It's a novel but very 'classic' idea (but there's nothing particularly wrong with that). It was rather cramped (any more than 4 players would be pushing it). The differential shading was all over the place in the corridors, and the lack of maneuvering room in said corridors (coupled with the fact that the central arena would be a deathtrap) wasn't a boon. Survival on this map was difficult concerning the lack of room. The water tunnel was a little pointless. The big blue wall was a bit of an eyesore.
But apart from all of that, it's competently made and a good effort. Nice one.
Although the map itself has a few flaws (namely compiler bolts are insanely difficult to get away from in the main area), and the texturing was mediocre, it's a good job and I'm still playing it.
N.B.: Try this in other scenarios, or using custom physics. ;)
You took the map Citadel and darkened the textures. Have some dignity man.
Come on people!
I made it to round 16 and went down with guns blazing as they closed in... beat that!
Somethings that really helped was the 1x canisters that appeared continually in the base and the mini-base in case it get too crowded... not so helpful was the right side of the map. If I almost made it to the wall using the stone steps and fell, I either had to fight my way back to the bottom step or die... any chance you could turn one of the rocks into an elevator?
5 stars for one insane map!
The update to this set may have a few slight differences from the originals, but the textures are so amazing its hard to pick faults.
Treellama, at least, is a very active member of the community. I fail to see how you would have been unable to contact him, if not through email, then through pm on the Pfhorums. Megabyte I have not seen around lately, but I'm sure it would have been quite easy to obtain his up-to-date contact information. If anything, you're just lazy. I wasn't even going to try this anyway, because I'm sure it sucks, but you could have at least tried for more than five minutes to get the permission of people you have now stolen from.
This is an awesome net pack. I never get tired of playing these maps. The architecture and texturing are very nice. Great job!
The Jjarro set is the weakest of the four. Something about the textures just looks wrong. The other sets are still a huge improvement, so it's worth downloading so that everything matches.
Although the map certainly isn't polished, it has all the fundamentals laid down for a polished net map. The texturing was adequate, and the architecture was neither lacking nor superfluous. A few protips: there are a few spots where the textures haven't aligned properly. Try going over the map one more time in VML to sort them out. Also, try not to make liquid heights the same as their border polygons, try making it a little lower to avoid that unpleasant scratchy-edge effect.
I don't play net games very often, but yesterday I played a couple with this pack. Impressive level design.
Confused... Angry... But mostly flattered that you picked my map to make fun of
Very competently made; the architecture is nice, and the flow is generally acceptable. To me, the layout tends to be a little overcomplicated, but I can't complain too much.
Agreeing with W'rk all the way. I wouldn't be lying if I said this could rival Paradise Lost if you continue with it. :)
It's just Gemini, except more... Funner.
Quality doesn't matter, Every file that is or isn't uploaded is speical to that creators heart!
These maps look great and the architecture is impressive. Big Map is too complex though, there is a huge frame rate problem on that one. I can't comment on the flow since I don't actually play anymore, but it certainly seems fine for the rest of the maps. Make more maps!
Reminded me a bit like KTA with all the monsters. 3rd map was BIG! I didn't know you could make it that big. Texturing is poor. Try to do better.
Caverns redone was a joke. There was a lava spot in the water! A1 crashed on 2nd map.
The maps, to be honest, were glitchy, badly textured and there was little or no differential shading. The battles, in places, were fun, but they were badly outweighed by the map itself.
Goran better update his best new mappers list. Srsly