Downloads

Tagged 'Solocoop' ordered randomly

Marathon Aeon 1.10

Dugit on 12/24/2011

Screenshot titled "Frameshift Mutation"

This is the public beta of an ongoing solo scenario project. So far, seventeen levels have been made, containing twelve full solo levels and a net map. Enjoy.

Contained are all the scenario files, along with music. Included is the Total Weapon Enhancement Pack as standard, with altered alien weapon DDSs. Latest Aleph One is required. Operates stand-alone.

Please can you review it? This is a beta after all, and it'll be greatly appreciated for future reference. ß)

Notes for version 1.10:

I was going to save up all the new additions for the 2.0 release. But hey. It's Christmas. ;)

1.10 - XBLA HUD added - Goran's Hi-Res Landscape Plugin added (modified) - Terminal glitch on Words Which I Command and Jjaro Jjaro Evolution fixed - Textural oversights on Lapsus Linguae, Vae Victis and Command fixed

1.9 - Two new full solo levels - Gameplay enhancement on all main solo levels (generally more difficult rather than easier) - 3x Canister DDS made blue rather than purple (oops) - Expanded texture files - Music files heartily expanded - Loads of smaller fixes - All teleportation errors fixed

5,786 downloads, 15 reviews, 15 screenshots, 4.3 rating

Marathon Phoenix 1.4.2

RyokoTK on 04/06/2024

Screenshot titled ""

A 35-level single player major conversion.

This scenario is difficult and action-packed; it features a full arsenal of new, powerful weapons, and more threatening enemies than you could ever want.

1.4 has new Lua features like a performance overlay, weapon buffs, a lot of little bug fixes; it also applies ammo capacity limits on Total Carnage. Requires Aleph One 1.5 or newer, probably!

Notes for version 1.4.2:

Adds graphics plugins by W'rkncacnter to improve weapons in hand and landscapes. On the linked webpage you can also find a download just for the plugins, which you should be able to drop into an existing 1.4.1 installation.

19,873 downloads, 40 reviews, 21 screenshots, 4.5 rating

Screenshot titled "The Ray Shotgun!"

Yeah, just another crappy physics file. Made it a long time ago. Like all physics files, don't use on a merged map. CHANGES:shotgun shoots fusion bolts with blast radius, AR and SMG fires a larger burst (3 and 4 at a time) and shoot faster. AR bullets are powered up just a little. AR grenades have no changes; the AR just fires 5 at a time even though it might not look like it. Again, this is a PHYSICS MODEL, not a script. So don't use on a map with embedded physics. Also, FloatingX, TTEP and WEP not included. Get them in Simplici7y (except for the FloatingX; that's a 1-of-a-kind floatingx i made by modding Treellama's FloatingX. It's not posted anywhere to download.) Also, I made Super Magnum Physics ;) I just wanted to change my name. Also, the Ray Shotgun was not named after Ray. The idea of a "Ray Gun" was invented by H.G. Wells, a famous writer. "A very early example of a raygun is the Heat-Ray featured in H. G. Wells' novel The War of the Worlds (1898)." (Information page: bit.ly/eDTJ1l )

Notes for version 1:

OMG! ARNOLD'S DAMN MINIGUN!

2,748 downloads, 4 reviews, 3 screenshots, 3.2 rating

Marathon: Trinity 0.2

Vice on 02/13/2016

Screenshot titled "Run-Run-Pfhuntime"

Marathon: Trinity is a brand new scenario/total conversion which explores the cyborg's future in a parallel timeline. Pfhor dominate the galaxy and Earth has been annihilated. Stuck on board the UESC Trinity with an AI named Lysander, you and your fellow colonists discover a habitable planet after over a century of exploring. However, a mysterious ship wreck drifts nearby, which can only mean the worst...

Pfhorums link: http://pfhorums.com/viewtopic.php?f=13&t=39242

Notes for version 0.2:

Version 0.2 of Marathon: Trinity. This scenario is still in early alpha. Update Notes: - Bug fixes - More health & ammo - Modified enemies - Fixed Monster Limits issue - Replaced 'The Devil's Playground' with 'The Devil's Playground II' - Added a 5th (unfinished) map. Just a teaser of what is to come.

2,992 downloads, 2 reviews, 7 screenshots, 4.0 rating

Testing 1 2 3 .91

Skullcrusher on 03/23/2010

Screenshot titled "Out in the open"

This is my first map, I hope you like it.(short) Now with screenshots.

Notes for version .91:

Redesigned part of the map, added more ammo.Now with less suck!

2,129 downloads, 2 reviews, 1 screenshot, 1.0 rating

Screenshot titled ""

In this Aleph One Marathon scenario shell by NEFX, survive as long as you can and rack up as much time and score as you can fighting against intensifying waves of Pathways Into Darkness enemies with Pathways Into Darkness weapons. Like with Marathon: Machina, every level is open-ended, and there is nothing particularly won or lost except your competition with yourself and anyone else who dares to take on the Underrealm challenge and share their exploits. Good luck, endless fighter! There may well be more levels to come to be experienced in any order desired.

364 downloads, 0 reviews, 2 screenshots

Winter 1: The Venom unburied.0

drictelt on 02/05/2018

Winter 1 is the first and only episode in the series of collaborative single-player projects that was supposed to succeed the Xmas trilogy. It consists of 7 levels.

Contributors: Drictelt, Shadowbreaker, $lave, Axle_Gear

Notes for version unburied.0:

Apparently this scenario had gone lost. This is what I found on my backup drive. I suspect it is the final version, but I'm not entirely sure.

2,101 downloads, 0 reviews, 0 screenshots

Xmas 3: Starship unburied.0

drictelt on 11/17/2013

Xmas 3 is the third in a series of collaborative single-player projects, in an episodic format.

Contributors: RyokoTK, Shadowbreaker, Cryos, Axle_Gear, Drictelt, Goran

Notes for version unburied.0:

Apparently this scenario had gone lost. This is what I found on my backup drive. I suspect it is the final version, but I'm not entirely sure.

2,627 downloads, 2 reviews, 0 screenshots, 4.0 rating

Screenshot titled "It's a long line to the NEFXpo event, and you have to yell and shove to get around it."

In this new NEFX scenario shell for Marathon Aleph One, you're a pedestrian trying to get past a crowd of other pedestrians to get to the exit, in part by yelling and shoving. But no one can die, so be patient, persevering, and careful about where, when, and how you shove and yell.

Notes for version 2023-10-16:

Today I added one new map for Marathon: BOBJam, "How Originary Understandings Get Re-Reached". This can be downloaded individually or with other maps or the scenario itself at the provided link.

446 downloads, 2 reviews, 1 screenshot, 5.0 rating

Quake 3 lua 0.1b

Vladtepes on 03/02/2010

Screenshot titled "Quake 3 lua"

After Halo - Combat Evolved by Irons, this is a script made to recreate some of the experience of playing Quake 3 online

PS: For those like Goran "Mr Obvious" Svensson, this is a prank script

Notes for version 0.1b:

First public beta, some other functions may be added in future releases.

2,503 downloads, 3 reviews, 1 screenshot, 4.0 rating

Screenshot titled ""

A 17-level single player scenario. The predecessor to Marathon: Phoenix. Many assets for Phoenix came from this, as well as some of the storyline beats, like that of the Renegades and a poorly written evil AI.

This scenario was released back in September 2006. It's hard, and it's not very good; fixes and updates went into Phoenix instead. This is presented just as a historical document, I guess.

3,099 downloads, 3 reviews, 3 screenshots, 5.0 rating

Survival 2.0 1.7

Benoit on 07/28/2020

Screenshot titled "Pink monsters will fight yellow monsters here"

I released a new survival script for marathon infinity based on the first one made by MegaByte.

In This Edition:

  • Continuous wave of aliens, rather than round based combat.

  • The number of spawned aliens is capped at 50, in order to avoid AI frozen monsters.

  • Almost every type of monsters are used. They spawn from the easiest to the hardest to fight.

  • Bobs are included to help the player. A random invincibility power up will also spawn in the map to call in bobs when picked up.

  • The script works on almost all maps. Aliens can sometimes spawn in unreachable places but the script will handle this. Just ignore it. The script works better on some maps.

  • Players health will regenerate after some time if they're not taking damage.

The rest of the rules should be the same that in the first survival. Including reviving mates, if everyone dies the game ends,...

Some settings can also be modified in the lua script like regenerating life, bob powerup, dead body boucing, ...

I advise to play in normal mode until 3 or 4 players. It will be hard enough. Major damage is good for 4 to 6 players and total carnage for more.

Warning : Do not host it with HD Monsters Texture or it will crash. The game must load all monster collections and HD Monsters Texture will cause an insufficient ram error.

Also do not host on any maps that are extremely large or small because monster generation is based on the area and size of each level.

Thanks to aquateenhgrfrce for his suggestions and his help for testing the script.

Notes for version 1.7:

1.2 : A survival generator has been implemented. You can now customize the survival by choosing your opponents, your allies, the different levels of difficulty and the probability of spawning for each monster. You will find it in the zip folder with the survival script and the folder "Ressources" containing images for the generator. You need Java to execute it. Place the application Survival_Generator.jar in the same folder that the folder "Ressources" then you can run it.

1.3 : Ask it and you got it. I made updates for the application just for you WindBreaker :D You can now load an existing survival file in the application to make modifications. You can also edit the time of a round. But you can only load survival scripts which have been created with the generator and which have not been manually modified (except for the settings of course) That means you can't load the original survival 2.0 script but you can load the one in the actually zip folder which has been generated with the application.

1.3.1 : The display of the timer after 1 hour of gameplay has been fixed. Thanks HailErdogan to have found that bug.

1.4 : Monsters dead animation has been fixed. If you noticed when a monster dies, his body does not move and can sometimes be frozen, floating in the air. Same thing for the drones/juggernauts which often explode in the air. All is properly working with this version. These corrections also improve the fluidity of the game, that's why I really advise you to use this version.

Addition : a new functionnality has also been implemented with this version. (disabling/enabling in the settings of the script) You can teleport to the plateform you are aiming by pressing the microphone key. You need your oxygen bar full to use it and teleport will drain it. The bar will fill up with the time.

1.5 : Monsters won't spawn anymore in unreachable areas except for maps which don't have hill. In this case, the script will work like for the version 1.4.

1.5.1 : - Disconnected players are not displayed anymore with the minimal display. - Sometimes the character of a player who get disconnected could stay alive, he now correctly dies. - When you generate a script with allies major or minor aliens and play it with an opposite difficulty, for instance, minor aliens with total carnage difficulty, only major aliens will spawn and they won't be friendly. This has been fixed.

1.6 : - Minor bugs fixed. - Bug with the generator's performance fixed. - Added the possibility to choose the number of aliens by setting the options in the lua script. - The name and the health of the target you are aiming are now displayed. Red for ennemies, green for allies. - The score's calcul has been reviewed. It increases by dealing damages to ennemies and killing them. It decreases by dealing damages to allies and killing them. Revive a mate and kill yourself will also change your score.

1.7 : - Added missing monsters "Tick" in the generator (minor, major and kamikaze) as suggested by Tycho X. - Added possibility to group monster families by team in the generator by right-clicking on a monster to attribute him a color (see screens). Monsters with the same color are on the same team. Which means enemies or allies with different colors will fight each other. If no color are attributed, it works by default "Ally vs Enemies". This was also suggested by Tycho X. - Monsters teleport in the map instead of spawning from nowhere. - Small other improvements with monster spawning.

Comment: - If you want to use the generator to make your own script with the script's latest version, you obviously need to use the latest version of the generator. - If you want to upgrade a version of a custom survival script you made, just load it in the generator and regenarate it to be upgraded to the last version.

Since the original game doesn't allow more than 32 active ennemies in the same time. I recommand you to change it. Especialy if you play big maps with a lot of aliens or if you want to change manualy the number of aliens as explained in the 1.6 section. For that, go into your marathon folder, script folder, open marathon infinity.mml with your text editor and replace the number paths value = "32" by the number you want (power of 2 and max 512). If there is no such thing in the file, you have to add it yourself like this:

<dynamic_limits> <paths value="128"/> </dynamic_limits>

inside the <marathon> tag.

Let me know if you find some bugs or if you have suggestions.

Answer to helviusrufus: Haha indeed. Sorry for that and thanks for you feedback. I focused on the generator and forgot to upload the new version of the script with it. You could have still upgrade yours by loading it in the generator 1.7 and regenerating it. I have added the script in the archive but it's possible you don't see it right now if you browser cached your previous download. If so you will have to either wait or download if from a different browser or delete your browser cache.

3,074 downloads, 7 reviews, 12 screenshots, 4.4 rating

Screenshot titled ""

A cool scenario from 1997 by one Christian Blomqvist. Take on some rascally no good 'Gangsterz'. Featuring all new sprites and enemies. This is one not to miss!

440 downloads, 0 reviews, 3 screenshots

Thrudnesday -1

drictelt on 02/05/2018

This map was made for Marathon Shadow, long dead. It was textured in a prototype of a texture set that never saw the daylight; hence, it needs a total repaving (however the lighting may be ok). There are no monsters.

It is, in other words, wholly unfinished. But it is architecturally the best map I ever made. I release it under GPL and creative commons and what not.

Notes for version -1:

It is not finished.

1,893 downloads, 1 review, 0 screenshots, 5.0 rating

Screenshot titled "A hint of things to come..."

The unofficial remake of Kampfers map, Gemini, is my improved edition, Jumeaux. Also, the sequel/prequel to TecnoIds first map, Caverns 2, comes Ravenous, an exciting puzzle shooter. Notes: The bug appears on jumeaux, where you step into the teleporter. Be careful which one, becuase one will crash Aleph One.

Notes for version 1:

First upload. Yeah!

2,016 downloads, 4 reviews, 1 screenshot, 2.8 rating

WELCOME TO TC++ v1.4

As with all the previous versions of TC++, the main objective was to create something completely insane to add to the mayhem already associated with Marathon. All the weapon's have been changed, however, there are no flying BOBs, screaming Pfhor rockets, or anything like that. TC++ is actually a fairly simple modification to the Marathon weapons. All the weapons have been modified so that they fire more, fire faster, and overall, fill the level with bullets, energy blasts, and high explosives. However, this isn't one of those increase everything to max and have a completely Uber SPNKR that makes the player who gets it first God. TC++ is as balanced as I could get it. So, there are no ultimate weapons, the weapons are as close to their roots as I could keep them. The SPNKR is still the SPNKR, and the TOTZ is still the TOTZ. v1.4 is probably one of the more balanced versions of TC++. I've toned down some of the weapons, changed the rates of fire, and lowered the amount of damage done by some weapons.

So, if this is your first time playing TC++, enjoy it! If you've played the previous versions, this is an update to have.

NOTE ABOUT TC++: The previous versions of TC++ had problems sharing weapon physics. They seemed to like taking the SMG and pfhuxing it up in the Standard physics file. To fix this, you have to select the Standard Physics and then restart Aleph One.

2,939 downloads, 1 review, 0 screenshots, 5.0 rating

Screenshot titled ""

This is a solo Retrieval map for Marathon: Squadron (though it could probably work well in other scenarios too). Return to the starting polygon (marked by liquid) after collecting 8 keycards and an uplink chip.

877 downloads, 0 reviews, 2 screenshots

I have looked through just about everything on this map and nothing leads me to believe anything is wrong with it.

Notes for version .0003:

i now have Oasis and Fire in the Pfhorge Native format, and whatever the output of the pfhorge export is. if you download it, tell me what version of Aleph One you are running, and what platform you're on. thanks.

2,040 downloads, 5 reviews, 0 screenshots, 5.0 rating

Xmas 2: Icecave unburied.0

drictelt on 02/05/2018

Xmas 2 is the second in a series of collaborative single-player projects. It consists of 8 levels.

Contributors: Goran, Simon, RyokoTK, Sinjid, Drictelt, Shadowbreaker, Phobos Romulus

Notes for version unburied.0:

Apparently this scenario had gone lost. This is what I found on my backup drive. I suspect it is the final version, but I'm not entirely sure.

1,888 downloads, 1 review, 0 screenshots, 5.0 rating

Cheats.lua 1.0

elitesoldier on 07/16/2010

Screenshot titled "Use of Cheats.lua in Marathon Phoenix."

ReadMe has information. To find it you could also find it in the Aleph one.dmg Extras file, also i didn't create this .lua file but i want to share it with others.

Notes for version 1.0:

Its fun. Also my second file upload. Have fun! JUST TO MAKE THIS KNOWN: I DID NOT MAKE THIS SCRIPT! ALSO I DO NOT TAKE CREDIT FOR THIS SCRIPT, AND ORIGINALLY DID NOT KNOW THAT TRELLAMMA MADE THIS SCRIPT.

2,982 downloads, 5 reviews, 1 screenshot, 1.2 rating