Downloads

Tagged 'Emfh'

Screenshot titled ""

Large level with some architecture, not too much as to keep up the game speed. I'm not amazing at placing weapons/textures/ammo so don't hate and rate!

Notes for version 1.0:

Original

1,814 downloads, 2 reviews, 9 screenshots, 3.5 rating

Clover 1.1

AN1Guitarman on 09/05/2011

Screenshot titled ""

New arena-type level, not alot of wep/amo but all set at like 99% so you won't run out. Shape kept simple with a little architecture to keep ping down.

Notes for version 1.1:

Sped up elevators and Added some more architecture.

1,966 downloads, 1 review, 7 screenshots, 3.0 rating

Attempt 2.1

AN1Guitarman on 08/27/2011

Screenshot titled "YAY!"

Good flow, lots of weapons. whachya think ??

Notes for version 2.1:

Fixed weapons.

2,678 downloads, 1 review, 1 screenshot, 2.0 rating

Square Off! 0.5

BlackChaos on 08/10/2011

This is my first map in a long time , I have never released anything public before. So constructive criticism is welcome . Thank you in advance for the download .

Notes for version 0.5:

I will expand on it if required

1,760 downloads, 2 reviews, 0 screenshots, 3.0 rating

This is the Marathon 2: Durandal map file coupled with the Special Edition soundtrack, which, when the map and tracks are installed, will play over the Marathon 2 levels. I DO NOT OWN THIS MUSIC

3,216 downloads, 1 review, 0 screenshots, 1.0 rating

black Fire 0.1

Unclenate on 07/20/2011

Screenshot titled "Microwaved Steak"

well, my texturing currently sucks. i've already fixed it all and will put it in my update of this pack, but for now, this is my first draft of my first map pack. it still needs work, but id like some constructive feedback on specifics of improving these maps if you have any so that i can...well.. improve them...

1,871 downloads, 2 reviews, 4 screenshots, 4.0 rating

The Great Pillar 2.0 (beta2.5)

Dan the Man on 07/09/2011

This is my first netpack. It features a giant pillar. You start inside the pillar and stay there. Its really big and nice, with minipillars inside. I'm very sorry that I couldn't include screenshots because my network is too slow.

:::IMPORTANT NOTE::: All my projects (and all of iamanidiotbad's projects) are temporarily DEAD. Copying my projects is allowed. Thank you for your time.

Notes for version 2.0 (beta2.5):

Fixed something where a wall goes up when you activate the platforms; the platforms now don't take up the entire space between the upper ledges. Also added some waterfall thingies, removed the death trap of river canyon ringing the middle, the map doesnt flood anymore (though you still walk in shallow watter). Also... changed item placements and counts. However I do not think this map is good for survival, there is a chance that monstars will appear outside the tower. I am not sure of this... Added a nice secret through the discovery of the usage of tags!

Some transparent lines textured, i was too lazy to remove the textures. Maybe in a week i'll fix it?

And i seemingly skipped beta1 because in beta1 i forgot to texture a side on a platform. now i textured it. hip hip horray.

Also added a hill for support of survival and koth.

Also added a ball for rugby, KTMWTB, and CTF support.

2,766 downloads, 3 reviews, 0 screenshots, 2.0 rating

Well, this is my first map pack. I don't think that these maps are really good so if you have suggestions, send it to me please for better maps.

1,807 downloads, 2 reviews, 0 screenshots, 1.5 rating

Screenshot titled ""The Alley Gory""

Back in March, Irons re-discovered a contest for 7-polygon maps, also known as "Simplici7y" maps. I was intrigued by the concept, and drew some sketches that turned into these seven levels. Despite making Marathon maps for nearly the last fifteen years, this is the first Infinity map I've officially released. I chose to follow the restrictions imposed by the original contest.

Notes for version 1.0:

This is the first official release. All maps and gametypes have been tested for functionality and balance.

2,168 downloads, 4 reviews, 7 screenshots, 4.0 rating

Screenshot titled "WTF??? INFINITE RANGE???"

A pack of physics models that all mod the flamethrower. One has infinite range, one has infinite range and travels faster, one makes it very inaccurate. By now hopefully you know: 1) how to use a physics file, 2) to not use on a merged map, and 3) don't review without trying it out first.

Notes for version 1:

I think anybody can make this easily within a minute.

2,660 downloads, 1 review, 2 screenshots, 1.0 rating

Screenshot titled "spawn point"

this map was created by Norm who lost his password and could not be here so i am uploading for him.

Notes for version 1:

THIS IS NOT MINE

1,828 downloads, 2 reviews, 4 screenshots, 3.0 rating

Screenshot titled "SMG"

Yeah, just another crappy physics file. Made it a long time ago. Like all physics files, don't use on a merged map. CHANGES:shotgun shoots fusion bolts with blast radius, AR and SMG fires a larger burst (3 and 4 at a time) and shoot faster. AR bullets are powered up just a little. AR grenades have no changes; the AR just fires 5 at a time even though it might not look like it. Again, this is a PHYSICS MODEL, not a script. So don't use on a map with embedded physics. Also, FloatingX, TTEP and WEP not included. Get them in Simplici7y (except for the FloatingX; that's a 1-of-a-kind floatingx i made by modding Treellama's FloatingX. It's not posted anywhere to download.) Also, I made Super Magnum Physics ;) I just wanted to change my name. Also, the Ray Shotgun was not named after Ray. The idea of a "Ray Gun" was invented by H.G. Wells, a famous writer. "A very early example of a raygun is the Heat-Ray featured in H. G. Wells' novel The War of the Worlds (1898)." (Information page: bit.ly/eDTJ1l )

Notes for version 1:

OMG! ARNOLD'S DAMN MINIGUN!

2,608 downloads, 4 reviews, 3 screenshots, 3.2 rating

Mods the magnum. Twice the recoil of a rocket launcher, and the power of a rocket launcher, without the explosion. Enjoy. PS THIS IS A PHYSICS FILE NOT A SCRIPT OR MAP. DONT USE ON A MERGED MAP. OMG. Why does everyone hate all my uploads? even the good ones? The ones that they TOLD me to upload? Really, I think I am going to start keeping my creations to myself.

Notes for version 1:

Whatever. Less recoil. P.S. If you are wondering where my other uploads went, it seems nobody likes them. Plus, they were the original property of Treellama. This is the only one that I really made. Oh well. P.P.S. The above is in the readme.

2,471 downloads, 3 reviews, 0 screenshots, 3.3 rating

Two Pfhor One Unofficial .8

Schwa on 03/29/2011

Screenshot titled "The Big Room (FB)"

After getting advice from fellow mappers, I made 2 maps. These......are those maps.

Will update upon request

Update: Update will be released as soon as possible (School Related Circumstances)

bit.ly/gNS3a3 << the thread the advice came from.

Notes for version Unofficial .8:

Fixed ammo placement, lighting and added areas for both maps.

New maps in next release.

1,935 downloads, 1 review, 3 screenshots, 3.0 rating

Deeze Maps 1.1

Dis on 03/15/2011

Screenshot titled "The Prodigal"

My first map pack.

Notes for version 1.1:

Added more rocket ammo, made Septic less ugly, changed the grass texture on The Prodigal.

2,789 downloads, 9 reviews, 4 screenshots, 3.8 rating

My first netmap posted up here. You can choose between a close quarters firefight, or use the bigger weapons in the Battle Pit.

The title refers to The Twilight Zone episode of the same name.

Will update so irons can stop berating me (but would that change anything) (probably not)

Notes for version 1.0:

WYSIWYG. As mentioned, the name is based on the Twilight Zone episode called "The Four of Us are Dying"

1,918 downloads, 2 reviews, 0 screenshots, 1.5 rating

Screenshot titled "Love"

Happy Valentine's Day Everybody. Love is a battle.

Notes for version <3:

Can you feel the love? This is a map, not an HUD. Review the MAP.

1,980 downloads, 6 reviews, 2 screenshots, 3.7 rating

A Netpack v1.0

Destiny on 02/10/2011

Screenshot titled "Battle at Hill 21"

My first netpack. It includes 4 netmaps. Maps are good for 2-4 player games. The netpack includes the following:

1)Mr. Roger's battle world 2)Playing, at night 3)Battle at Hill 21 4)We're waiting for the boxes

Map 4 was a Rubicon netmap. I retextured it so it can be played in Marathon Infinity.

Notes for version v1.0:

Offical

2,255 downloads, 4 reviews, 4 screenshots, 3.0 rating

Joust 5.0

irons on 02/07/2011

Screenshot titled "ACTUAL GAMEPLAY"

This is an attempt to mimic the gameplay of the old Joust arcade game. Players fly around maps and collide with each other to score kills. More detailed instructions await you in the README.

Notes for version 5.0:

This is the fifth attempt at a total Joust rewrite. Compatible with the latest version of Aleph One. Can be played on the EMFH, KOTH, and KTMWTB gametypes.

2,405 downloads, 3 reviews, 1 screenshot, 4.3 rating

Screenshot titled "The Four Elements Simplified"

This pack contains 2 maps:

The Four Elements

The Four Elements Simplified

The map uses 4 Textures Jjaro, Sewage, Water, and Lava each separated in 4 sections all converging in towards the center. Pfhor textures were also used in different areas of the maps. The simplified version is similar to the the first map with stripped down center.

Some custom textures were used.

Map design by aquateenhgrfrce

Sounds by Sharkie Lino

Thanks to Sharkie Lino, cxmb, brilliant, hastur, dis, gyffes, ASH, KBM, nib, and Thug for beta testing this map and offering suggestions.

2,038 downloads, 5 reviews, 10 screenshots, 3.0 rating