Tagged 'Script' by Most Downloads
Spawn Whiners 1.0
treellama on Dec 4th 2008
Use these scripts when people whine about spawn kills.
Spawn_Blinking.lua: players blink for 10 seconds after spawning, or until they get a weapon, so you know who (not) to kill
Spawn_Invincible.lua: players are invincible for 10 seconds after spawning, or until they get a weapon
Spawn_With_AR.lua: everyone spawns with an AR and some ammo
1972 downloads, 1 review, 0 screenshots, 3.0 rating
RAITHE on Oct 19th 2010
This is a script demonstrating a simple turret AI using .lua and scenery objects. You can turn all lights, some other scenery (just look for something that could look anything at all like a turret) into turrets by pressing the action key next to them (don't worry how close you are to it in height.)
1953 downloads, 0 reviews, 1 screenshot, 0.0 rating
treellama on Jan 21st 2010
If your favorite net maps are SPNKR Diarena, Marathon Rocket Arena, and RED, you will love this script. All weapons are changed into rocket launchers, and all ammo is changed into rockets.
Works both as a net script and a solo script.
Notes for version 1.1:
Fixes ammo respawn problems, fixes starting weapons, requires Aleph One 0.23
1922 downloads, 5 reviews, 1 screenshot, 3.0 rating
Statistics Lua 1.0
treellama on Sep 6th 2010
Megabyte on Jan 3rd 2010
In this script, the scoring method is changed so that every time you deal damage, you gain points. Kills and deaths do not award points. Watch out and don't damage yourself because it will take away points and suicides usually hurt more than help you.
Just select it when hosting and set netscript as your gametype.
1876 downloads, 3 reviews, 0 screenshots, 4.0 rating
Quartz on Aug 28th 2011
this is a collection of various fragments of ideas I've had. at least, the ones that were workable enough to even bother trying out, and interesting enough to bother sharing. a couple of these have been posted on the pfhorums in various threads at one time or another. none of these are full maps, and some aren't even finished. take them for what they are.
note: these have all been tested in aleph 1.0b4. some (most?) of them probably work in older versions, but I haven't bothered to go back and check.
this package contains:
- magic carpet
- the old factory
1871 downloads, 3 reviews, 3 screenshots, 4.7 rating
RAITHE on Aug 2nd 2010
README file: "What is one important asset to an invasion? A dropship! Invade any UNMERGED map with this script: Dropship.lua! (It won't work properly if the map is merged. If you really want to invade an merged map, you can split it using Atque). You can deploy up to 2 different types of units, which you can order to attack any enemy by 'shooting' the enemy monster (make sure you have fists out). NOTE: Your units can be distracted before they fire at their given target A dropship is also supposed to be able to fly. Press the "previous weapon" and "next weapon" buttons (for those I use Q and E since I control with WASD) to adjust the speed to reverse or forward (given in the upper left-hand corner) and the microphone button to activate the thrusters (recommended to set the caps lock key as the microphone button). Thrusters: when you have thrusters on, you are capable of flying around as you please, but you cannot use the cannon. When you have thrusters off, you are air-braked and cannot move anywhere, but you can operate the cannon and your health will charge up. NOTE: you will always know when you have the cannon as your current weapon if the weapons HUD is blank. you cannon switch from it (for whatever reason) until you activate thrusters again. To select which unit to deploy, press the toggle map button. The unit that is currently able to be deployed (by pressing the action button) is indicated on the top middle of the screen. To recall your units, press the alt-fire button. NOTE: once again, your units can be distracted by enemies before they get to you. The current cost for Hunter-Seekers is 500 credits, and 525 for the Drone Brute. You gain credits by killing enemies or from your units killing them. You cannot have more than 5000 credits. All in all, the credit system will be a bit choppy until I can figure how to fix it better.
Notes for version 1.03:
Fixed the invisible unit bug. All the troops you deploy should be visible now. The only things I will possibly work on now is the deceleration and credit flow (and more troops maybe). You guys welcome to customize the troops and change them to your own liking in the physics model. They are the minor and major ticks. I also noticed that if you launch a game twice in Aleph One with the script, the script will not work properly. I don't know why this is, but I DO know that it works just fine if you quit and reopen Aleph One. (IMPORTANT: Make sure you that your CAPS LOCK is off before the game starts.)
1852 downloads, 5 reviews, 2 screenshots, 3.8 rating
Octomac on Nov 5th 2011
This simple modification to the FloatingX LUA script file adds an ammunition counter to the Alien Weapon using the M1A1 FloatingX HUD. In keeping with the style of the FloatingX HUD, the ammo counter jitters and flickers back and forth to mimic the static effect seen when the Alien Weapon is selected.
To install, download the M1A1 version of the FloatingX HUD plugin, back up the FloatingX.lua script file inside, and replace it with this one.
Notes for version 1.0:
Simple code change to the FloatingX.lua file included with the M1A1 FloatingX HUD.
1841 downloads, 0 reviews, 0 screenshots, 0.0 rating
Kill With Style 1.0
W'rkncacnter on Feb 12th 2016
Lua gametype where the faster you're moving when killing someone, the more points you are awarded.
For example, if you kill someone while standing completely still, you get one point. If kill someone while running, you get more points. If you kill someone while running and falling, you get significantly more points. If you launch yourself with a rocket and kill someone while flying through the air, you get even more points.
1829 downloads, 2 reviews, 0 screenshots, 5.0 rating
Octomac on Nov 5th 2011
This is a simple modification to the LUA script included with the FloatingX HUD program. It adds an ammunition counter for the Alien Weapon. In keeping with the spirit of the FloatingX HUD, the ammo count jitters and flickers around with the static displayed in the HUD when using the Alien Weapon.
Download the FloatingX HUD from this site, back up the FloatingX.lua file inside, and replace it with this one to install.
Notes for version 1.0:
Simple code change to the FloatingX.lua file tested in Marathon 2 using latest Aleph One build.