Marathon® Infinity takes the closed universe of the Marathon series and blows it wide open. The solo/co-op campaign, “Blood Tides of Lh’owon,” is a 20-level scenario sporting new textures, weapons, and aliens. More than that, the scenario sheds a surprising new light on the story’s characters and the meaning of events. Having defeated the Pfhor and reawakened the ancient remnants of the S’pht, the player now faces a world where friends become enemies and all is not what it seems…
Marathon Infinity is the most popular Marathon game in online play, and is compatible with hundreds of community-made maps. This release includes the classic graphics, and revamped high-definition textures and weapons.
Based on Alex Jones BOB Voice-over by Vice
What's the UESC trying to hide? It's time to uncover the TRUTH. Alex Jones now voices all three Bob varieties in this TRILOGY EDITION of the acclaimed Alex Jones BOB Voice-over! See what's new:
VACBOB SOUNDS
Alex's voice now crackles over the comms live to rally humanity and strike fear into those who would stomp out freedom!
CLASSIC MARATHON
What's on all those papers scattered across the decks of the Marathon? Alex knows. Play with all-new classic M1 support and find out!
WHAT'S INCLUDED:
• One .sndA file for M2 or Infinity. Replaces sounds for both normal Bob and VacBob, as well as suffocation sounds.
• One .sndz file for M1. Replaces sounds for Bob, as well as suffocation sounds.
• One ReadMe containing this same text.
NOTES:
• Every human-related sound slot has at least two sounds, and most have the max of five.
• Now includes both 8-bit and 16-bit sound slots (M2/M∞ only).
• Try with Got Voice? (.lua) by willbill808 and you too may don the tinfoil hat (M2/M∞ only, at time of writing).
Credits:
Aleph One version 1.7 or newer is required.
Video: https://youtu.be/S__KGeqOdhg
Initial Proof-of-Concept/Inspirational Release.
This is just the raw MML from M2 Pepperscapes by W'rkncacnter (not the uploader of this), without any of its actual landscapes. What it does is stretch landscapes across the entire screen, thus preventing any repetition/cut-off points. It looks a little goofy, but for high-FOV users, it may be preferable to the standard, small landscape size. It will work with Marathon 2, Infinity, and regular scenario landscapes (e.g. Phoenix's original landscapes). It will NOT affect modern HD landscapes, such as Phoenix's built-in HD landscapes plugin or Rubicon X's.
Tempus Irae Redux is the classic Marathon Infinity scenario, remastered. This final release features enhanced HD graphics, with every single texture having been completely rebuilt from scratch. In addition, several new textures have been created (including animated textures), and the four original landscapes have now been expanded to thirteen. Each level has been meticulously refined and enhanced (and in some cases expanded), while introducing stunning effects like rain, lightning, fog, volcanic cinders, and snow. The game has also been upgraded with an all new soundtrack, and improved co-op play. If that wasn’t enough, new levels have been added as we’ve bridged Tempus Irae with the follow up project The Lost levels for a combined total of 49 solo levels, and 79 net maps.
This is the definitive and complete collection, every add-on united, at last.
We sincerely hope you’ll find this fresh take on Tempus Irae, led by the original scenario designers, to be worthy of a new playthrough as you discover its new secrets and challenges. It’s been over 25 years since the original release of the scenario, and this new version is absolutely breathtaking. From all of us at Nardo, have fun, and enjoy!
…Borzz
The official Tempus Irae Redux website can be found here: https://nardo.bungie.org/tir
The Tempus Irae Redux trailer video can be seen here: https://youtu.be/XpG0sY-F4E8
A walkthrough of the beautifully crafted level "Library of Babel" that bridges "Tempus Irae" and "Tempus Irae 2 - The Lost Levels" can be seen here: https://youtu.be/AeD_IlAwq4E
If it exists, the space station is located in the KBC void near the edge of the observable universe, conducting experiments on a theoretically proposed anomaly predicted to be in this region of space. With the prior knowledge that return of even data from this mission was not possible due to the vast distance, our ancestors set out on a journey across the stars to target this predicted phenomenon. Any remains of the vessel are assumed to be drifting in a lifeless unhabitable condition. Distant whispers of long forgotten reality bending experiments in extradimensional space are all that remains of the original documentation about the expedition which left our local region of space approximately 2.2 Ma. You are to collect any and all research data and artefacts, evacuate any unlikely survivors and secure the station for detonation. Good luck.
Added second level to space station.
A very good map pak from the Califormia Marathon Carnage Team. 10 net levels in all, with 4 by Stephen Richie that have never been released. These are some very fine maps. Worth the download, supports all net modes.
A scenario set between Marathon 2 and Marathon Infinity. Intended to enhance the story experience of playing Infinity by giving enough context to work out key plot points as they happen in game.
As Departure intended as a prequel to Infinity it's fairly short. Only 12 levels and some of them are fairly short.
Any feedback is welcome. Alternatively feel free to unpack the game file with Atque and make improvements.
Version 1.1 - Fixed bug in smaller walkway area of Noctem where player could clip through wall and be trapped in centre
Teaser Video: https://youtu.be/vQ6sbB7itnE?si=QkkvPqLQUeK_2GFI
Fixed file loading on Linux and Mac OS. Changed "\" to "/" in mml folder paths.