CFP is a complete set of high definition textures for Marathon Infinity and Durandal. Based on the original Freeverse Marathon 2 Durandal XBLA textures, these have been further enhanced by the Alephone community with glowmaps and made to support Marathon Infinity.
Contributors:
Freeverse, Hopper, Treellama, TheDoc45, General Tacticus, J2k, Spurious Interrupt, Tfear7
This is the monsters portion of the plugin.
Installation: The downloaded file must be decompressed before moving to the plugin folder or the load time on every level will be about 5 minutes.
Other CFP Packages:
CFP Scenery - http://simplici7y.com/items/community-freeverse-plugin-scenery
CFP Weapons Inf - http://simplici7y.com/items/community-freeverse-plugin-weapons
CFP Weapons M2 - http://simplici7y.com/items/community-freeverse-plugin-weapons-m2
CFP Walls M2 - http://simplici7y.com/items/community-freeverse-plugin-walls-m2
Masters of textures for CFP can be found here: https://github.com/JoshuaPettus/Marathon-Community-Freeverse-Textures.git
All sprites are now HD sprites based on the sprites provided by Hippieman with some AI upscale to fill in the gaps. Including brand new sprites for BoBs, Enforcers, Drones, and Players. Slight AI upscale to the Juggernaut and General Tacticus's VacBobs to match. Removed DDS compression for image quality, hence larger size.
CFP is a complete set of high definition textures for Marathon Infinity and Durandal. Based on the original Freeverse Marathon 2 Durandal XBLA textures, these have been further enhanced by the Alephone community with glowmaps and made to support Marathon Infinity.
IMPORTANT: These scenery textures are not compatible with the Transparent_Liquids plugin as that is for the default textures. Make sure that that plugin is disabled or it will interfere with the freeverse splash and puddle textures.
Contributors:
Freeverse, Hopper, Treellama, TheDoc45, General Tacticus, J2k, Spurious Interrupt, Tfear7
This is the scenery portion of the plugin.
Other CFP Packages
CFP Monsters - http://simplici7y.com/items/community-freeverse-plugin-monsters
CFP Weapons Inf - http://simplici7y.com/items/community-freeverse-plugin-weapons
CFP Weapons M2 - http://simplici7y.com/items/community-freeverse-plugin-weapons-m2
CFP Walls M2 - http://simplici7y.com/items/community-freeverse-plugin-walls-m2
Masters of textures for CFP can be found here: https://github.com/JoshuaPettus/Marathon-Community-Freeverse-Textures.git
2.0 - AI Upscale of all textures 2.0.1 - Fix Jjaro glow textures, somehow some bad ones snuck in
CFP is a complete set of high definition textures for Marathon Infinity and Durandal. Based on the original Freeverse Marathon 2 Durandal XBLA textures, these have been further enhanced by the Alephone community with glowmaps and made to support Marathon Infinity.
Note: If load times are too slow, try uncompromising the plugin in the plugin folder.
Contributors:
Freeverse, Hopper, Treellama, TheDoc45, General Tacticus, J2k, Spurious Interrupt, Tfear7
This is the weapons/items portion of the plugin and can only be used for Marathon 2 Durandal. A Marathon Infinity version is available.
Other CFP Packages
CFP Walls M2 - http://simplici7y.com/items/community-freeverse-plugin-walls-m2
CFP Monsters - http://simplici7y.com/items/community-freeverse-plugin-monsters
CFP Scenery - http://simplici7y.com/items/community-freeverse-plugin-scenery
CFP Weapons Inf - http://simplici7y.com/items/community-freeverse-plugin-weapons
Masters of textures for CFP can be found here: https://github.com/JoshuaPettus/Marathon-Community-Freeverse-Textures.git
AI upscale and cleanup on all textures - minor update - manually tweak shotgun shell sprite
This is a slightly modified version of Hopper's M2 Default HUD. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar. This works for any non-M1 scenario.
Thanks to wrkncacnter for the additional scripting.
Fixed margins so the lua console can be viewed. Thanks to Terin in the Marathon Discord for fixing this!
The Map file for Marathon 2: Durandal, as it was presented in the Windows 95 release.
The Windows map file contains several visual (and a few gameplay altering) changes from the Mac version, many small, some big. It also has a few altered terminal images.
Anyone familiar with "Waterloo Waterpark" will immediately be surprised with this rendition.
There are some players who do prefer the Windows map, so I decided it would be worth posting on Simplici7y.
The M2 Win95 map file is not particularly hard to obtain, as it is available in retail M2 copies for Windows, and it's available as a download on the Trilogy Release site, HOWEVER, that merge does not contain chapter screen sound effects. I re-merged the map file with the Mac version's sound resource folder, so now all chapter screens will play the appropriate sound.
This is a sounds remaster for Marathon 2 and Infinity. It converts all sounds to 44.1 KHz 16-bit stereo with noise suppression, widens them, equalizes them, and adds reverb and echo at appropriate times.
There are a few sounds that need to be adjusted: -S'pht Platform running sound is too loud and sounds like a freight train humping a drum store. -Some looping sounds need proper intro/end termination to remove the transition "popping". This has been fixed already for "Alien Noise 1" and sounds lovely on Acme Station.
This is a set of folder icons for the Marathon trilogy games. It also includes background folder images as well. Currently available for the Mac OS. Non-Mac users, use them with caution as I don't know how well it'll work out for other platforms.
Initial Release
Marathon 2 AMP! is a reworking of visuals and gameplay to emphasize a boost in action without deviating from familiarity. This has been developed specifically for the Marathon 2 scenario to bring about another option of play for this excellent scenario.
For those of you who want to spruce up the scenery without having to look at those heinous XBLA Monsters, here's a Plugin that will just change the look of the scenery items to be higher-resolution.
NOTE: This plugin should work with Infinity, but will not modify the Jjaro scenery.
Replaces Water, Sewage, Lava, and Pfhor scenery items with higher-resolution versions.
This physics package changes monster behavior so that many of the enemies will begin fighting each-other. Robotic characters (Drones, Juggernauts, and A-Bobs) will attack just about everything.
Added another version of the main physics file, called 'RAMBO'.
See the ReadMe file for more information.
This plugin replaces all Pfhor textures with a combination of the Marathon 2 and Infinity versions into single textures. The result maintains Marathon 2's bright colors, and adds many details from the Infinity textures.
The plugin will work with either Marathon 2 or Marathon Infinity Shapes (or any scenario that leaves the Pfhor texture set unmodified).
Questions, comments, bugs? Post on the Pfhorums.
http://www.pfhorums.com/index.php?showtopic=10009
Version 1.0: Initial Release
Version 2.0: Plugin expanded to replace the entire Pfhor texture set, various improvements throughout the pre-existing textures.
This plugin replaces some textures with those found in the Marathon 2 Preview.
The Marathon 2 Preview was released before the Marathon 2 Demo, and contains different textures, weapons and sprites than in the full game, and in some cases, the demo.
I highly recommend that you use Marathon 2 Textures with this plugin. Aleph One 1.0 also recommended.
-- Special Thanks to Hopper for converting the M2 Preview Shapes to Aleph One Format
For more info on the M2 Preview, check out the Marathon Story Page:
http://marathon.bungie.org/story/
Check out Hopper's converted M2 Preview Shapes on the Pfhorums:
http://www.pfhorums.com/index.php?showtopic=12942&pid=99607&st=0&#entry99607
Any questions or comments? You can contact me on the Pfhorums.
http://www.pfhorums.com/
v2.1 to 2.2
v2.0 to 2.1
v1.0 to v2.0 - Completely replaced all bitmaps, using Hopper's converted M2 Preview Shapes (The screenshot method was worth it :))
This is the Marathon 2 special edition soundtrack in MP3 format. THIS IS NOT MY MUSIC
This is the Marathon 2: Durandal map file coupled with the Special Edition soundtrack, which, when the map and tracks are installed, will play over the Marathon 2 levels. I DO NOT OWN THIS MUSIC
A collection of 28 ogg tracks created by Mark Sumner (Zipper Cat), Mike Gorczynski (The Punisher), The Cannibal Whore Feast(Iain McLaughlin), Julian Zielke (Mercenary), MuShoo.
Originally uploaded to Orbital Arm, I am not the author of this release.
1024 No More.ogg
Adrenalina Perpetua.ogg
Alien Voyage.ogg
All Roads Lead to Carnage.ogg
Black Hole.ogg
Bob is Dead.ogg
Chain Reaction.ogg
Dreamscape.ogg
Frogblast the Dance Floor.ogg
G4 Sunbathing.ogg
Haunter of the Darkness.ogg
Hopper.ogg
Lost Hope.ogg
M2-SE Theme.ogg
Messiah.ogg
Momar.ogg
Pfhor Voyage.ogg
Pilgrim.ogg
Pyramids of Jjarro.ogg
Scorched.ogg
See You Starside.ogg
Splash (Durandal).mp3
Thanatos.ogg
They Are Coming.ogg
They Are Waiting.ogg
This Means War.ogg
Trapped In Space.ogg
We're Everywhere!.ogg
A pack of physics models that all mod the flamethrower. One has infinite range, one has infinite range and travels faster, one makes it very inaccurate. By now hopefully you know: 1) how to use a physics file, 2) to not use on a merged map, and 3) don't review without trying it out first.
I think anybody can make this easily within a minute.
Mods the magnum. Twice the recoil of a rocket launcher, and the power of a rocket launcher, without the explosion. Enjoy. PS THIS IS A PHYSICS FILE NOT A SCRIPT OR MAP. DONT USE ON A MERGED MAP. OMG. Why does everyone hate all my uploads? even the good ones? The ones that they TOLD me to upload? Really, I think I am going to start keeping my creations to myself.
Whatever. Less recoil. P.S. If you are wondering where my other uploads went, it seems nobody likes them. Plus, they were the original property of Treellama. This is the only one that I really made. Oh well. P.P.S. The above is in the readme.
This is a map I built a LONG time ago, and recently finished up... It is meant for Durandal. Screenshots coming soon.
Fixed the respawning of players AND objects, added sounds, removed the co-op flag, added KTMWTB, removed the extra pistols, removed the health tanks, moved two of the TOZT fuel tanks to risky areas for balance's sake, removed all of the crappy monsters and added screenshots.