the game, that's why I really advise you to use this version.

Addition : a new functionnality has also been implemented with this version. (disabling/enabling in the settings of the script) You can teleport to the plateform you are aiming by pressing the microphone key. You need your oxygen bar full to use it and teleport will drain it. The bar will fill up with the time.

1.5 : Monsters won't spawn anymore in unreachable areas except for maps which don't have hill. In this case, the script will work like for the version 1.4.

1.5.1 :

  • Disconnected players are not displayed anymore with the minimal display.
  • Sometimes the character of a player who get disconnected could stay alive, he now correctly dies.
  • When you generate a script with allies major or minor aliens and play it with an opposite difficulty, for instance, minor aliens with total carnage difficulty, only major aliens will spawn and they won't be friendly. This has been fixed.

1.6 :

  • Minor bugs fixed.
  • Bug with the generator's performance fixed.
  • Added the possibility to choose the number of aliens by setting the options in the lua script.
  • The name and the health of the target you are aiming are now displayed. Red for ennemies, green for allies.
  • The score's calcul has been reviewed. It increases by dealing damages to ennemies and killing them. It decreases by dealing damages to allies and killing them. Revive a mate and kill yourself will also change your score.

1.7 :

  • Added missing monsters "Tick" in the generator (minor, major and kamikaze) as suggested by Tycho X.
  • Added possibility to group monster families by team in the generator by right-clicking on a monster to attribute him a color (see screens). Monsters with the same color are on the same team. Which means enemies or allies with different colors will fight each other. If no color are attributed, it works by default "Ally vs Enemies". This was also suggested by Tycho X.
  • Monsters teleport in the map instead of spawning from nowhere.
  • Small other improvements with monster spawning.

Comment:

  • If you want to use the generator to make your own script with the script's latest version, you obviously need to use the latest version of the generator.
  • If you want to upgrade a version of a custom survival script you made, just load it in the generator and regenarate it to be upgraded to the last version.

Since the original game doesn't allow more than 32 active ennemies in the same time. I recommand you to change it. Especialy if you play big maps with a lot of aliens or if you want to change manualy the number of aliens as explained in the 1.6 section. For that, go into your marathon folder, script folder, open marathon infinity.mml with your text editor and replace the number paths value = "32" by the number you want (power of 2 and max 512). If there is no such thing in the file, you have to add it yourself like this:

<dynamic_limits> <paths value="128"/> </dynamic_limits>

inside the <marathon> tag.

Let me know if you find some bugs or if you have suggestions.

Answer to helviusrufus: Haha indeed. Sorry for that and thanks for you feedback. I focused on the generator and forgot to upload the new version of the script with it. You could have still upgrade yours by loading it in the generator 1.7 and regenerating it. I have added the script in the archive but it's possible you don't see it right now if you browser cached your previous download. If so you will have to either wait or download if from a different browser or delete your browser cache.

2542 downloads, 7 reviews, 12 screenshots, 4.3 rating


Gorans Water Set 2.2

goran svensson on Feb 26th 2012

Preview

This plugin replaces all the textures in marathon infinity's water set with 512x512 versions. I have sought to stay true to the originals and I hope it shows. Version 2 includes major updates to all textures. Bump maps are now supported. Make sure to check that out!

Notes for version 2.2:

2.0 Updates to all textures and new bump maps.

2.01 Fixed missing light on switch

2.1 Added animated water. Replaced bitmap 07 with png to fix color issue.

2.2 Updated Read Me. Moved animated water to a separate plugin.

2538 downloads, 0 reviews, 1 screenshot, 0.0 rating


Polyplicity 0.21

Dugit on May 8th 2010

Picture_2

This is my second map pack, this time veering away from maps based on natural environments; also using a custom shapes file. Be sure to use it.

Notes for version 0.21:

After a long hiatus, Red Dragonfly is finally finished. Enjoy everyone!

Please be sure to use the custom shapes file provided.

0.21: Wrong shapes file attached before. Fixed.

2527 downloads, 2 reviews, 4 screenshots, 3.0 rating