Downloads

Tagged 'Physics'

Marathon Infinity Multiplayer Enhancement Pack 1.5

JohannesG on Feb 16th 2013

Fortroque_0011

The original Marathon weapons were not really designed with people in mind. They were designed to be effective against slow and stupid aliens that could not dodge shots and could not operate their weaponry while they were being blasted by the player. Human players are a bit more intelligent, and faster than that.

Note that this is not designed with monsters in mind!

This physics model addresses those changes and has undergone thorough balance testing during its development. Weapon switching delay is now nearly non-existant and random damage has been taken out of the game. Weapons that would normally never see action in an otherwise SPNKR filled multiplayer match can now go up against a SPNKR armed player under the right conditions.

Enjoy MIMEP.

Jóhannes Gunnar Þorsteinsson
http://www.johannesg.com
[email protected]

Göran Svensson

Notes for version 1.5:

(more thorough changelog in readme)

  • Speed increase of all regular bullets up to 4096.
  • Alien Weapon is now a dual function with a regular primary trigger but secondary trigger set as chargeable long range high damage weapon
  • The good old automatic KKV-7 SMG is back.
  • Bug fix: Enforcers now use "unused 1" shot slot instead of Alien Weapon Blast so not to make them overpowered

2006 downloads, 3 reviews, 1 screenshot, 3.0 rating


Aeon of Strife v1.2

PerseusSpartacus on Aug 5th 2012

This physics package changes monster behavior so that many of the enemies will begin fighting each-other. Robotic characters (Drones, Juggernauts, and A-Bobs) will attack just about everything.

Notes for version v1.2:

Added another version of the main physics file, called 'RAMBO'.

See the ReadMe file for more information.

2214 downloads, 2 reviews, 0 screenshots, 1.0 rating


Standard Infinity Physics Model 2.0

President People on Jul 16th 2012

Anvil_sample_models_screen_shot

The default Infinity physics model, as seen in Treellama's ShapeFusion thread.

Don't leave home without it, and don't forget to make a copy before editing.

Enjoy!

Notes for version 2.0:

No longer a "bootleg", but an authentic default physics model.

1706 downloads, 0 reviews, 1 screenshot, 0.0 rating


Fast with Pain 1.1

Tresh on Jun 1st 2011

one shot kills physics; i tried to keep a balance, so most weapons will have modifications!

Notes for version 1.1:

plz enjoy and review, also if u think something can be inproved or u would like me to create some other bunch of physics just let me know! =D

1687 downloads, 4 reviews, 0 screenshots, 1.0 rating


Flamethrower Physics 1

Dan the Man on May 4th 2011

Inaccurateflamethrower

A pack of physics models that all mod the flamethrower. One has infinite range, one has infinite range and travels faster, one makes it very inaccurate. By now hopefully you know: 1) how to use a physics file, 2) to not use on a merged map, and 3) don't review without trying it out first.

Notes for version 1:

I think anybody can make this easily within a minute.

2192 downloads, 1 review, 2 screenshots, 1.0 rating


Ray Gun and Minigun physics 1

Dan the Man on Apr 16th 2011

Assult_minigun

Yeah, just another crappy physics file. Made it a long time ago. Like all physics files, don't use on a merged map. CHANGES:shotgun shoots fusion bolts with blast radius, AR and SMG fires a larger burst (3 and 4 at a time) and shoot faster. AR bullets are powered up just a little. AR grenades have no changes; the AR just fires 5 at a time even though it might not look like it. Again, this is a PHYSICS MODEL, not a script. So don't use on a map with embedded physics. Also, FloatingX, TTEP and WEP not included. Get them in Simplici7y (except for the FloatingX; that's a 1-of-a-kind floatingx i made by modding Treellama's FloatingX. It's not posted anywhere to download.) Also, I made Super Magnum Physics ;) I just wanted to change my name. Also, the Ray Shotgun was not named after Ray. The idea of a "Ray Gun" was invented by H.G. Wells, a famous writer. "A very early example of a raygun is the Heat-Ray featured in H. G. Wells' novel The War of the Worlds (1898)." (Information page: bit.ly/eDTJ1l )

Notes for version 1:

OMG! ARNOLD'S DAMN MINIGUN!

2117 downloads, 4 reviews, 3 screenshots, 3.2 rating


Super Magnum Physics 1

iamanidiot123 on Apr 15th 2011

Mods the magnum. Twice the recoil of a rocket launcher, and the power of a rocket launcher, without the explosion. Enjoy. PS THIS IS A PHYSICS FILE NOT A SCRIPT OR MAP. DONT USE ON A MERGED MAP. OMG. Why does everyone hate all my uploads? even the good ones? The ones that they TOLD me to upload? Really, I think I am going to start keeping my creations to myself.

Notes for version 1:

Whatever. Less recoil. P.S. If you are wondering where my other uploads went, it seems nobody likes them. Plus, they were the original property of Treellama. This is the only one that I really made. Oh well. P.P.S. The above is in the readme.

2027 downloads, 3 reviews, 0 screenshots, 3.3 rating


FP 1.0

Tresh on Mar 24th 2011

another physics, i made this things when im bored! hope u like! plz rate and comment!

Notes for version 1.0:

remenber that every weapon has changes! secondary trigger of the AR may crash the game, idk why and i hope it doesnt! hope u enjoy and if u have time plz comment! =)

1705 downloads, 3 reviews, 0 screenshots, 3.7 rating


Kimblee- Physics 1.15

AttilaGeek on Mar 21st 2011

Physics model, the last of many I've made. Here are the changes: --Pistol: No change (although a little buggy with the shapes) --shotgun: Now shoots flame rounds --Fusion: bolts look different, but function basically the same. --AR: shoots orange drone bolts, grenades bounce and have bigger, blue explosions. --SMG: shoots persistent/virulent bolts that act like grenades. Looks really cool, my favorite weapon. --Flamer: shoots a beam of fire that looks like the alien weapon from M2/Inf. --Rocket: Wave Motion Cannon. Persistent and virulent, looks like a giant fusion bolt and has a huge blast radius.

Also comes with Kimblee_Shapes, the shapes file needed to run it properly, otherwise you'll just get wierdly colored sprites.

Notes for version 1.15:

Versions 1-14 i kept to myself, but it is still a work in progress and as such any suggestions are welcome. I have some older physics models i made, and if anyone wants them i will upload those too.

1706 downloads, 3 reviews, 0 screenshots, 1.0 rating


Speed and damage 1.0

Tresh on Mar 13th 2011

They change the type of projectiles of weapons (like usual) and the damage and speed of those projectiles! XD

Notes for version 1.0:

hope u enjoy! plz rate and comment! =D

1595 downloads, 1 review, 0 screenshots, 5.0 rating