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Screenshot titled "Puddle of Goo map with hill shown"

My first map pack comprised of eight maps. All of them work with EMFH, KOTH, and KTMWTB.

One thing to keep in mind when playing the map "Puddle of Goo" is that the hill is on both sides of the goo.

2,256 downloads, 2 reviews, 1 screenshot, 4.0 rating

I promised to upload this over a year ago, to accompany the Pfhorge application & manual.

2,256 downloads, 0 reviews, 0 screenshots

Screenshot titled ""

Hey all,

It's been a while. Back in 2007-2008 I created a game based on the Aleph One engine as part of a graduation project. It's quite outdated but I've had several request from people asking me to upload it here, so here it goes :)

"Blauwe Vingers' Is a Dutch translation of "Blue Fingers". It's a game about the medieval history of a city in the Netherlands called "Zwolle" in 1524.

The project has about a full year of work into it and was completely done by 5 people. Areas in the game are build after city blueprints and the story is based on real historical events. While it offers quite a campaign and large amount of content, please be aware that the game is completely in Dutch language. This unfortunately makes it almost impossible to complete it when you do not understand the language. I simply couldn't find the time to translate everything into English, as there are countless of in-game conversation, history texts, videos and whatnot.

Still, it's definitely worth to check it out (also if you're a scenario creator yourself). Many features in the game were things never done before back in 2008 with Aleph One. Later in 2010 the game received an updated to support normal maps, a floating HUD and other improvement that were later introduced to the Aleph One engine.

Note: I cannot guarantee that the game is still fully functional with the latest Aleph One features. I've quickly tested it with the latest Aleph One build on my Mac and it seems to be working great, but as I haven't updated it since 2010, there might be new or altered features in the engine that are not supported.

Enjoy! Tim

Features: - Story driven level progression with about 19 maps based on historical areas and events. - Unique use of Aleph One features such as normal maps, post-processing effects, in-game videos, 3D scenery objects etc. - Total conversion, with countless of new characters, medieval weapons and environments. - Full multiplayer support with 10 unique multiplayer maps. - Graphics that push the engine to it's limits. - Think you've mastered Marathon's melee fists? Try the flail, dual wielding axes or daggers :)

Story: As the Dutch are known for their trade; 3 cities (Kampen, Zwolle and Deventer) in the North-east of the Netherlands form an important and strategic trade area in 16th century. However, there was also a lot of rivalry between the cities which almost escalated into a war, but mostly resulted in bullying, sabotage and name calling. After the duke of Zwolle "Karel van Gelre" was banned from the city in 1524 for treating the people badly, he later came back with an army to lay siege on the city for 30 days. Food and supplies were running out but just when everything seemed to be lost, Zwolle got help from unexpected Allies. The neighbour cities "Kampen" and "Deventer" assisted resulting in a major battle right outside the city and the people were set free.

The player plays as a poor student who has to find a study and place to stay in the city and ends up becoming a war hero with a duel between you and the duke as the final battle!

Recommended requirements: - Win XP or later - 2GB free disk space - 2ghz processor or better - 1GB of system memory

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2,251 downloads, 0 reviews, 19 screenshots

The War Fraternal 1.0

Provost on 09/04/2012

Screenshot titled ""

I made this netpack to duel my brother. As such, they can all be played with copious amounts of aliens. The first four maps are mine. The next four were built into the original Rubicon single player scenario but omitted in the newer version.

Blind Bird's Nest echoes There's no place like up. Scale the ledges to find the good weapons on the top of the Pfhor hive.

On the Wabash Cannonball provides players with explosive weapons in extremely cramped quarters. If players elect to use aliens and succeed in killing an enforcer, they can use his weapon to devastating effect.

The dog wouldn't eat it is one of the original Rubicon netmaps. I've filled in a column that existed only to block line of sight because that's no longer a limitation for Marathon.

The original Rubicon Netpack can be found at http://www.marathonrubicon.com/

2,247 downloads, 1 review, 4 screenshots, 3.0 rating

Bigfrog 1.0

treellama on 04/01/2011

Screenshot titled "its really big is a given"

Would you like to Biggie Size your Werefrog?

For only 60 cents more, you get 175% of the area, and 150% of the height!

Notes for version 1.0:

WEEEEEEEEEEEEEEEEEEEEEEEHHHHAOOOO REECH REEEEEEEEEEEE

2,247 downloads, 5 reviews, 1 screenshot, 2.4 rating

Dodge & Cover 1.01

Cathunter on 05/11/2008

I don't know the original author of this map but since it seems to be popular I'll add a copy here. If someone know where it came from please let me know.

Good for 3-8 people in closed arena allowing plenty of "dodge & cover" while playing.

2,246 downloads, 2 reviews, 0 screenshots, 2.0 rating

Screenshot titled ""

The last of the best

Notes for version :

Yeah I know the level "I hate this" is screwed up in the beginning and I don't know why because it worked fine two weeks ago, but now it's acting like it hasn't been textured.

2,245 downloads, 0 reviews, 1 screenshot

Kimblee- Physics 1.15

AttilaGeek on 03/22/2011

Physics model, the last of many I've made. Here are the changes: --Pistol: No change (although a little buggy with the shapes) --shotgun: Now shoots flame rounds --Fusion: bolts look different, but function basically the same. --AR: shoots orange drone bolts, grenades bounce and have bigger, blue explosions. --SMG: shoots persistent/virulent bolts that act like grenades. Looks really cool, my favorite weapon. --Flamer: shoots a beam of fire that looks like the alien weapon from M2/Inf. --Rocket: Wave Motion Cannon. Persistent and virulent, looks like a giant fusion bolt and has a huge blast radius.

Also comes with Kimblee_Shapes, the shapes file needed to run it properly, otherwise you'll just get wierdly colored sprites.

Notes for version 1.15:

Versions 1-14 i kept to myself, but it is still a work in progress and as such any suggestions are welcome. I have some older physics models i made, and if anyone wants them i will upload those too.

2,245 downloads, 2 reviews, 0 screenshots, 1.0 rating

These are some physics models I made for you. Two of them are Slow-Motion variants, and the other four replace the AR grenades with various types of mines.

$lave

Notes for version 1.0:

This is the first version!

2,244 downloads, 4 reviews, 0 screenshots, 2.8 rating

Map Pack 2

The Cool Guy on 12/24/2011

Screenshot titled "Excellent Quality "

The final collection

Notes for version 2:

Fixed textures and errors

2,240 downloads, 0 reviews, 1 screenshot

A circle drawing plugin for Weland.

Notes for version 1.2:

Added feature to connect points on circle to nearest inward point along radius (possibly center). Fixed parameters dialog to handle longer inputs. Reworked algorithm so that arc selection (#, length, or angle) is given priority when rounding values.

2,237 downloads, 3 reviews, 0 screenshots, 4.7 rating

Just map that took about a minute to make

Notes for version 1:

Should work

2,237 downloads, 1 review, 0 screenshots, 1.0 rating

Screenshot titled "Rockets in Paradise"

If your favorite net maps are SPNKR Diarena, Marathon Rocket Arena, and RED, you will love this script. All weapons are changed into rocket launchers, and all ammo is changed into rockets.

Works both as a net script and a solo script.

Notes for version 1.1:

Fixes ammo respawn problems, fixes starting weapons, requires Aleph One 0.23

2,237 downloads, 5 reviews, 1 screenshot, 3.0 rating

Screenshot titled "Arrival"

Exactly like Hopper's Marathon Classic HUD, except the full version HUD graphics are replaced with those found in the Marathon Demo v0.0.

For players who want to go truly retro. Enjoy!

Notes for version 1.0:

1.0 Initial Release

1.1 [Reverted] The main HUD image I pasted from Rezilla wasn't color-accurate. Corrected.

I should stop trying to fix things. It looked terrible in-game. Reverted. :\

2,227 downloads, 0 reviews, 1 screenshot

These definitely aren't the BEST maps here, but I figured I'd share them with the few that are interested. These 2 maps of mine are almost a year old. I really plan on making more in the future, as soon as I can get Basilisk II to work under Windows Vista...

Enjoy these maps...as much as you can, anyway.

2,227 downloads, 1 review, 0 screenshots, 5.0 rating

Sky Saw 1.0

$lave on 06/17/2008

Screenshot titled ""

Sky Saw v1.0

Sky Saw v1.0 is a map I made, trying to make a netmap in the style of a map I made in Tranquil Graves, Rapture. In my opinion, I completely failed, so this will probably see many nearly completely different versions (keeping little besides the physics). Despite the fact that this didn't turn out nearly how I wanted it to, it still is (for me and a few other people) quite an enjoyable map; just not nearly what I wanted it to be. The map is merged with physics, which mainly allow you to fly with the fists, give the shotguns more backblast and alters the fusion pistol.

That said, enjoy if you can,

$lave.

2,225 downloads, 0 reviews, 1 screenshot

FP 1.0

Tresh on 03/25/2011

another physics, i made this things when im bored! hope u like! plz rate and comment!

Notes for version 1.0:

remenber that every weapon has changes! secondary trigger of the AR may crash the game, idk why and i hope it doesnt! hope u enjoy and if u have time plz comment! =)

2,224 downloads, 2 reviews, 0 screenshots, 3.0 rating

One Way 2 2.0

thermoplyae on 06/29/2008

Since we don't have the GLORIOUS original, I've created another map of the same spirit (if not the same style) as One Way. Here is an example review from its debut run on the metaserver: "Wrkncacnter: my only complaint is that was too awesome" So don't hesitate, download straight away! (ALSO THIS MAP WAS MADE WITH Smithy AND Lua Visual Mode!)

Best played with 6 or so people on King of the Hill or Last Man on the Hill, which is a netscript by Wrkncacnter available on this website. At some point I plan on allowing KTMWTB, but it's broken at the moment.

2,224 downloads, 5 reviews, 0 screenshots, 3.0 rating

Citadel 1

Envy on 09/25/2009

A map i only converted to the marathon engine. not my idea.

this is the Citadel, biggest map almost ever... uses all space possible... Careful of the crypt if you use the Physics that emulate the bob war...

Notes for version 1:

some bad lighting here and there, still needs fog, some teleporters need hooking up, edges need killzones, needs a readme... other than that, iz finished.

@President People thats what it is.

@timothy, this is going in my scenario, and the textures would therefore be customized to the map. and idk how to do fog, and the troops were just cause i was bored. nobody likes bots.

2,213 downloads, 6 reviews, 0 screenshots, 3.2 rating

Screenshot titled ""

Hey all,

It's been a while. Back in 2007-2008 I created a game based on the Aleph One engine as part of a graduation project. It's quite outdated but I've had several request from people asking me to upload it here, so here it goes :)

"Blauwe Vingers' Is a Dutch translation of "Blue Fingers". It's a game about the medieval history of a city in the Netherlands called "Zwolle" in 1524.

The project has about a full year of work into it and was completely done by 5 people. Areas in the game are build after city blueprints and the story is based on real historical events. While it offers quite a campaign and large amount of content, please be aware that the game is completely in Dutch language. This unfortunately makes it almost impossible to complete it when you do not understand the language. I simply couldn't find the time to translate everything into English, as there are countless of in-game conversation, history texts, videos and whatnot.

Still, it's definitely worth to check it out (also if you're a scenario creator yourself). Many features in the game were things never done before back in 2008 with Aleph One. Later in 2010 the game received an updated to support normal maps, a floating HUD and other improvement that were later introduced to the Aleph One engine.

Note: I cannot guarantee that the game is still fully functional with the latest Aleph One features. I've quickly tested it with the latest Aleph One build on my Mac and it seems to be working great, but as I haven't updated it since 2010, there might be new or altered features in the engine that are not supported.

Enjoy! Tim

Features: - Story driven level progression with about 19 maps based on historical areas and events. - Unique use of Aleph One features such as normal maps, post-processing effects, in-game videos, 3D scenery objects etc. - Total conversion, with countless of new characters, medieval weapons and environments. - Full multiplayer support with 10 unique multiplayer maps. - Graphics that push the engine to it's limits. - Think you've mastered Marathon's melee fists? Try the flail, dual wielding axes or daggers :)

Story: As the Dutch are known for their trade; 3 cities (Kampen, Zwolle and Deventer) in the North-east of the Netherlands form an important and strategic trade area in 16th century. However, there was also a lot of rivalry between the cities which almost escalated into a war, but mostly resulted in bullying, sabotage and name calling. After the duke of Zwolle "Karel van Gelre" was banned from the city in 1524 for treating the people badly, he later came back with an army to lay siege on the city for 30 days. Food and supplies were running out but just when everything seemed to be lost, Zwolle got help from unexpected Allies. The neighbour cities "Kampen" and "Deventer" assisted resulting in a major battle right outside the city and the people were set free.

The player plays as a poor student who has to find a study and place to stay in the city and ends up becoming a war hero with a duel between you and the duke as the final battle!

Recommended requirements: - Mac Os X 10.5 or later - 2GB free disk space - Intel Mac with 2ghz processor or better - 1GB of system memory

Read more

2,211 downloads, 1 review, 20 screenshots, 5.0 rating