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Scenario

Screenshot titled ""

Marathon® Infinity takes the closed universe of the Marathon series and blows it wide open. The solo/co-op campaign, “Blood Tides of Lh’owon,” is a 20-level scenario sporting new textures, weapons, and aliens. More than that, the scenario sheds a surprising new light on the story’s characters and the meaning of events. Having defeated the Pfhor and reawakened the ancient remnants of the S’pht, the player now faces a world where friends become enemies and all is not what it seems…

Marathon Infinity is the most popular Marathon game in online play, and is compatible with hundreds of community-made maps. This release includes the classic graphics, and revamped high-definition textures and weapons.

271 downloads, 0 reviews, 1 screenshot

Downloads for Marathon Infinity by Most Downloads

Plugin Version of Visciom 'wep v1.41' for Marathon 2 & Marathon Infinity

-For screen shots and details refer to original MOD. -Original Readme enclosed -Released under permission

INSTALL INSTRUCTIONS: 1) Cut & Paste 'wep v1.41.zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)

2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)

Notes for version v1.41:

Plugin Support Release.

NOTE: THIS IS NOT MY OWN WORK. IT IS A REPACK INTO A PLUGIN WITH PERMISSION FROM THE ORIGINAL AUTHOR(S).

Problems Post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160

3,353 downloads, 2 reviews, 0 screenshots, 4.5 rating

Screenshot titled ""

A three level (plus one intro level) mini-scenario for Marathon Infinity.

This scenario is a sequel to Marathon Phoenix, although it is not as difficult. The player is reunited with Durandal, and the two follow the path of the UESC Atreides to a distant Human base.

EDIT 2/11/2014 You will probably need the Previous AI plugin to make this work! http://simplici7y.com/items/aleph-one-previous-ai

3,239 downloads, 8 reviews, 4 screenshots, 4.5 rating

Deus Volt! 1.1

Synchronicity13 on 06/24/2023

Screenshot titled "Showdown"

After all, what is a metastable AI but an electric god?

You've been sent by Durandal to assist a UESC assault on the Vylae homeworld. As Pfhor resistance crumbles, a strange discovery offers new opportunities... and new perils.

A mini-scenario for Marathon Infinity. Six levels, plus one interstitial and one secret bonus level.

Notes for version 1.1:

Notable changes in v1.1:

  • Rebalanced ammo and shield chargers throughout scenario to provide a smoother difficulty curve and encourage exploration/aggression.
  • Embedded MML+Lua (no longer requires Previous AI plugin)
  • Substantially revised Atom Heart Mother (more climactic battles in central portion) and Our Lord Debussy (more to explore in upper floors, more connections between different areas of level).
  • Removed potential Cask-of-Amontillado-esque soft lock in Sic Transit Gloria Mundi.
  • Added a secret bonus level! Getting there is half the challenge.
  • More weapon pickups on more levels, for those that prefer pistol starts (or just missed the weapon the first time around).
  • Tweaks and aesthetic improvements to all levels.

I'm always looking to hone my craft as a mapper -- reviews, suggestions, &c are greatly appreciated. Special thanks to hypersleep for feedback on v1.0 and help with Lua!

3,204 downloads, 4 reviews, 3 screenshots, 3.8 rating

Fart Or Die! 1.3.5

dustu on 09/22/2015

Screenshot titled "Flood Zone"

NOTE: Many changes have gone into this game to address the two reviews. With over 900 downloads, I'd appreciate a review from someone else. Please? Many many updates to add pillars, stairs, transparency, different goals, etc. When this was originally reviewed, there were only 4 levels! Please review if you downloaded it.

=========

Fart or Die! is a 9-level game that uses hidden areas, terminals, switches, teleports, and more!

As a beginner, I struggled to figure out how to create switches, terminals, platforms, stairs, circles (use circle plugin around a line), uplink chips, exits and terminal variants with multiple actions. I also could not figure out how to add motion or depth to water, lava, or sewage. All that works now and is included in this game.

I am not an expert map maker by any means (more a newb) but this map contains a lot of commonly used elements for map makers and may help some newbs.

NOTE: I am not a super mapping pro and my levels are much less complex than others on here…but it is that complexity that made it hard for me to learn by studying other maps. I hope this set of maps helps someone new on here. This is NOT an advanced mapping tutorial. It is meant to help you get over the hump.

Having said all that, it is also fun to play and I enjoyed making it. While the levels are not too complex, they are challenging and require you to follow game strategy to move from one level to another. :) If you play the game at the hardest level, you will find it difficult to complete. :)

Let me know if you like it. I'm in the pfhorums as dustu and on live games as dustu.

NOTE: I have addressed most, if not all, of the comments by reviewers on here and in the forums.

If you download this, please review it.

Enjoy!

Notes for version 1.3.5:

Minor bug fixes.

3,188 downloads, 3 reviews, 6 screenshots, 2.0 rating

Screenshot titled ""

CFP is a complete set of high definition textures for Marathon Infinity and Durandal. Based on the original Freeverse Marathon 2 Durandal XBLA textures, these have been further enhanced by the Alephone community with glowmaps and made to support Marathon Infinity.

Contributors:

Freeverse, Hopper, Treellama, TheDoc45, General Tacticus, J2k, Spurious Interrupt, Tfear7

This is the monsters portion of the plugin.

Installation: The downloaded file must be decompressed and the sub zip files moved to the appropriate plugin folder. The reason the plugin is broken up is for improved performance while still having the benefit of being compressed.

Note: Alephone doesn't handle overly large compressed plugins very well, especially on OSX. This is because Alephone would have to decompress the entire monster set just to get at the relatively few sprites it needs for any given instance. By breaking the plugin up into multiple plugins for each monster type, it only has to decompress what it needs for an instance.

Other CFP Packages

CFP Scenery - http://simplici7y.com/items/community-freeverse-plugin-scenery

CFP Weapons Inf - http://simplici7y.com/items/community-freeverse-plugin-weapons

CFP Weapons M2 - http://simplici7y.com/items/community-freeverse-plugin-weapons-m2

CFP Walls M2 - http://simplici7y.com/items/community-freeverse-plugin-walls-m2

Notes for version 1.3:

Fixed halo around tick sprites

3,181 downloads, 0 reviews, 4 screenshots

Screenshot titled "Wall"

This is a plugin which replaces the Pfhor texture set with new 512x512 DDS textures.

Notes for version 1.0:

1.0 First Release

3,161 downloads, 2 reviews, 3 screenshots, 5.0 rating

Screenshot titled ""

This is a heavily modified version of the XBLA Rubicon HUD that was posted by Nobility some time ago: http://simplici7y.com/items/xbla-rubicon-hud

The interface graphics have been replaced with proper ones from the old Rubicon HUD and all the weapon graphics have been recreated in HD.

Go check it out.

Notes for version 1.1:

• Replaced interface graphics with proper ones from the old Rubicon HUD • Weapon graphics have been recreated in HD.

3,151 downloads, 3 reviews, 5 screenshots, 5.0 rating

Ein Heldenleben 1.2

treellama on 01/18/2009

Screenshot titled "Egyptian Temple"

Ein Heldenleben is a pack of maps inspired by other 3D games I've played.

I will add to this pack at my usual slow pace of making maps.

Notes for version 1.2:

Zora's Domain: reset spawn points

Velora Pass: lit camper holes

Egyptian Temple: fixed ceiling textures

Arcadia: balanced weapons and ammo, added a lift to waterfall grotto

Added new map Anticitizen One

3,143 downloads, 10 reviews, 5 screenshots, 4.4 rating

Screenshot titled ""

Marathon: Pathways into Darkness Version 0.5 now available!

I am sorry it took so long to get this beta out to the public. The reason was that the MPiD Images file was giving a lot of trouble and so I have decided to replace it with a regular Infinity Images file.

If you download the beta I would love to hear your opinions and/or suggestions. I will not appreciate ugly rants but any sort of constructive criticism is VERY welcome. Please post your thoughts here or email me at: nhoad at sunbeach.net

Now, there are several problems in this beta that I am already aware of. If you have a suggestion for how to best fix them I would be happy to hear it:

Most blue in the game is transparent: This is a problem caused because of the blues used in PiD. DeepThought is indirectly helping me fix this problem. Monsters get stuck in walls or don't attack immediately: This is a mapping problem which I intend to fix as I polish the levels. Any mapping tips are welcome! There is no resting: Bobwithkeycard is helping me implement resting, for the moment there are only a set number of health potions per level. Some items are undersize or oversized Levels seem really short. This is simply a fact of PiD levels, if you move at any sort of decent speed the levels become much shorter PLAY ON NORMAL DIFFICULTY! PiD was not designed for multiple difficulty levels and neither is MPiD! Monsters on Total Carnage WILL eat you alive! You cannot go back between levels: A1 doesn't like this feature and it would be incredibly hard to implement (and not really worth it in the end). So there will be no backtracking.

Those are the big problems and I hope to fix them all. I REALLY want to hear your recommendations, opinions or even encouragement! If there are any problems in the beta (such you cannot travel between level 3 and 4) let me know and I will upload a corrected map file for the beta.

What to expect in future versions:

A completely new Images file. New high-res textures, weapons and sprites by DeepThought New LUA by bobwithkeycard (LUA which will allow resting, talking to the dead PiD style, nuclear bombs and more) Chapter screens by Phobos-Romulus All of the original PiD levels

Thank you all very much for your support and I hope you enjoy this beta until the full version of MPiD is released! Note: There is no release date so don't bother asking.

Many of the MPiD team members have come and gone over the years and I believe that myself and Patrick White are the only remaining active members of the team listed below.

Beta Credits:

Raul Bonilla Nicholas Hoad Loren Petrich J�³hannes Gunnar Alexander Strange Tim Vogel Patrick White - Images Hugo Forss - Icons

Special Thanks: Bungie Forrest Cameranesi The Marathon Mape Making Guild Hamish Sinclair (for maintaining PiD at Bungie.org) The Aleph One Team James J Cousar Goran Svensson Claude Errera Gregory Smith (Treellama)

PS: The MPiD Team is in no way responsible for any damage caused to your computer by this beta.

PPS: I have a serious issue with crediting people, I MUST do it. If you notice anything in this beta you believe you were not credited for let me know immediately please!

Read more

3,131 downloads, 5 reviews, 1 screenshot, 4.8 rating

JUICE 1.1.1

irons on 10/20/2007

Screenshot titled ""

JUICE is a Java-based--and, therefore, cross-platform--utility for editing map files. It can't replace a dedicated editor like Forge, but it is capable of editing several aspects of map files, most of which are geared toward fixing and tweaking network maps. For example, you can edit existing and place new level objects; you can change monster and item parameters; you can do some things that no other editor will let you do. If you're a mapmaker who needs to edit these sorts of things, but without consistent access to a Macintosh, give JUICE a try.

A manual is included, both in HTML and PDF forms.

v1.1.1 adds the ability to embed shapes patches.

v1.1 includes the long-anticipated texture converter.

3,113 downloads, 4 reviews, 1 screenshot, 5.0 rating

Survival 2.0 1.7

Benoit on 07/28/2020

Screenshot titled ""

I released a new survival script for marathon infinity based on the first one made by MegaByte.

In This Edition:

  • Continuous wave of aliens, rather than round based combat.

  • The number of spawned aliens is capped at 50, in order to avoid AI frozen monsters.

  • Almost every type of monsters are used. They spawn from the easiest to the hardest to fight.

  • Bobs are included to help the player. A random invincibility power up will also spawn in the map to call in bobs when picked up.

  • The script works on almost all maps. Aliens can sometimes spawn in unreachable places but the script will handle this. Just ignore it. The script works better on some maps.

  • Players health will regenerate after some time if they're not taking damage.

The rest of the rules should be the same that in the first survival. Including reviving mates, if everyone dies the game ends,...

Some settings can also be modified in the lua script like regenerating life, bob powerup, dead body boucing, ...

I advise to play in normal mode until 3 or 4 players. It will be hard enough. Major damage is good for 4 to 6 players and total carnage for more.

Warning : Do not host it with HD Monsters Texture or it will crash. The game must load all monster collections and HD Monsters Texture will cause an insufficient ram error.

Also do not host on any maps that are extremely large or small because monster generation is based on the area and size of each level.

Thanks to aquateenhgrfrce for his suggestions and his help for testing the script.

Notes for version 1.7:

1.2 : A survival generator has been implemented. You can now customize the survival by choosing your opponents, your allies, the different levels of difficulty and the probability of spawning for each monster. You will find it in the zip folder with the survival script and the folder "Ressources" containing images for the generator. You need Java to execute it. Place the application Survival_Generator.jar in the same folder that the folder "Ressources" then you can run it.

1.3 : Ask it and you got it. I made updates for the application just for you WindBreaker :D You can now load an existing survival file in the application to make modifications. You can also edit the time of a round. But you can only load survival scripts which have been created with the generator and which have not been manually modified (except for the settings of course) That means you can't load the original survival 2.0 script but you can load the one in the actually zip folder which has been generated with the application.

1.3.1 : The display of the timer after 1 hour of gameplay has been fixed. Thanks HailErdogan to have found that bug.

1.4 : Monsters dead animation has been fixed. If you noticed when a monster dies, his body does not move and can sometimes be frozen, floating in the air. Same thing for the drones/juggernauts which often explode in the air. All is properly working with this version. These corrections also improve the fluidity of the game, that's why I really advise you to use this version.

Addition : a new functionnality has also been implemented with this version. (disabling/enabling in the settings of the script) You can teleport to the plateform you are aiming by pressing the microphone key. You need your oxygen bar full to use it and teleport will drain it. The bar will fill up with the time.

1.5 : Monsters won't spawn anymore in unreachable areas except for maps which don't have hill. In this case, the script will work like for the version 1.4.

1.5.1 : - Disconnected players are not displayed anymore with the minimal display. - Sometimes the character of a player who get disconnected could stay alive, he now correctly dies. - When you generate a script with allies major or minor aliens and play it with an opposite difficulty, for instance, minor aliens with total carnage difficulty, only major aliens will spawn and they won't be friendly. This has been fixed.

1.6 : - Minor bugs fixed. - Bug with the generator's performance fixed. - Added the possibility to choose the number of aliens by setting the options in the lua script. - The name and the health of the target you are aiming are now displayed. Red for ennemies, green for allies. - The score's calcul has been reviewed. It increases by dealing damages to ennemies and killing them. It decreases by dealing damages to allies and killing them. Revive a mate and kill yourself will also change your score.

1.7 : - Added missing monsters "Tick" in the generator (minor, major and kamikaze) as suggested by Tycho X. - Added possibility to group monster families by team in the generator by right-clicking on a monster to attribute him a color (see screens). Monsters with the same color are on the same team. Which means enemies or allies with different colors will fight each other. If no color are attributed, it works by default "Ally vs Enemies". This was also suggested by Tycho X. - Monsters teleport in the map instead of spawning from nowhere. - Small other improvements with monster spawning.

Comment: - If you want to use the generator to make your own script with the script's latest version, you obviously need to use the latest version of the generator. - If you want to upgrade a version of a custom survival script you made, just load it in the generator and regenarate it to be upgraded to the last version.

Since the original game doesn't allow more than 32 active ennemies in the same time. I recommand you to change it. Especialy if you play big maps with a lot of aliens or if you want to change manualy the number of aliens as explained in the 1.6 section. For that, go into your marathon folder, script folder, open marathon infinity.mml with your text editor and replace the number paths value = "32" by the number you want (power of 2 and max 512). If there is no such thing in the file, you have to add it yourself like this:

<dynamic_limits> <paths value="128"/> </dynamic_limits>

inside the <marathon> tag.

Let me know if you find some bugs or if you have suggestions.

Answer to helviusrufus: Haha indeed. Sorry for that and thanks for you feedback. I focused on the generator and forgot to upload the new version of the script with it. You could have still upgrade yours by loading it in the generator 1.7 and regenerating it. I have added the script in the archive but it's possible you don't see it right now if you browser cached your previous download. If so you will have to either wait or download if from a different browser or delete your browser cache.

3,106 downloads, 7 reviews, 12 screenshots, 4.4 rating

Screenshot titled "recharger"

This is a plugin that replaces Infinity's jjarro Set textures with 512x512 DDS textures.

Notes for version 1.5:

1.0 First release

1.5 Major update of ALL textures.

3,078 downloads, 4 reviews, 5 screenshots, 4.0 rating

Animates the water with a 24 frame animation.

Only for water set so far. It needs to be activated last, since the last activated plugin gets priority.

Notes for version 0.2:

0.2 Moved the animated water from my water set to this plugin.

3,076 downloads, 2 reviews, 0 screenshots, 4.5 rating

Underworld 666a9bed

irons on 09/01/2008

Screenshot titled "Faxed Invitation to Oblivion With Bells"

My only good map pack.

Notes for version 666a9bed:

So Underworld isn't totally dead yet. I do make levels occasionally, and I've added two to this version: Parc and The Multiplex.

Parc was formerly known as Pillow, and has seen a few small-but-helpful improvements since its original appearance on Pfhorums. The Multiplex was my contest map for Ryoko's 2008 Summer mapmaking contest; it didn't even get into the Victory Dance VI pack, so I thought I'd release it here for posterity.

3,071 downloads, 2 reviews, 4 screenshots, 5.0 rating

Screenshot titled "preview"

This plugin replaces all the textures in marathon infinity's water set with 512x512 versions. I have sought to stay true to the originals and I hope it shows. Version 2 includes major updates to all textures. Bump maps are now supported. Make sure to check that out!

Notes for version 2.2:

2.0 Updates to all textures and new bump maps.

2.01 Fixed missing light on switch

2.1 Added animated water. Replaced bitmap 07 with png to fix color issue.

2.2 Updated Read Me. Moved animated water to a separate plugin.

3,069 downloads, 0 reviews, 1 screenshot

Marathon: Trinity 0.2

Vice on 02/13/2016

Screenshot titled "02 Who Needs Oxygen When You Have Pride?"

Marathon: Trinity is a brand new scenario/total conversion which explores the cyborg's future in a parallel timeline. Pfhor dominate the galaxy and Earth has been annihilated. Stuck on board the UESC Trinity with an AI named Lysander, you and your fellow colonists discover a habitable planet after over a century of exploring. However, a mysterious ship wreck drifts nearby, which can only mean the worst...

Pfhorums link: http://pfhorums.com/viewtopic.php?f=13&t=39242

Notes for version 0.2:

Version 0.2 of Marathon: Trinity. This scenario is still in early alpha. Update Notes: - Bug fixes - More health & ammo - Modified enemies - Fixed Monster Limits issue - Replaced 'The Devil's Playground' with 'The Devil's Playground II' - Added a 5th (unfinished) map. Just a teaser of what is to come.

3,016 downloads, 2 reviews, 7 screenshots, 4.0 rating

Cheats.lua 1.0

elitesoldier on 07/16/2010

Screenshot titled "Use of Cheats.lua in Marathon Phoenix."

ReadMe has information. To find it you could also find it in the Aleph one.dmg Extras file, also i didn't create this .lua file but i want to share it with others.

Notes for version 1.0:

Its fun. Also my second file upload. Have fun! JUST TO MAKE THIS KNOWN: I DID NOT MAKE THIS SCRIPT! ALSO I DO NOT TAKE CREDIT FOR THIS SCRIPT, AND ORIGINALLY DID NOT KNOW THAT TRELLAMMA MADE THIS SCRIPT.

3,012 downloads, 5 reviews, 1 screenshot, 1.2 rating

Victory Dance III 1.0

RyokoTK on 06/02/2007

Screenshot titled ""

This is the resulting netpack of the third Netmap-making contest. The top seven mappers out of a total group of nine made it into this pack, which I can easily say is the best Victory Dance pack so far.

The winners include screamingfool, Treellama, and irons, though the pack has 7 maps from 7 different mappers in all.

3,001 downloads, 2 reviews, 1 screenshot, 4.5 rating

Screenshot titled ""

This plugin will replace all of the standard Infinity weapon items, ammo boxes and powerups with proper 3D equivalents. A demo map featuring all of the new models has been included.

Notes for version 1.3:

v1.1:

  • Fixed a script bug that would cause the SPNKR textures not to load on some setups.
  • Some very minor Texture fixes.

v1.2:

  • Exchanged the shield powerup models with more accurate ones created by Envy (thanks for providing them!)
  • Some more minor Texture fixes.

v1.2.1:

  • Even more minor texture fixes...

v1.3 (final release):

  • Fixed model normals for better lighting (Thanks to Hopper)

3,000 downloads, 3 reviews, 9 screenshots, 4.7 rating

Polyplicity 0.21

Dugit on 05/08/2010

Screenshot titled "Red Dragonfly (II)"

This is my second map pack, this time veering away from maps based on natural environments; also using a custom shapes file. Be sure to use it.

Notes for version 0.21:

After a long hiatus, Red Dragonfly is finally finished. Enjoy everyone!

Please be sure to use the custom shapes file provided.

0.21: Wrong shapes file attached before. Fixed.

2,994 downloads, 2 reviews, 4 screenshots, 3.0 rating