Are you working on a Lua HUD, and want to know how to draw inventory panels or weapons just like the built-in one? This plugin acts just like the hardcoded HUD from M2 and Infinity, so you can see how to duplicate any feature in Lua. It works with third-party scenarios too.
Version 1.1 fixes errors with the network radar, and hides ammo for a second weapon when you only have one.
For those of you who want to spruce up the scenery without having to look at those heinous XBLA Monsters, here's a Plugin that will just change the look of the scenery items to be higher-resolution.
NOTE: This plugin should work with Infinity, but will not modify the Jjaro scenery.
Replaces Water, Sewage, Lava, and Pfhor scenery items with higher-resolution versions.
This is a high resolution landscape plugin for Marathon Infinity. It replaces all landscapes with 2048x1080 PNG versions.
Please note, these landscapes are also released at 4096x2160. http://www.simplici7y.com/items/gorans-highres-landscape-plugin
Feedback: http://www.pfhorums.com/index.php?showtopic=5741
1.0 First Release.
M1A1 Fixes is a plugin that makes the scenario a little closer to the original Marathon.
This first version has 3 fixes:
Remove the "Pathways into Darkness" opening
Restore the BoBs' soft-death sequences
Limit the player to a single fist (sadly not the left one)
The "No PiD" plugin is not necessary or compatible with this plugin, so please uninstall or disable it before trying M1A1 Fixes.
This plugin replaces all Pfhor textures with a combination of the Marathon 2 and Infinity versions into single textures. The result maintains Marathon 2's bright colors, and adds many details from the Infinity textures.
The plugin will work with either Marathon 2 or Marathon Infinity Shapes (or any scenario that leaves the Pfhor texture set unmodified).
Questions, comments, bugs? Post on the Pfhorums.
http://www.pfhorums.com/index.php?showtopic=10009
Version 1.0: Initial Release
Version 2.0: Plugin expanded to replace the entire Pfhor texture set, various improvements throughout the pre-existing textures.
CFP is a complete set of high definition textures for Marathon Infinity and Durandal. Based on the original Freeverse Marathon 2 Durandal XBLA textures, these have been further enhanced by the Alephone community with glowmaps and made to support Marathon Infinity.
Contributors:
Freeverse, Hopper, Treellama, TheDoc45, General Tacticus, J2k, Spurious Interrupt, Tfear7
This is the weapons/items portion of the plugin and can only be used for Marathon 2 Durandal. A Marathon Infinity version is available.
Other CFP Packages
CFP Walls M2 - http://simplici7y.com/items/community-freeverse-plugin-walls-m2
CFP Monsters - http://simplici7y.com/items/community-freeverse-plugin-monsters
CFP Scenery - http://simplici7y.com/items/community-freeverse-plugin-scenery
CFP Weapons Inf - http://simplici7y.com/items/community-freeverse-plugin-weapons
Fix white halo around missile explosions
This 360° wrap-around starscape replacement shows the stars as they would appear in the Tau Ceti system on July 3, 2794 at 0839 UTC, as well as a few local objects likely to be visible.
The stars, colony, and positions of planets have been rendered by Celestia, the open-source universe explorer. Using data on the planets known to be orbiting Tau Ceti, I made a few tweaks within real parameters to make things more comfy for our Martian colonists.
Remember the pink-brown planet from the Pfhor chapter screen? It's now an ice giant around which the colony orbits. Or is it a water giant? Celestia says it's 40F up there. Whatever, it's like Uranus, execpt smaller, warmer, and not sideways.
The huge blue planet is the colony moon, 1300 km below. I tried to put the Marathon in as high an orbit as possible while still being close enough to be an easily reached space station.
You can easily find Sol in the screen shot from G4 Sunbathing. It's just above and to the left of the right gantryway, or just below and to the right of Arcturus, slightly brighter than the surrounding stars.
On Marathon levels, your point of view will be from the Marathon's surface. The Scoutship will be part of the backdrop, while the scenery item is replaced by the unused slave transport sprite. On Pfhor levels, you view from an alien ship surface, and the Marathon sprite has been enhanced.
Software used: 1 - Gravitation to find a stable orbit for the moon, 2 - Celestia to produce renders, 3 -Hugin to stitch them together into a panorama, 4 - GIMP for postprocessing and Marathon's surface texturing.
To install, please drop the zip file into your appropriate plugins folder. Also, make sure that in Preferences > Graphics > Rendering Options, that "Replacement Texture Quality" for Landscapes is set to "Unlimited."
-New landscape for Pfhor levels -Corrected star orientation on Pfhor levels -Removed floating Marathon logo -Restored & enhanced Marathon sprite -Shortened plugin UI name -Fixed Windows compatibility (I hope)
CFP is a complete set of high definition textures for Marathon Infinity and Durandal. Based on the original Freeverse Marathon 2 Durandal XBLA textures, these have been further enhanced by the Alephone community with glowmaps and made to support Marathon Infinity.
Contributors:
Freeverse, Hopper, Treellama, TheDoc45, General Tacticus, J2k, Spurious Interrupt, Tfear7
This is the weapons/items portion of the plugin and can only be used for Marathon Infinity. A Marthon 2 version is available.
Other CFP Packages
CFP Monsters - http://simplici7y.com/items/community-freeverse-plugin-monsters
CFP Scenery - http://simplici7y.com/items/community-freeverse-plugin-scenery
CFP Weapons M2 - http://simplici7y.com/items/community-freeverse-plugin-weapons-m2
CFP Walls M2 - http://simplici7y.com/items/community-freeverse-plugin-walls-m2
Fix to white halo around missile explosions
CFP is a complete set of high definition textures for Marathon Infinity and Durandal. Based on the original Freeverse Marathon 2 Durandal XBLA textures, these have been further enhanced by the Alephone community with glowmaps and made to support Marathon Infinity.
Contributors:
Freeverse, Hopper, Treellama, TheDoc45, General Tacticus, J2k, Spurious Interrupt, Tfear7
This is the scenery portion of the plugin.
Other CFP Packages
CFP Monsters - http://simplici7y.com/items/community-freeverse-plugin-monsters
CFP Weapons Inf - http://simplici7y.com/items/community-freeverse-plugin-weapons
CFP Weapons M2 - http://simplici7y.com/items/community-freeverse-plugin-weapons-m2
CFP Walls M2 - http://simplici7y.com/items/community-freeverse-plugin-walls-m2
Now Complete
A zip file version of the old 3D Examples from the early days of Aleph One. Includes a plugin containing 3D models of columns and lights, and two maps for trying it out. Files originally created by "binhqx", and still available in .sit form here
Back when items were strictly 2D sprites, there was little reason to care about their facing angle. We now have plugins that replace items with 3D models, yet in nearly all existing maps all weapons and ammo face the same direction.
This plugin addresses this cosmetic oddity by making all items slowly rotate (yaw), as seen in other shooters like Quake and Unreal. The 2D sprites were easy to identify because you could see them in profile from any angle. This animation restores that property, and the movement also makes them stand out more. Unfortunately, because the script physically manipulates the items in the environment, it's only expected to work in single player.
I've been using this for myself ever since thedoctor45 released his excellent 3D items plugin in February 2012. However, it's very simple and should work with any 3D items, for any scenario. Anyone making a "3D items" or similar plugin is welcome to bundle this into their work; one look at the lua and you'll see how simple the effect is to create.
EasyShade contains functions for automating the lighting of Aleph One levels. It is intended to aid mapmakers in conjunction with their usual lighting techniques. EasyShade currently includes these functions (all parameters are optional):
sunlight(contrast, manual\_sun\_angle, cumulative) for simulating a directional light source that affects all surfaces and does not cast shadows
roomlight(brightness, floor\_threshold, ceiling\_threshold, radius) for assigning a brightness to an entire room at once
pointlight(brightness, max\_radius) for simulating a point light source where the player is standing (calculations done in 2D)
darken() and lighten() for nudging the brightness of the room you're in up or down. These functions are tied to the previous and next weapon keys, so you can make an adjustment by pressing one key instead of typing out a function call.
pavelight(brightness) for applying a single brightness to all surfaces in the entire level
resetlights() for restoring a level to its original lighting levels
Major update, now with wholly different types of automated lighting.
This plugin replaces some textures with those found in the Marathon 2 Preview.
The Marathon 2 Preview was released before the Marathon 2 Demo, and contains different textures, weapons and sprites than in the full game, and in some cases, the demo.
I highly recommend that you use Marathon 2 Textures with this plugin. Aleph One 1.0 also recommended.
-- Special Thanks to Hopper for converting the M2 Preview Shapes to Aleph One Format
For more info on the M2 Preview, check out the Marathon Story Page:
http://marathon.bungie.org/story/
Check out Hopper's converted M2 Preview Shapes on the Pfhorums:
http://www.pfhorums.com/index.php?showtopic=12942&pid=99607&st=0&#entry99607
Any questions or comments? You can contact me on the Pfhorums.
http://www.pfhorums.com/
v2.1 to 2.2
v2.0 to 2.1
v1.0 to v2.0 - Completely replaced all bitmaps, using Hopper's converted M2 Preview Shapes (The screenshot method was worth it :))
This Aleph One plugin allows you to go under water calmly without having to look at those heinous faders. It works great for texturing liquid maps with Visual Mode by treellama, and is compatible with Marathon 2, Marathon Infinity and other plugins.
Resolved some wording and parsing errors