This is genius and really cool! I am amazed at what scripting can do. Great work!
suggested next project: a potato anus terminal emulator
no official tag? how will I find this again when I search for it? treellama is fat.
This is what Lua was invented for!
First Joust, now this?
Next we'll be able to play solitaire on alephone.
Shitty maps are supposed to be posted on 4/1.
Nothing but porridge morning, noon, and night, and then he gets trolled by bastards who can't stand MBO actually posting anything new.
Also, custom physics models don't work in Infinity so minus a million stars.
Let me quote some reviews from "Dis", written on the same occasion: You are an unabashed plagiarist. Treellama, at least, is a very active member of the community. If anything, you're just lazy. I wasn't even going to try this anyway, because I'm sure it sucks. I didn't even try the script, because, I'm sure it's horrible. I would have never realized what a useless, ungrateful bastard I was for not groveling at your feet after you released a script where you just copied and pasted bits from other people's scripts and added some sparse coding of your own. Furthermore, I didn't realize the sheer amount of time and effort that endeavour had cost you. You, sir, have truly opened my eyes.
Although I do agree, 3D Models don't do so well I Marathon ._.
You improved on the textures and all the problems Heretical-Cyborg had initially. I still think it's a little cramped for playing Marathon though...
My recommendation for copying a Doom-Engine map would be to copy E1M1 from the original doom. Would be a great for Marathon. (Could you copy the first seven Doom maps and put them in mini-scenario, please?)
I also have a problem wih RyokoTK's remark about "how boring Heretic is". Lies!
Maybe a 2.5
The round we played on it wasnt all that bad, but some of the problems I felt were that, as mentioned before, it did have that cramped feeling to it and ammo was rather scarce. I really don't think it is a good idea to have a 2X recharger right on the hill, but I already gave my explanation for that.
A maximum of 4 players may do okay, but more than that, I don't think will work very well.
I'm sick and tired of all these puzzles! Kill Them All finally removes the brain factor in replacement if pure action. Good job!
Fort Roque is a fine map with it's urban design (inspired by MW2's Skidrow?) I still think it's cramped and with Marathon's high octane multiplayer matches, Fort Roque is hard to reccomend. For 2-4 players, this map is a good reccomendation for some fast multiplayer net matches. Good job.
These weapons look just as good as they did on XBLA! Fantastic
I own both a Mac and a Windows computer. What I really dislike about Pfhorge is that it is basically not usable by Windows.
When I used Pfhorge (on iMac) I really thought the experience was lackluster in comparison to what Weland can do. Yes, Pfhorge has a visual editor, but it suffers from having frequent errors. At this rate with the current product, Pfhorge is nowhere near a proper replacement for Forge.
I've simply got 3 requests for Pfhorge:
Make it compatible with Windows, please!
Fix the bugs.
Add selfmade tutorials for those who do not know how to use Forge.
Until my requests are made, it looks like I'll be using Weland for a long, long time...
The 3D models are nice but very simple. The plugin works and isn't too buggy but overall I just think that they seem out of place when everything else is just a bunch sprites. Hopefully this might help bring bring together a mod that shapes Marathon into a 3D format.
The new Marathon Phoenix is the best Marathon Scenario I have ever played.
One can only gripe that some level secrets can only be found via the PDF walk-through, or TABTABTABTABTABing every wall.
That is to say some secrets are not indicated by anything out of place.
S'PHTSTORM is the only bad level for its terrible game play. All enemies teleport in, the level would otherwise be uninhabited, so anytime you enter a new room, you get ambushed and DIE instantly.
The level can only be beaten via NEW ROOM+DIE+MEMORIZE+NEW ROOM+DIE+MEMORIZE+NEW ROOM+DIE+MEMORIZE=BAD GAME PLAY.
Heretic is fun, and I personally think it's a great game. Unfortunetly, I wish I could say the same thing for this map (I WISH.) It just doesn't go well with Marathon, and although I liked the bay area, the indoor chambers were cramped, too much for my liking. Either way I find it hard to reccomend this.
Why a "5" star rating?
Still no differential shading. You added the posts in the docks, but you can't actually see them because all of the surfaces are lit in the same way and it just blends together.
Seriously, read up on this stuff. http://pfhorums.com/index.php?showtopic=3918
But literally, go download COLORSPEACK on this site and you can see that those maps are more attractive and easily navigable than this one and they use a single color. Differential shading makes an enormous difference. More distinct lighting in general helps, rather than having dark room after dark room.
Also, you missed a texture on one of the post sides. Whatever. And your ceiling lights need to be checked as "From Ceiling" or they'll be stuck on the floor. Playing through your levels after you make changes like this will help you catch the easy mistakes.
Make another map. E1M1 will never not be boring.