The Man

6 Submissions


Megiddo Game

The Man on Mar 10th 2021

2018-12-08_60fps_armageddon_de-timestamped

To be clear: I didn’t create this – it’s the work of James Hastings-Trew (of Tempus Irae fame). Hopefully he won’t mind me uploading this here.

This won the Bungie Mapmaking Contest back in the day – deservingly so; it’s a superb package in almost every manner. It’s become increasingly difficult to find, though, and the main version available requires running a patch on the classic Mac OS. Hence this upload.

Overall, this is a fun three-level pack with some great new textures. The story is fairly cursory (though well written), and it ends on a cliffhanger for an intended sequel that James never made because he got roped into Tempus Irae instead. TI is great, though, so no major complaints.

This is intended to run in Infinity; it includes a map and a shapes file. Further info is included in the “Simplici7y Megiddo Read Me” file found in the download.

234 downloads, 0 reviews, 3 screenshots, 0.0 rating


Aleph One: Pathways Into Darkness Remastered Sounds 1.0

The Man on Dec 11th 2020

A set of remastered sounds for AOPID: http://simplici7y.com/items/aleph-one-pathways-into-darkness

These are 6 dB quieter than the originals (an attached text file explains why), but also significantly less noisy, much crisper due to the addition of higher frequencies that were absent from the originals, and in some cases free of substantial audio flaws like 60 Hz hum on a lot of the Headless sounds or digital clipping distortion on some of the explosion and weapon sounds.

Note that most of these are not exact reconstructions of the missing audio data, but best guesses that I put together in iZotope RX5 Advanced; in a few cases, however, I was able to use the CD-quality audio sources. Also, make sure you have 16-bit audio on, or you’ll get the original sounds. I also suggest pairing these with W’rkncacnter’s HD AOPID graphics for best results: http://simplici7y.com/items/hd-aopid-graphics

Enjoy!

Notes for version 1.0:

First release.

379 downloads, 0 reviews, 0 screenshots, 0.0 rating


Marathon 1 Remastered Sounds 1.0

The Man on Jul 27th 2020

My long-overdue remastered Marathon 1 sounds. They should be noticeably less noisy, crisper, and (in some cases) less distorted than the originals - even more so than my remastered Marathon Infinity sounds, since all of the original Marathon 1 sounds were 8-bit.

Includes a readme with a bunch of (hopefully) useful information, but you should be aware of a few caveats before downloading or using these:

  • These will only work with Aleph One, not the classic Marathon app.

  • These will only work with the classic Marathon files, not M1A1.

  • If, for some reason, you are still using an Aleph One version prior to 1.3: (a) you really should upgrade to the latest version; (b) if you don’t, you will need to quit and reopen Aleph One after selecting these in your preferences.

  • These are half as loud as the original sounds. You may wish to adjust your music volume.

Should you have any other issues, please let me know via one of the forms of contact included in the readme. Beyond that, enjoy!

Notes for version 1.0:

First release.

591 downloads, 1 review, 0 screenshots, 5.0 rating


Remastered Sounds for Marathon Infinity 1.1

The Man on Apr 10th 2020

I’ve remastered the entire Marathon Infinity sounds file. The most obviously noticeable changes are that many sounds are much less distorted (with the side effect of being roughly half as loud as the originals – adjust your game/system volume as needed), and sounds will feature approximations of upper frequencies that were missing on the originals. Many sounds that were originally 8-bit (a good example is the “got item” sound) will also be much less noisy. Detailed information on the changes is included as a .pdf with the download.

This works with any Aleph One scenario that uses vanilla Infinity sounds. It also works with Marathon 2 on Aleph One - it probably won’t work with the vanilla Marathon 2 apps for either Windows or Mac. If you really need a version of these for vanilla Marathon 2, ask me nicely and I may consider making one (though because I’m in the process of remixing many of these directly from the CD-quality sources, I may not bother until I’m done with that).

Important: ALEPH ONE VERSIONS BEFORE 1.3.0 REQUIRE YOU TO RESTART THE GAME AFTER SELECTING THESE SOUNDS. (Bold and caps so you don’t miss it.) On the plus side, you’ll only have to do this once (unless you move back to the defaults for whatever reason). And you should really upgrade to 1.3.1 or 1.4pre2 – it’s generally a bad idea to run old software, and you can no longer even gather or join net games with releases prior to 1.3.0.

Notes for version 1.1:

Finally uploading a new version, primarily because I’d mixed up the “S’pht Door Closing” and “S’pht Door Opening” sounds. This is because the sounds file itself had them mixed up in the 8-bit sounds slot, which was what I was using to check that I’d uploaded the right versions of everything; and also because ShapeFusion also has them mixed up. (I’m supposing Anvil may also have mixed them up, but I haven’t checked.) In any case, the game seems to want them where the vanilla file has them in the 16-bit slots, so anyone else who wants to make new versions of the sounds should take note: The “S’pht Door Opening” and “S’pht Door Closing” sounds are mislabelled in ShapeFusion. (The mislabelling may also be true of the Pfhor Door sounds; I’d advise double-checking. However, I did not mix those up, because the 8-bit and 16-bit sounds for those are in the same slot.)

The other major change is that I have moved all of the sounds to the 8-bit slot rather than the 16-bit slot. These sounds are all 16-bit, but on the whole, the game doesn’t care one way or the other; it will still play them as 16-bit sounds. Note that, on old versions of Aleph One, you’ll need to restart the game after selecting these sounds. On the plus side, you will only need to do this once (unless you go back to the default sounds for whatever reason). This was due to a caching bug that was fixed in 1.3, so if you’re running an old version of Aleph One, you should upgrade to 1.3.1 or 1.4pre2. The advantage to moving them to the 8-bit slot is that if you accidentally select 8-bit sounds, you will no longer hear silence. Everything will sound really bad, but at least you’ll hear something!

(Note that I wrote the readme file to this version before the caching bug was fixed, so it won’t reflect that this step is no longer necessary in recent versions of Aleph One. I don’t feel it’s worth rereleasing the sounds purely to update the readme, particularly since I’ve by now remixed many of them directly from the CD-quality sources – expect a major new release sometime in 2021.)

I may also have revised a few of these sounds since 1.0. I didn’t keep detailed notes, so I have no idea what I changed.

Should you have any questions, you can contact me on the Pfhorums (same username as here), reddit (/u/aaronnotarobot), or Discord (Aaron#6608; you will need to be a member of the subreddit Discord – or some other Discord I’m in – to contact me). Enjoy!

999 downloads, 0 reviews, 0 screenshots, 0.0 rating


7 Reviews

  • Currently 5/5 Stars.

It’s difficult to overstate how much better this makes the game look MaraToon (Infinity)

The Man on Mar 20th 2021, Version 1.0

Some people might consider it sacrilege how much this reinvents the appearance of the game, but those people are wrong. (Yes, it’s an opinion, and opinions can’t be wrong. This one is still wrong.) This is clean, simple, elegant, and gorgeous… and may just bring these games to an entirely new audience. I’ve had several people express interest in screenshots and videos of this plugin that had never shown the slightest bit of interest in Marathon before. You need this plugin. Get it now.


  • Currently 5/5 Stars.

New maps in 2020? And they're actually good? Imperium

The Man on Nov 14th 2020, Version V

It’s a quarantine miracle!

Windbreaker seems to be the last net map creator standing since RyokoTK 4GOT again. If you don’t have this collection yet, there’s a good chance that you’ve been wasting your life. These maps are staples of modern net games, alongside Windbreaker’s previous few packs. They’re gorgeous, they flow incredibly well, and they’re even fun to explore and wander through. They also work well with Survival, since Windbreaker was even thoughtful enough to merge in scripts raising the monster activation limits.

Basically, if you’re still hosting Marathon net games in 2020 and aren’t hosting this pack for at least some of your games, you need to reëxamine your life choices. A set of net games without at least one Imperium map hosted is probably a subpar set of net games. I’d recommend this, Infra Apogee, Caustic Dystopia, Second Quest, Red Spectrum, Paradise Lost, and Starlight as a starter kit of packs for newcomers to learn (an admittedly very Windbreaker and RyokoTK-heavy kit, but their maps tend to be some of the most commonly hosted).

As for the maps here, they’re all great. I think “Yucatan Dive” is my favourite to wander through, though it’s rare to have enough players to make it worth hosting (so games where there are enough players are a treat). “End Times” and “Getaway UK” are very distinctive looking, memorable levels. “Hyacinth House” is also always a load of fun. I think “Inaugural Trams” is my favourite of the new levels – it feels like a cousin of “Tempus fugit” from Infra Apogee, not that I’m complaining. “TRON” is probably the most stylish, though.

If I do have a complaint, it’s that treellama made Visual Mode in Weland, and not one new map from Windbreaker since then. What gives? :V

tl;dr: It’s great that someone released new maps in 2020 and they’re actually good. Get this. If you already had an old version, get it again.


  • Currently 5/5 Stars.

One of the best net packs ever made Starlight

The Man on Aug 8th 2020, Version X

If you host net games at all, you need this pack. (And if you only join others’ net games, you still need this pack to familiarise yourself with one of the most frequently hosted third-party packs on the metaserver.) It’s utterly massive, with (as of this writing) 44 levels from tiny to absolutely gargantuan, all gorgeous, all with fantastic flow, all with impeccable weapon and item placement.

I must confess I haven’t actually played all 44 of these as net games (again, there’s 44 of them!), but I’ve never had a bad experience with any of the ones I have. In my ideal world, we’d see the stock maps hosted on the metaserver a lot less often, replaced by maps from packs like this and Windbreaker’s Imperium.

While I’m at it, Ryoko’s Paradise Lost, Second Quest, and Red Spectrum also hold up really well. (Red Spectrum is quite architecturally simple compared to Ryoko’s later work, but still has great flow and weapon placement.) Grab those too.

Edit: Ryoko added six new maps for version XI that match his expected standard of quality, bringing the total level count to 50. Several other levels also have revisions, expansions, or bug fixes. If you have an old version of this pack, it’s worth getting the new one.


  • Currently 5/5 Stars.

I suck at this :( Electric Sheep Tetris

The Man on Apr 23rd 2012, Version 1.0

It's probably my fault for not remapping the keys to something more logical whenever I play this, but still :(

Cool stuff, five stars.


  • Currently 5/5 Stars.

Gorgeous Second Quest

The Man on Apr 23rd 2012, Version 2.0.0

I haven't actually gotten to play these in net mode yet but they are all significant aesthetic improvements over the originals, and for the most part they seem to flow better than the originals too. I was pretty shocked by how radical some of the rearrangements were (especially "Dead Fields") but I can definitely get used to them. My only complaint is that it would be nice to have an add-on that can throw in HD textures for the M2 levels.

It would also be really cool to have someone redo "Aye Mak Sicur" as a net map in this style (it was originally built as a net map to begin with, after all), although that's probably a pipe dream.


  • Currently 5/5 Stars.

Pretty close to being a perfect scenario. Marathon Phoenix

The Man on Apr 23rd 2012, Version 1.2.0

This is definitely in the top five Infinity/Aleph One scenarios I’ve ever played (the others are, in no particular order, Tempus, Rubicon, Eternal, and Pfh’Joueur, in case you’re wondering), and large portions of this scenario should serve as a model for future map-makers.

Cons:

  • Too frakking difficult. Not always in a “This is a challenge” way, but in a “If you stand in the wrong place for a second you will die” way, which is fine the first time but gets a bit frustrating after awhile. This probably wouldn’t be a problem if not for the $**$ing fire speed of some of the enemies (I'm looking particularly at red defenders, blue hunters, the retooled Mothers of All Cyborgs and the like). This isn’t helped by the fact that Defenders fire on the left while pretty much everything else fires on the right, which makes the strafe-while-circling-enemies tactic I use in almost every other scenario almost impossible (although this isn’t really Ryoko’s fault since he wasn't the one who designed them. I guess he could have flipped them and just hand waved it as the A’khr being different though). I recently beat Marathon 2 on Major Damage without all that much frustration. I couldn’t even hack this on Normal.
  • Some of the secrets are probably impossible to find without the guide.

Pros:

  • Apart from the Guide Dang It secrets, the puzzles are uniformly superb. Almost everything in the game that isn’t a secret can be puzzled out without consulting a guide, but in some cases you’re going to have to think about it for awhile.
  • Possibly the most gorgeous map design I have ever seen in a scenario – even eclipsing the best levels of scenarios like Tempus Irae, Rubicon, and Eternal. Every single map is a beauty.
  • Apart from the insane difficulty, the gameplay is for the most part solid. I did find myself missing the shotgun though; the crossbow is an effective replacement, but you can’t carry nearly enough ammo for it except on TC :(

Neutral/Who cares:

  • The story is kind of simplistic, but it gets the job done. The writing is effective and the terminals are fun to read without ever going on too long like certain other scenarios occasionally do (*cough* Eternal).
  • Some of the graphics were taken from other scenarios. Seriously, find something better to worry about. They’re all used beautifully and all fit nicely with one another.

It would be nice to have an HD version of this at some point, though.

Notice to players: Every single level has at least one secret. The “Nearby Skulls” count tells you how many secrets are on the level. I don’t remember any single level having more than seven.

My favourite levels were probably “Stone Temple Pilates”, “Into Sandy’s City”, “Escape Two Thousand”, “Sanctum Sanctorum”, “Dark Pfhorces”, and “Roquefortress”.

(April 23, 2012)

Edit May 27, 2020: I’m replaying this on Total Carnage and enjoying the combat a lot more. It’s possible some of this is the result of changes to the game since I last played it; however, it’s also worth noting that Ryoko himself has explicitly noted that this game is not balanced for any other difficulty setting. You’ll always have enough ammo on Total Carnage, even if you vid start every level (with Command+Option+New Game or Ctrl+Shift+New Game), unless you’re incredibly wasteful with ammo; however, this isn’t the case on lower difficulty settings, which have ammo caps that Total Carnage removes.

As a result, if you absolutely have to play on a lower difficulty:

  1. Git gud.

  2. Use a script that removes the ammo limits (or at least makes them into something ridiculous like 1,000 per ammo type).

My high esteem for this game hasn’t really changed in the last eight years since I wrote this review; if anything, I think I like it even more now. One of my own levels (“To Make an Idol of Our Fear and Call It God”) is a direct ripoff of “Roquefortress”, which should be a clue as to how highly I regard it. (Further edit, July 31, 2020: My level for the forthcoming re-release of Tempus Irae, “Il grande silenzio”, will be equally obviously influenced by “Stone Temple Pilates”.)

Version 1.3.0 adds six new levels to the end of this game, which are worth your time to play. (They’re normally accessible from a secret terminal in the last level of the main story, “Swan Song”, but you can always vid start if you don’t feel like replaying the whole scenario. The first of these is a rebellion level, anyway, so vid starting it won’t be any different.) The short sequel Kindred Spirits is also worth your time.

And I do recommend vid starting each level. It’s a fun challenge, since Ryoko made sure each level has enough ammo and weapons to complete from a vid start.