This isn't a message board. Also the physics file sucks and is stupid and you are stupid too, Teemuk.
excelling maps indeed. though i did notice something about many of these maps... they're layout style seems fairly different from your CC maps. more flat and spread out...
anyway... glad to see there all still new maps to be brought in to this community...
I laughed my ass off at Unclenate's review. Wow. In tears, here.
Great work from a Marathon legend. Integrates very well.
Hopper, you seem like a decent guy, and I really like some of the stuff you've done. I use Platinum all the time, for example. What, then, is up with your review of this PM? Okay, the guy's "reason" for posting this PM is, shall we say, specious. I'll agree. But I actually love this PM, because it allows a clean, simple method for walk-throughs on the (admittedly few) maps that have no PM embedded, or on maps I'm messing around with/tweaking myself. I find it extremely useful as a "tool" or "utility". I will say, though, that it is indeed completely useless in normal gameplay, unless you like chasing down peaceful villagers. ;)
emfh maps still need help with weapon layout and lifts need speed to balance out the map...
palace of eru is better now...
i love the added survival castle-like maps, they are definitely your stronghold
all aliens are friends AND everyone gets their own SKULL!
the marathon world is a better place because of you...
This is genius and really cool! I am amazed at what scripting can do. Great work!
suggested next project: a potato anus terminal emulator
no official tag? how will I find this again when I search for it? treellama is fat.
This is what Lua was invented for!
First Joust, now this?
Next we'll be able to play solitaire on alephone.
Shitty maps are supposed to be posted on 4/1.
Nothing but porridge morning, noon, and night, and then he gets trolled by bastards who can't stand MBO actually posting anything new.
Also, custom physics models don't work in Infinity so minus a million stars.
Let me quote some reviews from "Dis", written on the same occasion: You are an unabashed plagiarist. Treellama, at least, is a very active member of the community. If anything, you're just lazy. I wasn't even going to try this anyway, because I'm sure it sucks. I didn't even try the script, because, I'm sure it's horrible. I would have never realized what a useless, ungrateful bastard I was for not groveling at your feet after you released a script where you just copied and pasted bits from other people's scripts and added some sparse coding of your own. Furthermore, I didn't realize the sheer amount of time and effort that endeavour had cost you. You, sir, have truly opened my eyes.
Although I do agree, 3D Models don't do so well I Marathon ._.
You improved on the textures and all the problems Heretical-Cyborg had initially. I still think it's a little cramped for playing Marathon though...
My recommendation for copying a Doom-Engine map would be to copy E1M1 from the original doom. Would be a great for Marathon. (Could you copy the first seven Doom maps and put them in mini-scenario, please?)
I also have a problem wih RyokoTK's remark about "how boring Heretic is". Lies!
Maybe a 2.5
The round we played on it wasnt all that bad, but some of the problems I felt were that, as mentioned before, it did have that cramped feeling to it and ammo was rather scarce. I really don't think it is a good idea to have a 2X recharger right on the hill, but I already gave my explanation for that.
A maximum of 4 players may do okay, but more than that, I don't think will work very well.
I'm sick and tired of all these puzzles! Kill Them All finally removes the brain factor in replacement if pure action. Good job!
Fort Roque is a fine map with it's urban design (inspired by MW2's Skidrow?) I still think it's cramped and with Marathon's high octane multiplayer matches, Fort Roque is hard to reccomend. For 2-4 players, this map is a good reccomendation for some fast multiplayer net matches. Good job.