From way back in November 1995 comes this high carnage, high energy, high DPM collection of four mostly well-designed, extremely fun netmaps, now fully converted for use with M1A1, only.
Original M1 maps by Chris Painter.
NOW UPDATED TO SUPPORT MARATHON 1 AND MOST CUSTOM SCENARIOS!
This plugin allows you to experience Marathon 2's original 1995 classic status bar HUD, but modified to better support today's widescreen displays. This plugin supports Marathon 2, Marathon Infinity, and many scenarios, and even provides an M2-like HUD for Marathon 1.
This widescreen HUD has 2 flavors, a 'lite' version and an 'enhanced' version:
CLASSIC M2 (UNRESTRICTED VIEW): The original HUD, uses original graphics, but removes the letterboxing on the 3D game view, allowing any widescreen aspect ratio, should be compatible with all scenarios
CLASSIC M2 (WIDESCREEN ENHANCED): Extends the status bar graphics to fill a 16:9 screen. To utilize the extra space, a second inventory page is displayed. In Netgames, this second page shows the scoreboard.
Due to the necessity of custom graphics, "Widescreen Enhanced" HUD is only guaranteed to work with the following scenarios:
See included Readme for installation instructions.
All Lua work is based on "M2 Default HUD" posted here by Hopper, as well as the scenarios' original art, with additions by me to support the enhanced widescreen features.
Widescreen Marathon 1 Classic HUD is available here
v2.02: code tweaks to prevent redundant background fills; no visual changes
v2.01: fix terminals at 'Largest' setting scaling improperly at very low game resolutions
v2.0: add marathon 1 and trojan huds, and code cleanup
v1.9: add scenarios support, resize HUD to be a perfect 2x scale at 1080p, add lite version
In the original Marathon 1 game for Macintosh, there is a white screen flash fader that happens when you teleport in. I created a .lua script to emulate this behavior. Installation instructions included.
This is an initial version that works perfectly fine most of the time. However, if you manage to shoot yourself across a map at a high rate of speed (i.e. from a rocket), that may falsely trip the teleport detector.