Good Maps Victory Dance VI
tim on Aug 15th 2008, Version
I love camping for the invisibility powerup on Rainfall. Rinse and Insomnia feel the same but I've had some fun games on those. S'phtilis was a nice surprise, and probably my favorite from the contest. Very disappointed that Vectra was disqualified. It seemed like a great dueling map. Tenured Adhesion has a neat hill in the middle but the rest of the map has too much crap leading to lots of suicides. Still great for lmoth.
meowch MapDamager Lua
treellama on Aug 15th 2008, Version .2 != .20
mapdamager? more like catdamager
don't get this if you have pets
shadowbreaker MapDamager Lua
RyokoTK on Aug 15th 2008, Version .2 != .20
some of these maps aren't like
...u no -- or do u?
yet another VD! Victory Dance VI
CryoS on Aug 12th 2008, Version
what can ye say? good maps and a good contest.
Good VacBob War
BOB on Aug 9th 2008, Version v1.1
I think this is a really cool thing, but it would be cooler if it actually made you look like a Bob. I do have 1 problem, though. When I turn it on, sometimes I can't turn it of!!!
Nothing Less Than Essential Weapon Enhancement Pack
Bruno on Aug 8th 2008, Version 1.4.1
Simply put, if you are running OpenGL in Aleph One, you need this pack. Each and every weapon (aside from the fists) has been refreshed and made to look crisp while staying true to the originals. Marathon 2 and Infinity now look nearly perfect even on very large displays.
MapDamager is Enterprise-Grade Software; just found out DESTINY MapDamager Lua
irons on Aug 8th 2008, Version .2 != .20
If you're a fan of such applications as the Apache web server, OS/2, CDDA, electrostatic speaker, and the metric system, you already know what open-source software can do to kick-start a revolution. MapDamager takes everything so much farther, it pushes the envelope unlike any other Web 2.1 AJAX platform API out there.
For starters, some people have been too kind in reviewing other map-changing scripts (something about VISUAL CODE seems to make the proletariat wet its panties). Let me tell you, brothers, that the only good map is a Damaged map.
W'rkncacnter cooks up his super-special byte-coded chocolate chip pancakes with a few simple commands that leave me as breathless as a spring sapling on a sunny joyride through the Bubbling Creek just outside Fort Bend, Georgia. Within moments of init() we see things no one has had the balls to show us before.
YOU LIKED JUICEREPORTE? YOU LIKED RUBICON? YOU LIKED ME? YOU WILL LIKE THIS PLEASE DOWNLOAD OH GOD!!!
Finally.. CTF Flag Shapes Patch
caitifty on Aug 7th 2008, Version
Thanks for putting the effort in to create actual flags. Appreciate it.
AMAZING Weapon Enhancement Pack
BOB on Aug 6th 2008, Version 1.4.1
I think it is really cool, and makes the graphics similar to the graphics for Marathon 2 on xbox. However, I'm not seeing any ricochet. In the picture above, it isn't the bullets ricocheting, but the shells coming out of the gun! Other than that, it's great.I don't know if there is one, but how about an ALIEN enhancement pack? I would like to the see the Bob's in HD!
Perhaps I'm not using it properly? MapDamager Lua
Bruno on Aug 2nd 2008, Version .2 != .20
I don't know if the fault is mine, but running this script solo does not appear to work. It comes with no readme, so I am unable to tell if I am using it incorrectly. I hesitate to host it in netplay as it would likely piss off my joiners.
Upon spawning, I appear to be under the level itself in some sort of hot-pink psychedelic Marathon acid trip with weapons floating overhead and nonsense appearing on the overhead map. Health drains slowly until death. Admittedly this was cool for the first few goes, but it's not what the script is intended to do.
I realize that I may have been trolled, but perhaps there is actually something wrong with the script. Hell, who knows.
Edit: It occurs to me that the script technically does as advertised; MapDamager does in fact damage maps. Also, I no longer doubt that I was trolled hook, line, and sinker. Bravo, W'rk.
meh MapDamager Lua
tim on Aug 2nd 2008, Version .2 != .20
It taught me how to write Lua. I went on to make many crappy scripts. Thanks.
More! Cosmic Clouds
RyokoTK on Aug 1st 2008, Version 1.3
I first reviewed 1.0.0... and since then, more maps have been added, but the overall quality has not improved much, so to me this pack still remains a 4.
Ascent still remains my favorite map. Of the new maps (since 1.0), though, Leek Hills is the most visually impressive -- Slave definitely shows a mastery of the Water textures in some of these maps.
Most of the new maps are good enough to keep me wanting more (except for Sky Saw, no more of that), and the quality of the pack overall is certainly rising. With a little more care, and a bit more diversity, this pack would be true quality.
Needs work The Warehouse
RyokoTK on Aug 1st 2008, Version 2.0
This is a pack that shows promise, but needs a lot of work and refinement. There are a couple maps that are almost there, and are certainly playable, but overall a lot of work needs to be done.
Common problems include:
- Too much diversity in weapon choices, which leads to not enough ammo or guns for any of them and too many useless ones.
- Lighting is generally flat (except for Imperial Uranus); more contrast is needed overall.
- Texturing needs work but is decent.
- A noticeable penchant for big, empty rooms -- which is ok, but boring. These need to be spiced up.
- Deceptive level size markers (Imperial Uranus is much smaller than Docking Bay 4).
Some specific level notes:
- The 1x recharger on Avoiding the Light is unnecessary.
- Waterloo Carnage is probably my favorite, but it needs at least 3x as much ammo.
- Imperial Uranus is also good, it just needs more gun spawns. The extra textures are unnecessary and don't mesh well.
Waterloo Carnage and Imperial Uranus especially show growth, and they could form the beginnings of a solid, high-quality pack.
Lots of Fun One Way 2
tim on Jul 30th 2008, Version 2.0
Great map for KOTH or LMOTH, but hard to find people willing to play it.
wow. Jump Script
VID_32 on Jul 29th 2008, Version 1.2
dude, you kick ass. the jump works really well, and the sounds are great! I'd only use it in multiplayer though. but still. kickass.
Lol One Way 2
chinkeeyong on Jul 18th 2008, Version 2.0
People, stop giving this joke reviews. One Way 2 is a nice map, but it's just not cut out for multiplayer. There's dead ends everywhere and the middle is a suicide trap. Not what I'd want to host, but nice idea. :P
I haven't played this on net Dodge & Cover
chinkeeyong on Jul 18th 2008, Version 1.01
but I know where it came from: Forge House. http://www.nextforcesw.com/marathon/
Works well. Jump Script
chinkeeyong on Jul 16th 2008, Version 1.2
I can't really complain about this. What it purports to do, it does well, and though I feel that it's sort of boring, it's how it's supposed to be. 5/5 and respect.
Excellent! Visual Mode
Tim Vogel on Jul 14th 2008, Version 2.0
This is a must have for any mapper or scenario designer. It should be really easy to get started if you're familiar with Forge's Visual mode and it has a couple of great improvements over Forge.
I've made a lot of maps in the past that are close to the 1024 poly limit and it takes a lot of time to texture these maps in Forge because of it's limits and crashes. This makes it so much easier, kudos to Treellama and Irons for this gem!