Reviews

Newest Reviews

  • Currently 2/5 Stars.

Not very good AAAdventures 1 ~ Daisy

Overlord on Feb 20th, 2012, Version

I wish you had textured the world and made it easier to play. The idea was creative but the corridors were too cramped and I always had to restart.

  • Currently 4/5 Stars.

Fun, but not the best Marathon Aeon

Overlord on Feb 20th, 2012, Version 1.10

When you first play Aeon you'll experience a new kind of world where things are tight and crazy. I do enjoy Aeon but the first level is cramped and compact, also quite unorganized. I do have to say, it ain't broke. It just isn't the best either.

  • Currently 5/5 Stars.

Fantastic! Gorans Sewage Set

Overlord on Feb 20th, 2012, Version 1.1

The textures look great and purely do not effect so prominent that itself does not lose it's out-of-this-world feeling that is invoked on the player.

  • Currently 2/5 Stars.

Lacks proper design My Pants Are on Fire

Overlord on Feb 20th, 2012, Version

It would be nice if the map wasn't so small, and if there was a better balance of weapon supply. I would only recommend this for 2 players.

  • Currently 4/5 Stars.

Great, but confusing Marathon Phoenix

Overlord on Feb 20th, 2012, Version 1.2.0

I like Phoenix because it introduces new weapons. I'd like if it were easier to complete the levels and not so easy to get lost and end up having to resort to the map.

  • Currently 4/5 Stars.

Really Fun SL Maps

brilliant on Feb 19th, 2012, Version 1.1

Nice to see an update to this map pack! I enjoy playing on Flight of the Toolator very much. I am also happy to see your version of One Hit Wonder added into the pack. It has great flow and I like the M2 textures a lot! King of the Hill is also a blast on that map. As for the remakes, Incontinental Divide does have better flow and the texturing, for the most part, looks good. As for Age of Aquarius, i have to agree the variety of textures are just too much. I do recommend changing some of the textures back to the textures of the original map. Otherwise, I do enjoy your maps, so keep it up!

  • Currently 5/5 Stars.

Very Good! Starlight

Sharkie Lino on Feb 18th, 2012, Version 1.0

Not sure why it took me so long to review this.

Lots of good games on these maps, great job as always.

  • Currently 1/5 Stars.

ugly SL Maps

treellama on Feb 18th, 2012, Version 1.1

I haven't downloaded these yet, but just from the screenshots, if you're going to remake maps, you should make them look better not worse.

  • Currently 5/5 Stars.

Nice! Marathon Phoenix

Teak on Jan 23rd, 2012, Version 1.1.0

This is great fun...

  • Currently 5/5 Stars.

Enjoyable Capture the Falg

Unclenate on Jan 15th, 2012, Version 1.0.1

the messages for events and the marine changing colors makes this game enjoyable once again

  • Currently 4/5 Stars.

A few of the netmaps- Paradise Lost

Hotzy on Jan 7th, 2012, Version XV

-Have become standards for us. Great one-on-one or more. The Downfall of Paradise incorporates a power up in a defensible and yet vulnerable spot much like the net map "Wrath no more" which add strategy to an otherwise "shoot at anything that moves" game. Great stuff.

  • Currently 5/5 Stars.

marvelous M2 XBLA HD Graphics SuperPlugin for AlephOne 1.0

Unclenate on Jan 5th, 2012, Version 1.1.1

i dont have an XBox, nor am i unlazy enough to transfer the shapes if i did have one... so this made my day.

  • Currently 4/5 Stars.

inspiring layouts with poor weapon placement Cranch Wire Sunday

Unclenate on Jan 2nd, 2012, Version 1.2

i love the varying layouts of these maps, and their decent color. your big issue is weapon layout. everywhere you have spare ammo laying, so should you have matching guns laying there too. once you fixed all that, these maps will be good enough i believe...

  • Currently 5/5 Stars.

Sweet Deal Marathon Phoenix

xdedge on Dec 28th, 2011, Version 1.1.0

This is a scenario that actually caught my interest. Many other i play to play. This I actually paid attention to the story, which hasn't happened since the original trilogy. The game play was excellent, challenging, but rewarding. Great map design definitely is a plus. Definitely deserves 5 stars!

  • Currently 2/5 Stars.

It's A Start AAAdventures 1 ~ Daisy

Dugit on Dec 23rd, 2011, Version

Terminals? Impressive.

Physics alterations? Most impressive.

  • Currently 3/5 Stars.

This was uhhh AAAdventures 1 ~ Daisy

The Cool Guy on Dec 22nd, 2011, Version

very strange

  • Currently 5/5 Stars.

Great Marathon Aeon

The Cool Guy on Dec 21st, 2011, Version 1.9a

Overall great map, but just pointing out that in case you didn't know, on the level "Vae Victis" one of the computer terminals does not seem to work correctly

  • Currently 5/5 Stars.

I finally get to playing this... Marathon Aeon

Destiny on Dec 19th, 2011, Version 1.9a

I've been a little late about getting a review for this and playing the lattest beta version. Taking time off of replaying Rubicon X, I downloaded the most recent version to Aeon to see if this was any good.

First of all, I would like to thank Dugit for putting music to his scenario. I've played way to many maps that did not have any music. I perfer music over background sound. The music selection was interesting. I's a nice change from the original and remixes of the Marathon soundtrack.

Next thing to cover is the difficulty. Before I got my chance to play the beta, I thought to myself that this was going to be an easy one. Boy, was I wrong about that. Theres enough old and new difficult enemies to pack a starship! It explains why theres so much ammo everywhere. I'd hate to be the one that trys playing this on Total Carnage. The enforcers, upgraded cyborgs, better aiming troopers, and S'pht are already a pain in the neck on normal (not that I can't handle'em). They may be as colorful as a clown, but they're as nasty as barney on steroids!

The mapping and texturing in the beta was amazing! I saw so many curves that I wished I knew how to do that. Spaceships were cool, the planet areas incredibley spacious, the shading very realistic, and so many other surprises. I'm kinda surprised that this is only a beta.

The alien weapon was pretty cool as blue. I not sure which one is better: the original purple, or the new Aeon blue.

The whole story, I didn't really pay attention to. It may have helped to read the terminals, because when I got to the latter section of the beta, I got really confused. At first, Bob is your friend and the Pfhor, of course, is your enemy. It's what everyone expects. Then, this Jjaro symbol dude beams me off a level and I lose all my weapons. After running through a map without anyone around, I get to the next level, only to find out that BoB is not a friend, and there are some grayish versions of Pfhor and BoB that are apparently my friends (ugh...). Jumping through the levels with the level start cheat (kept dying from BoB and the S'pht Kr on the first level when they aren't friendly), I now get BoB back as an ally, and now both the Pfhor and gray copies are enemies. But thats not all! Now theres Durandal on the side!

Over all (I'm going to HAVE to replay this and read the computers next time) this is a great scenario. It's very unique from other ones. Everybody that hasn't checked this beta out, should. It's a good one.

Now, if you'll excuse me, I gotta get back to my starship. I still have several scenarios to play (some to replay), A1 tools that one day will be downloaded and there manuals read, and I think I see Irons over there. I don't think that rocket launcher he has is a gift. I may have a SBR-23, but Irons can probley plant those rockets on the ground quicker than I can get his head in my sights.

Five stars.

  • Currently 2/5 Stars.

Toys? Weapon Enhancement Pack

SamVision on Dec 19th, 2011, Version 1.4.1

The Rocket Launcher and the SMG look great but the rest of the weapons look like they are made of plastic. And why are there no fists? Honestly, the XBLA graphics look miles better and include the fists.

  • Currently 4/5 Stars.

Ammo and Aliens? Survival.lua

X404 on Dec 17th, 2011, Version 5

Whenever i play this, about 6 rounds in ammo stops spawning. Is this the script or the maps fault? If it is the scripts, can you tell me how to fix it? If not, then i;m sorry and this'd be a five. Plus, how do i add new aliens? I can remove old ones or change how many spawn, but can't add and different ones. please respond and thanks.