Why am I in the tags again?
This is AWESOME!!!!!
Great maps. I liked the water cannons in the big map. For some reason, I hate "Septic". By the way, don't be offended if all these reviews appear to be 1 star, because i rated it a 5.
Small. Lack of ammo. You overdid the ambient sounds. Liked the terminal trap though.
Downrating is wrong.
Pretty funny to walk up to a chap and shoot him into little pieces. Just thought you should know, the recoil will blast you through solid walls, which isn't fun when you need life anyway...
At first, i neglected some features of visual mode (such as texture dragging.) It can do anything (except for get you a sandwich). It's great for texturing. However, it's not good for underwater maps, as you can still suffocate while texturing. Just don't stay underwater for very long.
Sometimes, when editing a physics file, i am unable to make a weapon for the smg or change the configuration for the smg. (same thing for smg bullet and fusion civilian)
BUT WHY ARE THERE MULTIPLE INVINCIBILITY MODES?!
The stair generator is FANTASTIC.
Oh yeah, you picked my favorite complaint i have ever made: "Try making a real plugin next time"...
That random complaint annotation plugin sounds very funny. On the other hand, quit rereleasing VISUAL MODE.
Admiral Ackbar was right.
lol, I think the daddy z3ro plugin is funny (the plugins are useful :D) and I like the fact that you provided the source code :D Very useful! (lol, you put daddy z3ro into the tags again XD)
Good to have a familier map mixed up. However, it might be a bit TOO big; it's hard to hop from pillar to pillar and ammo is now proportionally smaller... overall a great novelty!
I don't get it... were certain textures supposed to be missing or landscaped? Would be two, but the terminal trap was amusing.
I'm a fellow physics-maker myself, so I can tell you all the ways you can make your next version less bad.
First off: Grenades? From a pistol? Tell me, what were you trying to accomplish here? There's a reason you don't start on ne cede malis with a grenade launcher- it would be kind of broken against anything in standard.
Next- the fusion pistol: Not only is there an unnecessary number of fusion overload bolts flying around (juggernaut, vacbobs), but you don't get to shoot them yourself! Incredibly frustrating.
Shotgun: The concept of hunter bolts as bullets is nice, but they don't travel fast enough to be effective. In other words, by the time the shotgun bullets reach the target, I could have killed it with something else.
Assault Rifle: The AR has a frustratingly low rate of fire, but the power tries to balance it out. Not too bad. However, the AR is ruined by the second trigger. If you're going to make a charge weapon, at least tell the player they're charging it. P&V is cool, but I've heard it can crash the engine sometimes. It also doesn't make up for doing hardly any damage.
SMG:Again, with the hunter bolts being too slow. If i'm in a multiplayer match, they're incredibly easy to dodge. I'd recommend upping the speed to 768 at the very least.
Flamethrower: It's a nice idea, but i'd recommend again making the shots go faster. It's no fun to shoot at a moving target only to watch him be twenty feet away when the bolts hit him.
Rockets: Not bad. I like the dual shot, just make sure it isn't too powerful or too weak.
Alien weapon: This weapon is really dangerous. The concept of "one giant shot that kills everything" is not in itself a bad idea, but the blast radius is so huge that it's hard not to kill yourself too. If you set it to 32767, the highest it goes, it's determined by polygon borders instead of how far you are from it and that's just obnoxious. If P&V belongs in this model, it would be here. I'd still give it more than one shot though- three maybe?
Last, the aliens are not fun to play against. Enforcer major bolts will toss you in a corner faster than you can move and that's BAD. And the juggernaut with major fusion is ridiculous. Please don't have him. So anyway, if you need help you can PM me on the pfhorums and I'll be happy to help.
There just aren't enough Savinovs.
I had made a resize map Weland plugin, but now what's the point?
... you never fail to impress even with slightly modified well-known maps. Just don't shrink it :P