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Tagged 'Plugin' ordered randomly

Screenshot titled "Ship sprites moved to backdrop and repurposed"

This 360° wrap-around starscape replacement shows the stars as they would appear in the Tau Ceti system on July 3, 2794 at 0839 UTC, as well as a few local objects likely to be visible.

The stars, colony, and positions of planets have been rendered by Celestia, the open-source universe explorer. Using data on the planets known to be orbiting Tau Ceti, I made a few tweaks within real parameters to make things more comfy for our Martian colonists.

Remember the pink-brown planet from the Pfhor chapter screen? It's now an ice giant around which the colony orbits. Or is it a water giant? Celestia says it's 40F up there. Whatever, it's like Uranus, execpt smaller, warmer, and not sideways.

The huge blue planet is the colony moon, 1300 km below. I tried to put the Marathon in as high an orbit as possible while still being close enough to be an easily reached space station.

You can easily find Sol in the screen shot from G4 Sunbathing. It's just above and to the left of the right gantryway, or just below and to the right of Arcturus, slightly brighter than the surrounding stars.

On Marathon levels, your point of view will be from the Marathon's surface. The Scoutship will be part of the backdrop, while the scenery item is replaced by the unused slave transport sprite. On Pfhor levels, you view from an alien ship surface, and the Marathon sprite has been enhanced.

Software used: 1 - Gravitation to find a stable orbit for the moon, 2 - Celestia to produce renders, 3 -Hugin to stitch them together into a panorama, 4 - GIMP for postprocessing and Marathon's surface texturing.

To install, please drop the zip file into your appropriate plugins folder. Also, make sure that in Preferences > Graphics > Rendering Options, that "Replacement Texture Quality" for Landscapes is set to "Unlimited."

Notes for version 3.0:

-New landscape for Pfhor levels -Corrected star orientation on Pfhor levels -Removed floating Marathon logo -Restored & enhanced Marathon sprite -Shortened plugin UI name -Fixed Windows compatibility (I hope)

2,554 downloads, 2 reviews, 3 screenshots, 4.5 rating

Screenshot titled "Prahblum Detected"

An alephone plugin that can be used to help you determine if your map has enough differential shading. It will turn all of the floors, ceilings, and walls solid green. If you do not have enough differential shading, it will be difficult or impossible to look around and see the architecture of your map.

If after turning this plugin on, you can navigate your level easily and see all of the architecture, your map has adequate differential shading.

You will likely need to disable other texture plugins and any others that run lua like visual mode when using this plugin.

1,675 downloads, 1 review, 2 screenshots, 5.0 rating

Screenshot titled ""

Gigapixel AI upscaled graphics for Marathon 1, 2, and Infinity.

1,563 downloads, 2 reviews, 15 screenshots, 3.5 rating

Screenshot titled ""

CFP is a complete set of high definition textures for Marathon Infinity and Durandal. Based on the original Freeverse Marathon 2 Durandal XBLA textures, these have been further enhanced by the Alephone community with glowmaps and made to support Marathon Infinity.

Contributors:

Freeverse, Hopper, Treellama, TheDoc45, General Tacticus, J2k, Spurious Interrupt, Tfear7

This is the scenery portion of the plugin.

Other CFP Packages

CFP Monsters - http://simplici7y.com/items/community-freeverse-plugin-monsters

CFP Weapons Inf - http://simplici7y.com/items/community-freeverse-plugin-weapons

CFP Weapons M2 - http://simplici7y.com/items/community-freeverse-plugin-weapons-m2

CFP Walls M2 - http://simplici7y.com/items/community-freeverse-plugin-walls-m2

Notes for version 1.0:

Now Complete

2,483 downloads, 0 reviews, 3 screenshots

Screenshot titled "Well do ya, punk?!"

A plugin for the original weapons-in-hand graphics for Aleph One, featuring: - Different looking muzzle flash with blended edges. - Motion blur on certain frames, including bullet shells and the fists. - An optional translucent scope effect for the magnum.

Works with both Marathon 2 and Marathon Infinity!

Notes for version 1.5:
  • Removed black halo around edges of the optional graphics for the Marathon 2 SMG.
  • Optional graphics for the Marathon 2 SMG have been made powers of 2.

3,820 downloads, 6 reviews, 5 screenshots, 4.7 rating

XBLA HUD Plugin 1.1

Hopper on 02/23/2014

Screenshot titled ""

This plugin is a port of the Durandal XBLA interface to Aleph One. Compatible with Marathon 2 and Infinity, and included in the all-in-one downloads of those games.

Notes for version 1.1:

Added support for Visual Mode.lua. This version was included with all-in-one downloads of Aleph One 1.1.

3,579 downloads, 1 review, 1 screenshot, 5.0 rating

Screenshot titled ""

HD graphics replacements for Aleph One: Pathways Into Darkness

AOPID can be found here: http://simplici7y.com/items/aleph-one-pathways-into-darkness

Notes for version 1.1:

Significantly improved weapons in hand and monsters using an updated model and better processing.

1,676 downloads, 1 review, 7 screenshots, 3.0 rating