Marathon® Infinity takes the closed universe of the Marathon series and blows it wide open. The solo/co-op campaign, “Blood Tides of Lh’owon,” is a 20-level scenario sporting new textures, weapons, and aliens. More than that, the scenario sheds a surprising new light on the story’s characters and the meaning of events. Having defeated the Pfhor and reawakened the ancient remnants of the S’pht, the player now faces a world where friends become enemies and all is not what it seems…
Marathon Infinity is the most popular Marathon game in online play, and is compatible with hundreds of community-made maps. This release includes the classic graphics, and revamped high-definition textures and weapons.
new physics! if u want to know what the weapons, i included a map to test them! plz rate and comment!
Sinbe bobsbrother dint like that i made a shotgun attachment i modificate it! By the way (since i have senn no one to mention it) i always make modifications to the fists!
My second physics release that also includes a map (i dint made it) to test them; i hope u enjoy them!
A zip file version of the old 3D Examples from the early days of Aleph One. Includes a plugin containing 3D models of columns and lights, and two maps for trying it out. Files originally created by "binhqx", and still available in .sit form here
Pop'ems is a pack of 7 high-powered Aleph One net maps. They all have missile launchers, shotguns, assault rifles, and many of them have SMGs and flamethrowers as well. One map was a net map contest winner, and two others were runners up.
CFA 3000: Added hill
Werefrog: Texture updates, added hill
Scarbo: Added second lift out of SE room
Days of Wine and Roses: Broke up hallway of death, tamed siren
This is a physics file that modifies weapons and also the friends and enemies that the aliens have! Plz rate, comment and make sugestions!
Changed the fusion pistol shoot, changed the smg shoot so u can see what is in front of u!
This is a script, physics model, and shapes file that, when all are loaded, simulates being a drone (IMPORTANT: Make sure the map you are using doesn't have a physics model merged). Use the mic key (spacebar is good) to move and look up or down to change altitude. when the mic key is off, you are stationary and cannot move. Use the cycle weapons forward and backward to dodge right and left (dodging is pretty buggy at the moment, working on a solution). The more repair chips you have (uplink chips), the faster you will regenerate health. The drone bolts you fire have a homing system that homes towards the last enemy you aimed at (to turn this off, open the script and set "enabled" to "false"). I'm working on making this multiplayer, but for now that is totally a NO. KNOWN BUGS: when you land on the floor, you usually are stuck there and cannot go up again, but you can still move around on the level you are at (if you go off a ledge or go up a level (floor-wise) you'll be able to take off again).
Once I'll be satisfied with how this one turns out, I'll move on to a juggernaut one.
Here is a quick but fun physics file. If the name hasn't given it away, then there must be something wrong with you. If you guessed that everything shoots rockets, you're absolutely correct!!!! Now everything except the fists will shoot rockets! :) Yep, even the flamethrower!!! I don't recommend shooting anything at close range now. Have fun!!!! :)
Yep, believe it or not, here comes Bitsofglass Physics 2.0!!! Why changes so soon, you ask? Well, you see, I got a request asking for underwater shooting weapons. Your wish has now been granted!!! All weapons (including the flamethrower and fusion pistol) fire SAFELY underwater. All except for the spht' bolt rocket launcher that is. It is the fastest underwater propulsion method known to man. Just hold the key in which direction you want to go and fire away. Trust me, you'll be there in no time. The only downside to v2.0 is that the fusion pistol, even underwater, will still kill you if shot at close range!!! Have fun!!!!!!!!! :)
The fusion pistol still may lock up your computer, so be careful. Otherwise the description pretty much sums it up.
This is just a quick physics file that I thought up in my sleep. It really amps up a lot of the weapons. Heres a description:
Pistols: Shoot Rockets
AR: Ultra Shotgun Attachment
Shotguns: 2 shots per shell
Alien weapon: Shoots Shpt'Kr Bolts (2nd trigger major)
SMG: 100 round clip
Flamethrower: Normal
Rocket Launcher: Shoots Major Spht' Bolts
Fusion Pistol: Major Damage Increase (CAUTION: DO NOT SHOOT AT CLOSE RANGE!!!!)
That's about it. If you find any bugs, or have any suggestions, just leave me a comment.
Careful of the fusion pistol because if you fire at close range it may lock up your computer. This has happened to me before.
README file: "What is one important asset to an invasion? A dropship! Invade any UNMERGED map with this script: Dropship.lua! (It won't work properly if the map is merged. If you really want to invade an merged map, you can split it using Atque). You can deploy up to 2 different types of units, which you can order to attack any enemy by 'shooting' the enemy monster (make sure you have fists out). NOTE: Your units can be distracted before they fire at their given target A dropship is also supposed to be able to fly. Press the "previous weapon" and "next weapon" buttons (for those I use Q and E since I control with WASD) to adjust the speed to reverse or forward (given in the upper left-hand corner) and the microphone button to activate the thrusters (recommended to set the caps lock key as the microphone button). Thrusters: when you have thrusters on, you are capable of flying around as you please, but you cannot use the cannon. When you have thrusters off, you are air-braked and cannot move anywhere, but you can operate the cannon and your health will charge up. NOTE: you will always know when you have the cannon as your current weapon if the weapons HUD is blank. you cannon switch from it (for whatever reason) until you activate thrusters again. To select which unit to deploy, press the toggle map button. The unit that is currently able to be deployed (by pressing the action button) is indicated on the top middle of the screen. To recall your units, press the alt-fire button. NOTE: once again, your units can be distracted by enemies before they get to you. The current cost for Hunter-Seekers is 500 credits, and 525 for the Drone Brute. You gain credits by killing enemies or from your units killing them. You cannot have more than 5000 credits. All in all, the credit system will be a bit choppy until I can figure how to fix it better.
Fixed the invisible unit bug. All the troops you deploy should be visible now. The only things I will possibly work on now is the deceleration and credit flow (and more troops maybe). You guys welcome to customize the troops and change them to your own liking in the physics model. They are the minor and major ticks. I also noticed that if you launch a game twice in Aleph One with the script, the script will not work properly. I don't know why this is, but I DO know that it works just fine if you quit and reopen Aleph One. (IMPORTANT: Make sure you that your CAPS LOCK is off before the game starts.)
I'm happy to make my first contribution to the marathon community. This is a very short solo map with not plotline at all. In the creation of this, I focused mainly on the architecture, but the battles are also OK.
Ambient water sounds
heres a small (2-6 players) map for Infinity. its not all the way done yet. (yeah i know its a fail but that was when i dident know shit about forge.)
now there is weapons and a few monsters. I screwed with the physics, so if you dont like it,let me know and i will change it.
I created these maps between 2000 - 2003. They have been uploaded before in a similar format. This pack adds one large solo map. I'm not sure about all this new fangled stuff you got here so you might need to tweak them a bit to work.
Not sure what happened to the original; if it's still floating around somewhere. This is the new version.
ReadMe has information. To find it you could also find it in the Aleph one.dmg Extras file, also i didn't create this .lua file but i want to share it with others.
Its fun. Also my second file upload. Have fun! JUST TO MAKE THIS KNOWN: I DID NOT MAKE THIS SCRIPT! ALSO I DO NOT TAKE CREDIT FOR THIS SCRIPT, AND ORIGINALLY DID NOT KNOW THAT TRELLAMMA MADE THIS SCRIPT.
Netscript gametype where people take turns being an explodabob that has to jump in the vent core to score points and the other players have to kill him before he does.
Well, I can't exactly say this is my first map that I put online, because I didn't really make this. It's just Duality, except more... Funner.
I was bored when I made this. If you don't like it, I don't care. I mainly made it as a test to see how I get maps on. Don't bother with a review. I'll never read it.
This is my second map pack, this time veering away from maps based on natural environments; also using a custom shapes file. Be sure to use it.
After a long hiatus, Red Dragonfly is finally finished. Enjoy everyone!
Please be sure to use the custom shapes file provided.
0.21: Wrong shapes file attached before. Fixed.