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Tagged 'Enhancement' by Fewest Reviews

Bump Maps - Sewage 1.0

kaosof on Sep 2nd 2020

Sewagescrenshot

This is a set of bump maps (with textures) accompanying Goran's Sewage set.

Glow maps are included.

894 downloads, 0 reviews, 1 screenshot, 0.0 rating


Trojan M2 HUD 1.0

jamos05 on Oct 7th 2020

Arrival_0002

Port of the Trojan M2 HUD to work with the latest release of Trojan for Aleph One. Fills the screen more than the original M1 HUD, but not as much as the Trojan Fullscreen HUD.

Note that there is a known issue with the Alien weapon not connecting to the right side of the screen. See https://github.com/Aleph-One-Marathon/alephone/issues/222

Notes for version 1.0:

1.0 -- Original release

755 downloads, 0 reviews, 2 screenshots, 0.0 rating


ML Super Res Monsters Infinity Plugin 1.0

treellama on Nov 27th 2020

Strangeaeons_0001

Marathon Infinity monsters and scenery upscaled with Pixelmator Pro's ML Super Resolution AI upscaler.

Will work with M2 as well.

Upscaled factor is 3x which is perfect for 1080p.

836 downloads, 0 reviews, 2 screenshots, 0.0 rating


Kill Bob LeVitus Marathon 1.0

eisnerguy1 on Apr 17th 2018

Waterloowaterpark_0016

At MacWorld 1996, Power Computing (a popular Macintosh clone manufacturer in the mid-1990’s) released a CD-ROM called “PowerComputing The Disc 2”.

This contained a special demo of Marathon 2. Instead of the normal sprites for Bob, there was instead special sprites of the Director of Evangelism of Power Computing, Bob LeVitus. Also included with the demo was a Shapes file that could be used with the full version of the game.

I was surprised that this wasn't already ported to Aleph One so, I've rectified that.

Questions, comments, bugs? Post on the Pfhorums: http://pfhorums.com/viewtopic.php?f=13&t=53549

Notes for version 1.0:

1.0: Initial release

1122 downloads, 0 reviews, 5 screenshots, 0.0 rating


Marathon Infinity Upscaled Scenery 1.1

W'rkncacnter on Feb 1st 2022

4

Gigapixel AI upscaled scenery.

Notes for version 1.1:

Improved AI model and other processing.

917 downloads, 0 reviews, 6 screenshots, 0.0 rating


HD AOPID Graphics 1.1

W'rkncacnter on Feb 4th 2022

3

HD graphics replacements for Aleph One: Pathways Into Darkness

AOPID can be found here: http://simplici7y.com/items/aleph-one-pathways-into-darkness

Notes for version 1.1:

Significantly improved weapons in hand and monsters using an updated model and better processing.

945 downloads, 0 reviews, 7 screenshots, 0.0 rating


Marathon 1 Upscaled Monsters, Weapons, Scenery 1.0

W'rkncacnter on Jan 31st 2022

002d

Upscaled monsters, weapons, and scenery for Marathon 1. This includes 3 separate plugins, so you can pick and choose which ones you want.

252 downloads, 0 reviews, 9 screenshots, 0.0 rating


Marathon 1 Upscaled Textures 1.0

W'rkncacnter on Feb 4th 2022

027d

Gigapixel AI upscaled textures for marathon 1.

250 downloads, 0 reviews, 5 screenshots, 0.0 rating


Precipitation for Eternal 1.2 1.2.1-b4

liacrow on Jul 9th 2019

Secondtolastofthemohicans_0003

For those of you with proper video cards that do not have difficulty with precipitation scripts, here is a merged map of the scenario with both precipitation and the latest bugfixes.

Unfortunately, some quirk of a few people's machines - which I suspect were running integrated graphics - couldn't cope with precipitation, even after bugfixes were made, and so Pfhorrest ordered it cut from final release. Although the effect on most levels is subtle due to an A1 limitation on having 1024 objects, I thought it well worth the effort of maintaining. So, before I cut the lua from the main scenario, I created a branch to preserve it, and left the supporting alterations to the Shapes file in the main branch.

Naturally, you'll need to download Eternal 1.2, found here,, to use this map.

Then, download this map file, drop it in your Eternal directory, and select it in Environment preferences.

To test whether your machine can handle this, skip to level 13: A Friend in Need, and see if your framerate drops when you walk outside. My 12 year old rig gets 20 FPS with everything on, but some players have reported as little as 0.5 FPS with precipitation.

Since this is an altered map and not a plugin, it will not be compatible with save games from the official release or the previous 1.2.0 version of this enhanced map.

Co-op players, please ensure that everyone has the same version of the map.

Credits: Original rain and ember sprites by $lave and Windbreaker, respectively; Original precip code by Wrkncacnter, who borrowed heavily from Treelama; Eternal adaptation by Aaron Freed; Snow sprites and code fixes by Lia Gerty; Ashes are a palette swap of embers, fallout a palette swap of rain.

Notes for version 1.2.1-b4:

Made a number of things a lot easier

1475 downloads, 0 reviews, 5 screenshots, 0.0 rating


Marathon Infinity Upscaled Monsters 1.0

W'rkncacnter on Dec 24th 2020

1

HD monsters for alephone. These were generated with Topaz Gigapixel AI upscaling, with some automatic processing to correct colors and smooth the edges of the sprites. Also, a bit of manual editing was done to remove black outlines from a couple monsters that had thick black outlines. The Bob and marine faces end up looking very weird with gigapixel, so I've included the Bobs and marines from Treellama's ML Super Res Monsters plugin, so that this is a complete and usable plugin. The gigapixel monsters are scaled up 4x, while the Bobs and marines are 3x.

This plugin should be good enough to use as-is, but I'm sure there are opportunities to do more manual cleanup and tweaking to make them even better (particularly making fighter staves more consistent between frames). If the community is willing to help out, let me know in discord, and I can provide the png masters for editing: https://discord.gg/c7rEVgY.

Notes for version 1.0:

1.0:

  • Adds glow maps
  • Uses TL's ML Super Res Bobs and Marines, as gigapixel did not do a good job with them.
  • Manually removed some black borders in cases where they were very thick.

954 downloads, 0 reviews, 6 screenshots, 0.0 rating