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Tagged 'Physics' ordered randomly

Cool i guess 1.2

Tresh on 08/31/2010

This is a physics file that modifies weapons and also the friends and enemies that the aliens have! Plz rate, comment and make sugestions!

Notes for version 1.2:

Changed the fusion pistol shoot, changed the smg shoot so u can see what is in front of u!

2,024 downloads, 4 reviews, 0 screenshots, 4.8 rating

These are some physics models I made for you. Two of them are Slow-Motion variants, and the other four replace the AR grenades with various types of mines.

$lave

Notes for version 1.0:

This is the first version!

2,256 downloads, 4 reviews, 0 screenshots, 2.8 rating

A fusion pistol physics for those who like playing on BROWN, or rounds with the Fusionize script. Basically makes it stronger, dare I say crazy. :P

The primary fire is the usual major/overload bolt, and the secondary fire shoots the major dispersal bolt. Basically the damage amount is the same, however it also has splash damage, so be careful with distance.

Admittedly this idea is not completely originally mine. It's very similar to how the fusion pistol operates in the 9 Minutes 37 Seconds scenario.

While I can't stop you from using it as such, it's not intended for games that don't only have the fusion pistol, so keep that in mind.

650 downloads, 0 reviews, 0 screenshots

FP 1.0

Tresh on 03/25/2011

another physics, i made this things when im bored! hope u like! plz rate and comment!

Notes for version 1.0:

remenber that every weapon has changes! secondary trigger of the AR may crash the game, idk why and i hope it doesnt! hope u enjoy and if u have time plz comment! =)

2,240 downloads, 2 reviews, 0 screenshots, 3.0 rating

Screenshot titled ""Somethings are just down right irrelephant.""

WARNING: By saying 'Truly Amazing', we are sarcastic. Here is just some cool physics that make some things cool and somethings just down right irrelephant...

Notes for version v1.0000:

-Aliens are not friendly to any

-All guns do the same amount of damage -All projectiles travel at the same speed -All projectiles are guided

-Projectile Damage is 3/4 of your health

2,387 downloads, 0 reviews, 1 screenshot

Screenshot titled ""

This shapes, sounds, and physics pack is designed to make the play of Marathon Infinity more realistic. In future, I may modify even more of the game's workings, such as monster movement speeds or attack speeds.

NOTE: This physics model is not designed for multiplayer use; it would make the weapons incredibly overpowered and many maps almost unplayable.

Notes for version 2.0:

A comprehensive list of changes can be found in the Read-me file.

2,772 downloads, 2 reviews, 1 screenshot, 3.5 rating

Mods the magnum. Twice the recoil of a rocket launcher, and the power of a rocket launcher, without the explosion. Enjoy. PS THIS IS A PHYSICS FILE NOT A SCRIPT OR MAP. DONT USE ON A MERGED MAP. OMG. Why does everyone hate all my uploads? even the good ones? The ones that they TOLD me to upload? Really, I think I am going to start keeping my creations to myself.

Notes for version 1:

Whatever. Less recoil. P.S. If you are wondering where my other uploads went, it seems nobody likes them. Plus, they were the original property of Treellama. This is the only one that I really made. Oh well. P.P.S. The above is in the readme.

2,641 downloads, 3 reviews, 0 screenshots, 3.3 rating

Yep, believe it or not, here comes Bitsofglass Physics 2.0!!! Why changes so soon, you ask? Well, you see, I got a request asking for underwater shooting weapons. Your wish has now been granted!!! All weapons (including the flamethrower and fusion pistol) fire SAFELY underwater. All except for the spht' bolt rocket launcher that is. It is the fastest underwater propulsion method known to man. Just hold the key in which direction you want to go and fire away. Trust me, you'll be there in no time. The only downside to v2.0 is that the fusion pistol, even underwater, will still kill you if shot at close range!!! Have fun!!!!!!!!! :)

Notes for version 2.0:

The fusion pistol still may lock up your computer, so be careful. Otherwise the description pretty much sums it up.

2,117 downloads, 0 reviews, 0 screenshots

Okay so I've been messing with Anvil and come up with a few things

Fly by physics: Use with fly by wire LUA by Timothy.

Melee: You've been injected with roids, turning you into a lean green fighting machine. Your left hook is extra powerful, lunges, and is filled with roid rage. Also, the flamer has been reconfigured into a chainsaw.

2,083 downloads, 0 reviews, 0 screenshots

A physics file to use together with visual mode lua. It stops the constant teleporting of enemies. It's universal and works the same on all scenarios. Enjoy a visual mode without distractions.

Notes for version 1.0:

No sounds or visual appearances are made by monsters.

No slowdowns detected on my machine (2ghz pc, 4gb ram, 256mb graphic card) when I ran through a 1024 polygon solo level and activated all monsters.

2,451 downloads, 1 review, 0 screenshots, 5.0 rating

Screenshot titled ""

The default Infinity physics model, as seen in Treellama's ShapeFusion thread.

Don't leave home without it, and don't forget to make a copy before editing.

Enjoy!

Notes for version 2.0:

No longer a "bootleg", but an authentic default physics model.

2,306 downloads, 0 reviews, 1 screenshot

These are plenty of physics I made using Hakvil 1.03 on my own time. These physics are made for Infinity, but if you try and use them on Durandal, it works too (I think). I took the time to make the mods more authentic, editing gun sounds as well.

Lazer Tag: Weapons mod.

Overpowered: Aliens are very strong/Weapons Mod.

Piercing explosives: Weapons mod.

Pretty Colors: Color mod (makes for a neat look?).

Quickdraw!: All weapons draw faster.

Super Punch: Fists have foward and backward recoil, 4000 damage w/ 400 random damage.

WTF?!?: Nuff said.

In the Player Physics folder: Feeling Doom?: Weapons have a side bob reminisant to how weapons in the Doom series moved.

Flying High: Typical flying physics (walking allows you to fly). Punches have foward and backward recoil to get you in flight.

Impervious: The player is invulnerable to any damage. Great for checking things on a newly built map?

Sonic Speed: You move twice as fast.

There are three? (I think) which will cause the game to crash...: - Overpowered - Piercing Explosives - WTF?!?

Enjoy!

2,150 downloads, 2 reviews, 0 screenshots, 3.0 rating

Screenshot titled ""

In this scenario shell from NEFX, you play golf...where you are your own ball and caddy. Get to the exit in as little blasts as possible, getting past various obstacles like ledges and liquid conveyors. There will be more levels for this too.

62 downloads, 0 reviews, 1 screenshot

Yeah, jumping on the bandwagon here.

This pack includes 4 physics models: Destruction, Synergy, VacBob War and Vidmaster Physics. VacBob War has been seen on Simplici7y before (with an MML script to boot) but the other three have never seen daylight.

Destruction is a classic over-the-top superpower physics model, including such gems as a flamethrower Gatling gun (which mows down enemies like clam chowder) and a flechette blood sprayer, which is in just because it's awesome. Slightly buggy, but if played well, is VERY FUN.

Synergy is also an overpowered model, but it is more reserved and realistic overall. It bears similarities to TC++, but with a slightly different flavor.

Vidmaster Physics is ALSO an overpowered physics model, but not for you. No, your weapons are downgraded to pea-shooters. It's the ENEMIES that get the power, and if you think you've seen everything and you're truly the best, try playing this. Don't even think about Total Carnage.

More information is in the readme.

Notes for version 1.0.0:

First release.

2,424 downloads, 3 reviews, 0 screenshots, 3.0 rating

This is just a quick physics file that I thought up in my sleep. It really amps up a lot of the weapons. Heres a description:

Pistols: Shoot Rockets

AR: Ultra Shotgun Attachment

Shotguns: 2 shots per shell

Alien weapon: Shoots Shpt'Kr Bolts (2nd trigger major)

SMG: 100 round clip

Flamethrower: Normal

Rocket Launcher: Shoots Major Spht' Bolts

Fusion Pistol: Major Damage Increase (CAUTION: DO NOT SHOOT AT CLOSE RANGE!!!!)

That's about it. If you find any bugs, or have any suggestions, just leave me a comment.

Notes for version 1.0:

Careful of the fusion pistol because if you fire at close range it may lock up your computer. This has happened to me before.

2,063 downloads, 0 reviews, 0 screenshots

WELCOME TO TC++ v1.4

As with all the previous versions of TC++, the main objective was to create something completely insane to add to the mayhem already associated with Marathon. All the weapon's have been changed, however, there are no flying BOBs, screaming Pfhor rockets, or anything like that. TC++ is actually a fairly simple modification to the Marathon weapons. All the weapons have been modified so that they fire more, fire faster, and overall, fill the level with bullets, energy blasts, and high explosives. However, this isn't one of those increase everything to max and have a completely Uber SPNKR that makes the player who gets it first God. TC++ is as balanced as I could get it. So, there are no ultimate weapons, the weapons are as close to their roots as I could keep them. The SPNKR is still the SPNKR, and the TOTZ is still the TOTZ. v1.4 is probably one of the more balanced versions of TC++. I've toned down some of the weapons, changed the rates of fire, and lowered the amount of damage done by some weapons.

So, if this is your first time playing TC++, enjoy it! If you've played the previous versions, this is an update to have.

NOTE ABOUT TC++: The previous versions of TC++ had problems sharing weapon physics. They seemed to like taking the SMG and pfhuxing it up in the Standard physics file. To fix this, you have to select the Standard Physics and then restart Aleph One.

2,949 downloads, 1 review, 0 screenshots, 5.0 rating

Screenshot titled ""

This is the 1996 CD "Pfhrenzy" found on the Macintosh Repository here.

There was some interest in this CD on the Marathon Discord server when I pointed out this CD. Not everyone wanted to bother with emulating Mac OS, but they still wanted to see the maps at least, which can be played with modern Aleph One. Thus, I emulated it myself, and transferred all the files off of the CD and zipped them up for people to look over on whatever OS they preferred.

For this reason, most of the files will look weird or not work at all on Windows or Linux, or perhaps even Mac. I have done nothing to the files themselves aside from put them through 7zip.

1,188 downloads, 0 reviews, 2 screenshots

Screenshot titled ""

This is a simple physics file that uses a modified version of the physics file found merged into the level "You Think You're Big Time? You're Gonna Die Big Time!". This "project" initially began as a way to humor myself but I found out that it is actually lots of fun to play around with using the Survival game type, so I began trimming stats until I was happy with the difficulty.

For the most part, all you need to know is-

Most enemies are now completely gray, good luck guessing rank between fighters! Major troopers and major hunters now drop x1 HP powerups Slight increase in enemy vitality across the board Slight increase in enemy projectile speed across the board Fighters move very quickly, troopers are more grenade happy, hunter projectiles now track their target (just like in YTYBT?YGDBT!)

1,894 downloads, 1 review, 1 screenshot, 5.0 rating

charlemagne rolling

irons on 02/03/2021

Screenshot titled "sample git diff"

A physics-to-JSON and JSON-to-physics utility that creates human-readable output useful for version control systems such as git. You can then edit these JSON files using a text editor, another program, etc. and turn them into physics files. Also included are utility scripts for:

  • viewing differences between git commits for physics, between any two non-tracked files, or between some mixture of these
  • retroactively building a parallel set of commits for a JSON version of one or more physics files' existing history
  • automatically generating JSON for every committed physics file, bundling the JSON into the commit

Source code and binaries are available on my website; also available there are signatures for individual binaries. I recommend using them to verify whichever you might run.

For verification purposes, here is my public key fingerprint:

65FBFB7A9BBCC58A61A566630169869EF089F812

Notes for version rolling:

Rolling release based on the current production branch of code.

2021-09-08: added ability to generate binary physics files from JSON

1,154 downloads, 0 reviews, 2 screenshots

Boss Arena 1.01

Zott on 12/10/2023

Screenshot titled "Mood"

The Pfhor have captured our dear Hero, and now the Hero must fight through the legendary commanders in the gladiatorial arena to earn freedom!

Lua scripting gives each boss phase a different flavor.

Aleph One v1.7+ recommended.

Notes for version 1.01:

Tweaked balance slightly. Replays should work now. Fixed a couple bugs.

See Read-Me for more details.

464 downloads, 0 reviews, 2 screenshots