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Tagged 'Texture'

Screenshot titled "Choose Texture"

Vasara is a Lua script and dedicated HUD for use in texturing maps in Aleph One. The HUD provides more explanation for new users compared to Visual Mode, and features a mouse-driven interface for choosing textures and options.

Please report any bugs or feature requests on GitHub.

Notes for version 1.1.1:

Version 1.1.1 removes a debugging statement which caused problems on small maps.

3,912 downloads, 7 reviews, 5 screenshots, 4.9 rating

Screenshot titled "VAF teleport mode"

A work-in-progress update of Hopper & Ares Ex Machina’s texturing plugin Vasara (which itself is based on treellama & Jon Irons’ Visual Mode.lua), with several new features:

  • Support for Aleph One 1.7’s new 2x, 4x, and reverse slide transfer modes
  • Vastly more control over texture alignment, including:
    • Options to decouple X and Y snaps
    • Options to align textures to the center, right, bottom, north, west, south, or east
    • 19 more grid sizes.
  • A “decouple transparent sides” option that allows you to apply different textures, alignments, and lights to each transparent side of a line.
  • Options to apply only the texture or only the transfer mode rather than both.
  • A toggle for the “realign textures when retexturing” option.
  • Overlays that show what you’re looking at (useful if you want to use Lua scripts on part of the level).

It also fixes several bugs, including:

  • The Lua error spam that happened whenever you had “apply texture” and “apply light” selected with a light value above 55.
  • “Must Be Explored” polygons being reset to “Normal”.
  • “Align adjacent” failing to work with many textures placed on empty lines. (Some transparent textures still won’t align properly; “decouple transparent sides” may mitigate this issue somewhat.)

To install:

This remains a work in progress, and updates may be slow, as Vasara’s code is sparsely documented and frequently quite dense, but I intend to continue working on it. I welcome constructive suggestions (best delivered through GitHub or Discord) and will attempt to implement them as time permits.

Enjoy!

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Notes for version 1.0b:

Work in progress beta.

640 downloads, 0 reviews, 4 screenshots

Retexture Lua 1.0

W'rkncacnter on 10/02/2016

Sick of mappers that carefully select textures to go with their useless maps? Tired of playing boring old maps that look the same every time you play?

Now there's a Lua script to randomly generate new textures each time you play!

It may even be slightly less terrible than you're thinking.

2,077 downloads, 0 reviews, 0 screenshots

Screenshot titled "XBLA_glory3"

These files will allow you to extract and implement all HD sprites and textures from the XBox Live Arcade version of Marathon:Durandal into your AlephOne installation of Marathon 2.

Detailed instructions on how to get it working can be found in the included ReadMe file.

This was made possible thanks to the combined efforts of Treellama and thedoctor45.

Hope you enjoy.

3,560 downloads, 7 reviews, 3 screenshots, 3.7 rating