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Tagged 'Textures' by Oldest Updates

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Marathon 2 replacement textures based on the originals, created with AI.

There's no reason for this to exist. I just wanted an excuse to screw around with some new technology.

667 downloads, 0 reviews, 4 screenshots

Pretty self explanatory.

558 downloads, 2 reviews, 0 screenshots, 4.5 rating

I (Aaron / The Man) have repackaged Goran Svensson’s Marathon Infinity textures, which were released as five separate plugins, as a single plugin, mostly for the sake of reducing clutter and clicking in our Infinity plugin menus (i.e., if you want to enable one of these, you’ll probably want to enable them all).

In my book, these are by far the best Marathon Infinity texture replacements available (unless you’re using MaraToon; then you should use MaraToon for everything), and they’re certainly the most faithful.

I used Goran’s most recent releases of the Water, Lava, Jjaro, and Pfhor sets; I used kaosof’s edit of the Sewage set with added bump maps. See the included readme for additional information; each set also includes its original documentation within its respective folder.

Screenshots coming when I feel like it.

Enjoy!

Notes for version 1.0:

First release.

318 downloads, 1 review, 0 screenshots, 5.0 rating

Screenshot titled ""

CFP is a complete set of high definition textures for Marathon Infinity and Durandal. Based on the original Freeverse Marathon 2 Durandal XBLA textures, these have been further enhanced by the Alephone community with glowmaps and made to support Marathon Infinity.

Contributors:

Freeverse, Hopper, Treellama, TheDoc45, General Tacticus, J2k, Spurious Interrupt, Tfear7

This is the monsters portion of the plugin.

Installation: The downloaded file must be decompressed and the sub zip files moved to the appropriate plugin folder. The reason the plugin is broken up is for improved performance while still having the benefit of being compressed.

Note: Alephone doesn't handle overly large compressed plugins very well, especially on OSX. This is because Alephone would have to decompress the entire monster set just to get at the relatively few sprites it needs for any given instance. By breaking the plugin up into multiple plugins for each monster type, it only has to decompress what it needs for an instance.

Other CFP Packages

CFP Scenery - http://simplici7y.com/items/community-freeverse-plugin-scenery

CFP Weapons Inf - http://simplici7y.com/items/community-freeverse-plugin-weapons

CFP Weapons M2 - http://simplici7y.com/items/community-freeverse-plugin-weapons-m2

CFP Walls M2 - http://simplici7y.com/items/community-freeverse-plugin-walls-m2

Notes for version 1.4.1:
  • Incorporated Hippiman's and TheDoctor45's higher res sprites for Compiler, Cyborg, Defender, Fighter, Hunter, Trooper, Tick and Yetti.
  • Added additional glowmaps on top of TheDoctor45's and additional Marathon Infinity color tables for the new sprites.
  • Fixed the contrast of the Juggernaut sprites.
  • Fixed the glowmap on a blue pfhor fighter that was randomly a different size from the rest.

3,209 downloads, 1 review, 4 screenshots, 5.0 rating