These weapons look just as good as they did on XBLA! Fantastic
I own both a Mac and a Windows computer. What I really dislike about Pfhorge is that it is basically not usable by Windows.
When I used Pfhorge (on iMac) I really thought the experience was lackluster in comparison to what Weland can do. Yes, Pfhorge has a visual editor, but it suffers from having frequent errors. At this rate with the current product, Pfhorge is nowhere near a proper replacement for Forge.
I've simply got 3 requests for Pfhorge:
Make it compatible with Windows, please!
Fix the bugs.
Add selfmade tutorials for those who do not know how to use Forge.
Until my requests are made, it looks like I'll be using Weland for a long, long time...
The 3D models are nice but very simple. The plugin works and isn't too buggy but overall I just think that they seem out of place when everything else is just a bunch sprites. Hopefully this might help bring bring together a mod that shapes Marathon into a 3D format.
The new Marathon Phoenix is the best Marathon Scenario I have ever played.
One can only gripe that some level secrets can only be found via the PDF walk-through, or TABTABTABTABTABing every wall.
That is to say some secrets are not indicated by anything out of place.
S'PHTSTORM is the only bad level for its terrible game play. All enemies teleport in, the level would otherwise be uninhabited, so anytime you enter a new room, you get ambushed and DIE instantly.
The level can only be beaten via NEW ROOM+DIE+MEMORIZE+NEW ROOM+DIE+MEMORIZE+NEW ROOM+DIE+MEMORIZE=BAD GAME PLAY.
Heretic is fun, and I personally think it's a great game. Unfortunetly, I wish I could say the same thing for this map (I WISH.) It just doesn't go well with Marathon, and although I liked the bay area, the indoor chambers were cramped, too much for my liking. Either way I find it hard to reccomend this.
Why a "5" star rating?
Still no differential shading. You added the posts in the docks, but you can't actually see them because all of the surfaces are lit in the same way and it just blends together.
Seriously, read up on this stuff. http://pfhorums.com/index.php?showtopic=3918
But literally, go download COLORSPEACK on this site and you can see that those maps are more attractive and easily navigable than this one and they use a single color. Differential shading makes an enormous difference. More distinct lighting in general helps, rather than having dark room after dark room.
Also, you missed a texture on one of the post sides. Whatever. And your ceiling lights need to be checked as "From Ceiling" or they'll be stuck on the floor. Playing through your levels after you make changes like this will help you catch the easy mistakes.
Make another map. E1M1 will never not be boring.
It's about time someone uploaded a new solo map!
Although it was taken from something else, and it has some of the flaws that TK mentioned in his review, it was nice to play something different for once.
Three stars!
Thanks for uploading a solo map. They so rare nowadays. I have not played heretic so I dunno how well you copied E1M1. There are some cosmetic annoyances in the map (lack of shading), but gameplay wise I find few things to complain about. It is a short and easy level. Like first levels in general are.
So it's not exactly your fault that it's a boring map, but it is your fault because you picked a boring map to remake.
But hey, it's also got genuine problems that can be fixed easily for your next map:
Differential shading. Know it, love it. Flat lighting in your rooms make them boring.
Align your textures properly. And I don't mean where you had them purposely misaligned for secret doors; there are areas where you use textures that have discrete border lines and they're cut off oddly by not being positioned properly on the texture.
The texture on the east wall in polygon 93 (and the rest of that stairwell) is not a wall texture, it is a fence texture. It will cause texture smearing on certain graphical settings. Change it to something else.
The water moves too fast. Change the speed to somewhere between 0.001-0.005.
Make an original map next time, or at least pick a less boring game than Heretic to crib from.
there are standards that are unreasonably low but there are also standards that are unreasonably high...
i for one would prefer to stay in the "green" zone in this color spectrum
my rating is a 5 rather than 4 to reverse the tragic abuse on this rating system
This is especially great when you're not debugging anything.
This looks good. Thank you doctor for bringing us this plugin. I like all items, but I think it could be improved by closing the lid on the ammo boxes and creating better models for the health canisters (they were somewhat fat).
This is currently included in the new version of M1A1 (no longer M1A1, now it's really Marathon) and you don't need to download Aleph One to play this (although it still works with it.) Very good, it maintains the smooth, white style from previously before. It is small enough to give us lots of space on the screen, I couldn't ask for more. Bloody brilliant!
I wish you had textured the world and made it easier to play. The idea was creative but the corridors were too cramped and I always had to restart.
When you first play Aeon you'll experience a new kind of world where things are tight and crazy. I do enjoy Aeon but the first level is cramped and compact, also quite unorganized. I do have to say, it ain't broke. It just isn't the best either.
The textures look great and purely do not effect so prominent that itself does not lose it's out-of-this-world feeling that is invoked on the player.
It would be nice if the map wasn't so small, and if there was a better balance of weapon supply. I would only recommend this for 2 players.
I like Phoenix because it introduces new weapons. I'd like if it were easier to complete the levels and not so easy to get lost and end up having to resort to the map.
Nice to see an update to this map pack! I enjoy playing on Flight of the Toolator very much. I am also happy to see your version of One Hit Wonder added into the pack. It has great flow and I like the M2 textures a lot! King of the Hill is also a blast on that map. As for the remakes, Incontinental Divide does have better flow and the texturing, for the most part, looks good. As for Age of Aquarius, i have to agree the variety of textures are just too much. I do recommend changing some of the textures back to the textures of the original map. Otherwise, I do enjoy your maps, so keep it up!