Sometimes, when editing a physics file, i am unable to make a weapon for the smg or change the configuration for the smg. (same thing for smg bullet and fusion civilian)
BUT WHY ARE THERE MULTIPLE INVINCIBILITY MODES?!
The stair generator is FANTASTIC.
Oh yeah, you picked my favorite complaint i have ever made: "Try making a real plugin next time"...
That random complaint annotation plugin sounds very funny. On the other hand, quit rereleasing VISUAL MODE.
Admiral Ackbar was right.
lol, I think the daddy z3ro plugin is funny (the plugins are useful :D) and I like the fact that you provided the source code :D Very useful! (lol, you put daddy z3ro into the tags again XD)
Good to have a familier map mixed up. However, it might be a bit TOO big; it's hard to hop from pillar to pillar and ammo is now proportionally smaller... overall a great novelty!
I don't get it... were certain textures supposed to be missing or landscaped? Would be two, but the terminal trap was amusing.
I'm a fellow physics-maker myself, so I can tell you all the ways you can make your next version less bad.
First off: Grenades? From a pistol? Tell me, what were you trying to accomplish here? There's a reason you don't start on ne cede malis with a grenade launcher- it would be kind of broken against anything in standard.
Next- the fusion pistol: Not only is there an unnecessary number of fusion overload bolts flying around (juggernaut, vacbobs), but you don't get to shoot them yourself! Incredibly frustrating.
Shotgun: The concept of hunter bolts as bullets is nice, but they don't travel fast enough to be effective. In other words, by the time the shotgun bullets reach the target, I could have killed it with something else.
Assault Rifle: The AR has a frustratingly low rate of fire, but the power tries to balance it out. Not too bad. However, the AR is ruined by the second trigger. If you're going to make a charge weapon, at least tell the player they're charging it. P&V is cool, but I've heard it can crash the engine sometimes. It also doesn't make up for doing hardly any damage.
SMG:Again, with the hunter bolts being too slow. If i'm in a multiplayer match, they're incredibly easy to dodge. I'd recommend upping the speed to 768 at the very least.
Flamethrower: It's a nice idea, but i'd recommend again making the shots go faster. It's no fun to shoot at a moving target only to watch him be twenty feet away when the bolts hit him.
Rockets: Not bad. I like the dual shot, just make sure it isn't too powerful or too weak.
Alien weapon: This weapon is really dangerous. The concept of "one giant shot that kills everything" is not in itself a bad idea, but the blast radius is so huge that it's hard not to kill yourself too. If you set it to 32767, the highest it goes, it's determined by polygon borders instead of how far you are from it and that's just obnoxious. If P&V belongs in this model, it would be here. I'd still give it more than one shot though- three maybe?
Last, the aliens are not fun to play against. Enforcer major bolts will toss you in a corner faster than you can move and that's BAD. And the juggernaut with major fusion is ridiculous. Please don't have him. So anyway, if you need help you can PM me on the pfhorums and I'll be happy to help.
There just aren't enough Savinovs.
I had made a resize map Weland plugin, but now what's the point?
... you never fail to impress even with slightly modified well-known maps. Just don't shrink it :P
I kept tripping running up the stairs, and the wide open spaces are awful. You call yourself a mapmaker? This is pathetic. Needs more ammo.
the H is silent, people.
Well, I've seen your work. I'm sure this deserves five stars. It doesnt work in Windows 7 64 bit. (That sucks for me, i hate windows but i can't use anything else...)
sigh... (sobs)
It actually works this time... Just don't fake the "Write a review" button (I kept reviewing "My pants are on fire", which i didn't like very much...) TIP: it's written in c# and the zip inside the zip is supposed to be in .tar format, .tar.gz , or .tar.bz2
They're ok, I guess.
function rate() { x = document.getElementsByClassName('current-rating'); for (var i in x) { x[i].style.cssText = "width: 25px"; x[i].innerHTML = "Currently 1/5 Stars."; } }
if (document.URL != "http://www.simplici7y.com/reviews") window.onload = rate;
Does this work on Windows 7 64-bit? It doesn't seem to do anything.
function rate() { x = document.getElementsByClassName('current-rating'); for (var i in x) x[i].style.cssText = "width: 125px; "; }
if (document.URL != "http://www.simplici7y.com/reviews") window.onload = rate;
As if two attempts at this cheap gag weren't enough, now we know how to make endless fake plugins.
Thanks a lot, Wrk.
This is a great map pack. Nice details in architecture and lighting in all the maps. Also, the custom grass texture in The Prodigal looks excellent and fits well in that map! This is definitely a map pack I will be hosting!