Downloads

Tagged 'Multiplayer'

B'rak Station v4 by FrigidMan

Notes for version 4:

・ This map has really been messed with. Since I converted this map to a solo level in my solo adventure, I noticed I made some major modifications that made things more interesting and smoother. This map was plagued with slowdown due to the immense look and feel of it. So, I took the solo level and then converted it back to a net level. Doing this removed about 500 polygons, and monsters, but hey... you dont want all that in a net level right? SO, this map has realyl kinda changed since its old version

1,392 downloads, 0 reviews, 0 screenshots

Pfhor Winds v4 by FrigidMan

Notes for version 4:

・ Fixed a few texture problems, and increased ammo. Also, even though you can turn off aliens in a net game, The game will always start with 15 bobs to slaughter.

1,368 downloads, 0 reviews, 0 screenshots

Static Fury 1.0

Grymy on 05/15/2024

Screenshot titled "M for Marathon"

Enjoy an arena netmap for Marathon 1! It is tested in live netgames with the new Steam build, and it works. The design is a little rough around the edges, but you get a lot more ammo, guns, and space to play in than the classic netmaps.

This map was created in Pfhorte and submitted to the Map of the Month back in the day. It was lost for a number of years, and I was super happy to find it on the Marathon Archives bungie.org site.

Don't stand still on the flamethrower platform! :)

Notes for version 1.0:

The original from May 2000.

It could use some tweaks with flow, and texturing, a bouncy wall or two, but it's still pretty fun. It would be cool to find a way to edit this and polish it up.

884 downloads, 0 reviews, 6 screenshots

ThrokPak 1 1.1

Throkgaar on 04/23/2024

Screenshot titled "Solemnit7y"

These are my first 3 maps that I have absolutely no business uploading here, but am doing so anyway. I started mapping 4 days ago so if they're terrible dont blame me. Thanks to everyone in the discord who helped me figure out how this stupid crap works. Weland and Vasara rock and are a lot of fun. I keep staying up way too late making these maps that everyone is going to complain about. Hopefully these are fun to play or mock or something Have a Nice day.

Why ThrokMaps? Idk, there's tons of ammo and weapons, power ups, and healing items to keep you in the fight. idk I think theyre kinda fun

  1. Solemni7y - Small map primarily made for dueling. Very basic.
  2. Enforcer Longs to See - A larger map with much more complexity but hopefully a simple flow. Features non-intrusive (hopefully?) water mechanics. No swimming required. I just like the way this map looks honestly. It has a cool dam that you can see out the window.
  3. Charon 2049 - A Marathon interpretation of Halo 1's Chiron TL 34. You teleport around and you don't really know where you're going but there's lots and lots of shotguns and a hydraulic press to squish your friends.
  4. Get Even - pure high speed deathmatch.
  5. Grim Destiny - An abandoned space station; low gravity with dynamic flow.

Note: I really like the M2 XBLA textures cause they're colorful, and I textured all this with that pack. You can of course use whatever pack you want but if it looks weird somewhere or if youre like "wow that texture sucks here" thats why.

Well that's it. if these suck then just delete them I dont care

Notes for version 1.1:

Bugfixes and 2 new maps:

  1. Get Even - pure high speed deathmatch.

  2. Grim Destiny - An abandoned space station; low gravity with dynamic flow.

1,708 downloads, 0 reviews, 16 screenshots

Headshots 1.0

irons on 04/19/2024

Screenshot titled "a boy"

ok fine guys literally every child who starts playing this cur

sed game. they wnat jumping and headshots, sometimes crouching. like it ruins their lifes if those things are missing. wow cool why are you evn

playing mararthon?

well anyway someome recently asked AGAIN about headshots and i swore there was a scrip here somewhere but 5 s

econds of searching got me nothing i tried head, shot, headshot searchterms.

i gotta assume it just doesn't exist the technology is to advanced too people to undersand. ok

merry chismas! heres headshots now play it for a few minutes then realize you should of played a newer game in the fist place ok bye

also

it works in solo&networkgames

Notes for version 1.0:

First version. Customizable through specific variables. Hopefully the last version. P.S. I never tested in net games lol

1,764 downloads, 1 review, 3 screenshots, 5.0 rating

Screenshot titled "Rubicon AO Light 1"

Archive of the original Marathon Rubicon release for classic MacOS Aleph One, titled Rubicon AO Light. This is the Rubicon scenario as it was before Rubicon X.

The files on this archive were taken from the Macintosh Garden here https://macintoshgarden.org/games/marathon-rubicon and passed through MacBinary II+ to make them compatible with modern Aleph One for Windows and Linux too.

Also included is a set of maps bundled with the AO Light release, including some netmaps, the Rubicon Xariim scenario and, as far as I can tell, one ported map from the unreleased scenarios that eventually became Rubicon.

Notes for version 2:

Added the weapons and items MML scripts from Rubicon X to fix wrong names in the HUD.

Hosted on Mega because the Simplici7y uploader is failing to upload.

2,282 downloads, 0 reviews, 2 screenshots

M2 Pepperscapes 🌶️

W'rkncacnter on 04/01/2024

Screenshot titled ""

Tired of seeing the same 4 landscapes over and over when playing marathon 2? Why not give each level its own unique landscape?

Just put this into your Marathon 2 Plugins folder. You'll never know how you lived without it.

1,914 downloads, 1 review, 2 screenshots, 5.0 rating

XBLA Net Maps 1.0

Freeverse on 01/28/2024

Screenshot titled "Full Roaming Vapor"

These are the map files from the XBLA game Marathon: Durandal and its DLC. Four original net levels are tacked onto the end of the first map; and the other maps include potentially interesting ports of Classic Marathon levels.

The solo levels are included (and identical to the Mac version) but the terminals will not operate.

Redistributed with permission from Bungie/Freeverse.

2,204 downloads, 0 reviews, 4 screenshots

Screenshot titled "Area 15"

A collection of Marathon usermaps I've made for multiplayer. It is mostly reimagining/remakes of maps from other classic shooters. However there will be more maps sometime in the future.

Current Total of Netmaps : 2

Notes for version v1.0:

Initial Release

Maps : Area 15 (Blood) Ultra Violence (Quake)

2,386 downloads, 0 reviews, 2 screenshots

Wrk Maps 1.0

W'rkncacnter on 04/01/2018

Screenshot titled "Maps"

Wrk Maps is a net pack for infinity consisting of levels from Infinity, M2, and others that have been modified, usually for better flow, or to look prettier. Along with Infinity and M2, maps are based on other maps by windbreaker, RyokoTK, Treellama, irons, and $lave.

There may even be a new unreleased map somewhere in here by someone other than me.

2,895 downloads, 1 review, 1 screenshot, 5.0 rating

SL Maps 1.3

Sharkie Lino on 10/08/2016

Screenshot titled "Incontinental Divide"

SL Maps is a net pack for infinity consisting of levels from Infinity, M2, and others that have been modified, usually for additions or better flow, or remade.

Proper Credits

The levels listed below in this pack come from Quick Six and were originally created by Treellama.

Age of Aquarius. Incontinental Divide.

Notes for version 1.3:

Major Changes.

You're Gonna Die Big Time: Added a new room near the stairway which connects both sides of the upper level, and also serves as a spawn point.

Minor Changes.

Flight Of The Toolator (both versions): Straightened out the ceiling lights for the outer halls.

4,577 downloads, 12 reviews, 5 screenshots, 3.6 rating

Infra Apogee 2.0.0

windbreaker on 12/30/2015

Screenshot titled "Monster Rain"

The final edition of my third multiplayer mappack includes 20 maps for Marathon Infinity. This pack uses texture sets from all 3 games, with 5 Marathon 1 "themed" maps, 7 Durandal maps, and 8 standard Infinity maps.

Notes for version 2.0.0:
  • Features 3 new maps: The Emperor of Finite Space, Objective Permanence, and Tempus Fugit.
  • Moves the hill on The Cylindrical to the highest ledge.
  • Fixes Kill the Man with the Ball on Doctor Jazz.
  • Fixes various texturing errors on other maps.

5,470 downloads, 6 reviews, 20 screenshots, 5.0 rating

Fart Or Die! 1.3.5

dustu on 09/22/2015

Screenshot titled "Flood Zone"

NOTE: Many changes have gone into this game to address the two reviews. With over 900 downloads, I'd appreciate a review from someone else. Please? Many many updates to add pillars, stairs, transparency, different goals, etc. When this was originally reviewed, there were only 4 levels! Please review if you downloaded it.

=========

Fart or Die! is a 9-level game that uses hidden areas, terminals, switches, teleports, and more!

As a beginner, I struggled to figure out how to create switches, terminals, platforms, stairs, circles (use circle plugin around a line), uplink chips, exits and terminal variants with multiple actions. I also could not figure out how to add motion or depth to water, lava, or sewage. All that works now and is included in this game.

I am not an expert map maker by any means (more a newb) but this map contains a lot of commonly used elements for map makers and may help some newbs.

NOTE: I am not a super mapping pro and my levels are much less complex than others on here…but it is that complexity that made it hard for me to learn by studying other maps. I hope this set of maps helps someone new on here. This is NOT an advanced mapping tutorial. It is meant to help you get over the hump.

Having said all that, it is also fun to play and I enjoyed making it. While the levels are not too complex, they are challenging and require you to follow game strategy to move from one level to another. :) If you play the game at the hardest level, you will find it difficult to complete. :)

Let me know if you like it. I'm in the pfhorums as dustu and on live games as dustu.

NOTE: I have addressed most, if not all, of the comments by reviewers on here and in the forums.

If you download this, please review it.

Enjoy!

Notes for version 1.3.5:

Minor bug fixes.

4,244 downloads, 3 reviews, 6 screenshots, 2.0 rating

Screenshot titled "Screen 1"

Here's a new netmap supporting EMFH and KOTH. As is often the case, this is an exercise in flow as much as anything. The map is loosely divided into four chambers. It's entirely asymmetrical, with an open floor plan. I recommend it for 4 or fewer players.

Notes for version 1.0:

Initial release.

3,695 downloads, 1 review, 3 screenshots, 3.0 rating

Screenshot titled ""

Well, first off, I'd like to note that this is my first Multiplayer map, and the first map I've made that I'm willing to share. The Pfhortress on the Horizon is one of the maps that I'm currently making as a net pack, but I thought I'd release it early to get criticism. 4-players, 2 assault rifles, 2 smg's, 2 shotguns, 2 alien weapons, 2 fusion pistols, 1 launcher, and many health power ups. Enjoy the carnage, as you play in deathmatch, or every man for himself. (Please not, there will most likely be bugs. Please comment ANY issues you have, be it lighting, weapon placement, spawns, anything! I want it to be as good as I can get it! Any other feedback is also appreciated.)

Notes for version 1.1:

1.1 - Slight texture/lighting adjustments, Doors removed

3,247 downloads, 1 review, 3 screenshots, 2.0 rating

Screenshot titled "Getting hit by the Alien Gun Secondary Trigger on Crater Creator's Fort Roque"

The original Marathon weapons were not really designed with people in mind. They were designed to be effective against slow and stupid aliens that could not dodge shots and could not operate their weaponry while they were being blasted by the player. Human players are a bit more intelligent, and faster than that.

Note that this is not designed with monsters in mind!

This physics model addresses those changes and has undergone thorough balance testing during its development. Weapon switching delay is now nearly non-existant and random damage has been taken out of the game. Weapons that would normally never see action in an otherwise SPNKR filled multiplayer match can now go up against a SPNKR armed player under the right conditions.

Enjoy MIMEP.

Jóhannes Gunnar Þorsteinsson
http://www.johannesg.com
johannesg@johannesg.com

Göran Svensson

Notes for version 1.5:

(more thorough changelog in readme) - Speed increase of all regular bullets up to 4096. - Alien Weapon is now a dual function with a regular primary trigger but secondary trigger set as chargeable long range high damage weapon - The good old automatic KKV-7 SMG is back. - Bug fix: Enforcers now use "unused 1" shot slot instead of Alien Weapon Blast so not to make them overpowered

3,860 downloads, 3 reviews, 1 screenshot, 3.0 rating

Screenshot titled "shot3"

This is a new, standalone release. The map is designed to support all gametypes: vanilla EMFH, KOTH, and KTMWTB; and CTF & Rugby via their respective netscripts. For the last two, download the appropriate script from right here on Simplici7y, select CTF or Rugby when gathering, and check the netscript checkbox and use the corresponding netscript as well. There is a small embedded lua script to deal with the multipurpose use of the ball, but that should all take care of itself behind the scenes.

This level is also the first release to utilize my EasyShade plugin for lighting. The screenshots for EasyShade were taken from this map.

Notes for version 1.0:

initial release

3,740 downloads, 2 reviews, 3 screenshots, 3.5 rating

Fort Roque 1.0.1

Crater Creator on 02/04/2013

Screenshot titled "screenshot 1"

I played a Call of Duty map that had a stair/bridge combination I thought was interesting. I loosely mimicked that structure and just sort of built things out from there. At this point the resemblance is gone, but I kept the style of an urban setting with buildings and structures positioned at regular angles.

I tried to put function over aesthetics, leaving all texturing/lighting/scenery/sounds until I was satisfied with the flow. The hill was not the initial focal point of the map, but as a player I like the variety provided by specific objectives like in KOTH, so I'm glad a natural hill area emerged. It may feel somewhat limited with no platforms, teleporters, or powerups; but I didn't want to throw everything and the kitchen sink into the same level.

Notes for version 1.0.1:
  • reduced the shield recharger to a 1x. This seemed to be the most egregious flaw to the level.

I hate to bump this to the front page for such a minor change, so I waited until I was going to release something new anyway.

3,224 downloads, 3 reviews, 3 screenshots, 3.0 rating

Screenshot titled "Big Map"

The fifth and final edition of my second multiplayer map pack includes 24 maps, all varying in size and layout. Version 1.4 includes 2 new maps.

Notes for version 1.4:
  • Features 2 new maps: Water Sleepers, and Flying Saucer Tour.
  • Texturing/Shading retouched on Generic America, Battersea Odyssey, and The Refuge.
  • Untextured surfaces fixed on older maps.

5,334 downloads, 14 reviews, 24 screenshots, 5.0 rating

Screenshot titled "Alternate Colors"

Made this shapes file really quickly in ShapeFusion, they hopefully will interest someone who did not find MI's default color palette for players to be to their liking.

I would do this for M2 as well, but the HD players are just too nice, and recoloring them would kill me. Although if there is a way to recolor them instantly, it would be much appreciated to know.

Notes for version 1.0:

first release.

2,805 downloads, 1 review, 1 screenshot, 5.0 rating