Downloads

Tagged 'Enhancement' by Oldest Updates

Screenshot titled "Nighttime"

Something I made long ago: desert-landscape replacements for the Lh'owon Day and Night textures.

1,716 downloads, 1 review, 2 screenshots, 1.0 rating

Screenshot titled "In each of the Bob colors"

A replacement of the Bob shapes with a female version that I did long ago.

1,808 downloads, 2 reviews, 1 screenshot, 2.5 rating

Vending Demo 0.2.0

Kuurin on 09/23/2016

Screenshot titled "...but also good without."

Revival of a long lost quest for vending machines.

Single Player Lua + HUD + MML + 3d Scenery + Sounds!

That's right, the vending machines talk to you now. You weren't crazy after all. Now get away from me.

This is a demo, so not much is extremely polished, but it should be fun to play with in the meanwhile.

Notes for version 0.2.0:

Changes:

+Improved model and skin.

+Fixed issue with rebellion maps breaking Lua script.

+Did I mention it's much prettier now?

Issues:

-Still can't ensure glow map masks properly. Pfft.

2,095 downloads, 0 reviews, 2 screenshots

Screenshot titled "Don't believe me, just watch:"

Replaces the old flamethrower projectile animation with prettier flame. Works best with bloom enabled.

Added 7 additional frames, so this uses a shapes patch to append some bitmaps and frames to the explosions collection.

For added fun, make some custom physics with a slower, wandering flamethrower burst. Also cut down the firing sequence on anything using a flamethrower to one tick.

Action Video: https://www.youtube.com/watch?v=bYizcsvhMQQ

2,014 downloads, 0 reviews, 3 screenshots

Plugin Version of Tim Vogel's 'Total Texture Enhancement Pack' v7 for Marathon. Updated to be compatible with Aleph One 1.2.1 and above.

The all-in-one (AOI) Marathon installer has these textures at 512x512 resolution. Install this to enjoy Marathon's textures at double that.

This folder is identical content wise to the 'TTEP v7' folder contained by default within Marathon's plugins folder, except all textures have been replaced by ones with a resolution of 1024x1024.

To install: unzip, and drop into Marathon's plugins folder, then activate it in-game.

IMPORTANT: Delete or deactivate the original "TTEP v7" folder.

2,696 downloads, 0 reviews, 0 screenshots

The all-in-one (AOI) Marathon 2 installer has these textures at 512x512 resolution. Install this to enjoy Marathon 2's textures at double that.

This folder is identical content wise to the 'HD Textures' folder contained by default within Marathon 2' plugins folder, except all textures have been replaced by ones with a resolution of 1024x1024.

This differs from the other 1024x1024 texture plugin for M2 on this site in that this download contains Freeverse's HD skyboxes.

To install: unzip, and drop into Marathon 2's plugins folder, then activate it in-game.

IMPORTANT: Delete or deactivate the original "HD Textures" folder.

PLEASE NOTE: To avoid unsightly skybox tiling, play on an FOV of 88 or lower(assuming aspect ratio of 16:9) and tick 'limit vertical view'.

2,551 downloads, 0 reviews, 0 screenshots

Screenshot titled "Gas giant from "The Pfhor" chaptersceen above an enhanced Marathon"

This 360° wrap-around starscape replacement shows the stars as they would appear in the Tau Ceti system on July 3, 2794 at 0839 UTC, as well as a few local objects likely to be visible.

The stars, colony, and positions of planets have been rendered by Celestia, the open-source universe explorer. Using data on the planets known to be orbiting Tau Ceti, I made a few tweaks within real parameters to make things more comfy for our Martian colonists.

Remember the pink-brown planet from the Pfhor chapter screen? It's now an ice giant around which the colony orbits. Or is it a water giant? Celestia says it's 40F up there. Whatever, it's like Uranus, execpt smaller, warmer, and not sideways.

The huge blue planet is the colony moon, 1300 km below. I tried to put the Marathon in as high an orbit as possible while still being close enough to be an easily reached space station.

You can see Sol in the screen shot from G4 Sunbathing. It's just above and to the left of the right gantryway, or just below and to the right of Arcturus, slightly brighter than the surrounding stars.

On Marathon levels, your point of view will be from the Marathon's surface. The Scoutship will be part of the backdrop, while the scenery item is replaced by the unused slave transport sprite. On Pfhor levels, you view from an alien ship surface, and the Marathon sprite has been enhanced.

Software used: 1 - Gravitation to find a stable orbit for the moon, 2 - Celestia to produce renders, 3 -Hugin to stitch them together into a panorama, 4 - GIMP for postprocessing and Marathon's surface texturing.

To install, please drop the zip file into your appropriate plugins folder. Also, make sure that in Preferences > Graphics > Rendering Options, that "Replacement Texture Quality" for Landscapes is set to "Unlimited."

Notes for version 3.0:

-New landscape for Pfhor levels -Corrected star orientation on Pfhor levels -Removed floating Marathon logo -Restored & enhanced Marathon sprite -Shortened plugin UI name -Fixed Windows compatibility (I hope)

2,301 downloads, 1 review, 3 screenshots, 4.0 rating

Screenshot titled "Ship sprites moved to backdrop and repurposed"

This 360° wrap-around starscape replacement shows the stars as they would appear in the Tau Ceti system on July 3, 2794 at 0839 UTC, as well as a few local objects likely to be visible.

The stars, colony, and positions of planets have been rendered by Celestia, the open-source universe explorer. Using data on the planets known to be orbiting Tau Ceti, I made a few tweaks within real parameters to make things more comfy for our Martian colonists.

Remember the pink-brown planet from the Pfhor chapter screen? It's now an ice giant around which the colony orbits. Or is it a water giant? Celestia says it's 40F up there. Whatever, it's like Uranus, execpt smaller, warmer, and not sideways.

The huge blue planet is the colony moon, 1300 km below. I tried to put the Marathon in as high an orbit as possible while still being close enough to be an easily reached space station.

You can easily find Sol in the screen shot from G4 Sunbathing. It's just above and to the left of the right gantryway, or just below and to the right of Arcturus, slightly brighter than the surrounding stars.

On Marathon levels, your point of view will be from the Marathon's surface. The Scoutship will be part of the backdrop, while the scenery item is replaced by the unused slave transport sprite. On Pfhor levels, you view from an alien ship surface, and the Marathon sprite has been enhanced.

Software used: 1 - Gravitation to find a stable orbit for the moon, 2 - Celestia to produce renders, 3 -Hugin to stitch them together into a panorama, 4 - GIMP for postprocessing and Marathon's surface texturing.

To install, please drop the zip file into your appropriate plugins folder. Also, make sure that in Preferences > Graphics > Rendering Options, that "Replacement Texture Quality" for Landscapes is set to "Unlimited."

Notes for version 3.0:

-New landscape for Pfhor levels -Corrected star orientation on Pfhor levels -Removed floating Marathon logo -Restored & enhanced Marathon sprite -Shortened plugin UI name -Fixed Windows compatibility (I hope)

2,510 downloads, 2 reviews, 3 screenshots, 4.5 rating

Screenshot titled ""

Replaces the 2d scenery sprites with 3d models in Marathon 1

Note: works best in shader mode.

Make sure bloom is turned off!

Obviously some errors can't be avoided, but I have done my best to smooth over as many bumps as possible.

Notes for version 1.2:

-Replaced the escape pod model with a much better one

-Changed the pfhor egg to be more like the original (an egg)

3,648 downloads, 4 reviews, 4 screenshots, 5.0 rating

Screenshot titled ""

At MacWorld 1996, Power Computing (a popular Macintosh clone manufacturer in the mid-1990’s) released a CD-ROM called “PowerComputing The Disc 2”.

This contained a special demo of Marathon 2. Instead of the normal sprites for Bob, there was instead special sprites of the Director of Evangelism of Power Computing, Bob LeVitus. Also included with the demo was a Shapes file that could be used with the full version of the game.
I was surprised that this wasn't already ported to Aleph One so, I've rectified that.
Questions, comments, bugs? Post on the Pfhorums: http://pfhorums.com/viewtopic.php?f=13&t=53549

Notes for version 1.0:

1.0: Initial release

1,636 downloads, 0 reviews, 5 screenshots

Screenshot titled "shesplinte!sanancientoakwitha/orcethat  takesmybreathandhurlsmetotheground"

For those of you with proper video cards that do not have difficulty with precipitation scripts, here is a merged map of the scenario with both precipitation and the latest bugfixes.

Unfortunately, some quirk of a few people's machines - which I suspect were running integrated graphics - couldn't cope with precipitation, even after bugfixes were made, and so Pfhorrest ordered it cut from final release. Although the effect on most levels is subtle due to an A1 limitation on having 1024 objects, I thought it well worth the effort of maintaining. So, before I cut the lua from the main scenario, I created a branch to preserve it, and left the supporting alterations to the Shapes file in the main branch.

Naturally, you'll need to download Eternal 1.2, found here,, to use this map.

Then, download this map file, drop it in your Eternal directory, and select it in Environment preferences.

To test whether your machine can handle this, skip to level 13: A Friend in Need, and see if your framerate drops when you walk outside. My 12 year old rig gets 20 FPS with everything on, but some players have reported as little as 0.5 FPS with precipitation.

Since this is an altered map and not a plugin, it will not be compatible with save games from the official release or the previous 1.2.0 version of this enhanced map.

Co-op players, please ensure that everyone has the same version of the map.

Credits: Original rain and ember sprites by $lave and Windbreaker, respectively; Original precip code by Wrkncacnter, who borrowed heavily from Treelama; Eternal adaptation by Aaron Freed; Snow sprites and code fixes by Lia Gerty; Ashes are a palette swap of embers, fallout a palette swap of rain.

Notes for version 1.2.1-b4:

Made a number of things a lot easier

2,153 downloads, 0 reviews, 5 screenshots

Bump Maps - Sewage 1.0

kaosof on 09/02/2020

Screenshot titled ""

This is a set of bump maps (with textures) accompanying Goran's Sewage set.

Glow maps are included.

1,337 downloads, 0 reviews, 1 screenshot

Screenshot titled ""

This is a version of the Fullscreen Corner HUD that is made to work with Trojan in Aleph One. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar.

The HUD graphics are from the M2 port of Trojan, which doesn't take up the full screen like the original does.

Notes for version 1.2:

Removed the alternative shapes file since the gap happens even without my fullscreen plugin.

1,554 downloads, 0 reviews, 4 screenshots

Trojan M2 HUD 1.0

jamos05 on 10/07/2020

Screenshot titled ""

Port of the Trojan M2 HUD to work with the latest release of Trojan for Aleph One. Fills the screen more than the original M1 HUD, but not as much as the Trojan Fullscreen HUD.

Note that there is a known issue with the Alien weapon not connecting to the right side of the screen. See https://github.com/Aleph-One-Marathon/alephone/issues/222

Notes for version 1.0:

1.0 -- Original release

1,343 downloads, 0 reviews, 2 screenshots

Screenshot titled ""

Marathon Infinity monsters and scenery upscaled with Pixelmator Pro's ML Super Resolution AI upscaler.

Will work with M2 as well.

Upscaled factor is 3x which is perfect for 1080p.

1,403 downloads, 0 reviews, 2 screenshots

A set of remastered sounds for AOPID: http://simplici7y.com/items/aleph-one-pathways-into-darkness

These are 6 dB quieter than the originals (an attached text file explains why), but also significantly less noisy, much crisper due to the addition of higher frequencies that were absent from the originals, and in some cases free of substantial audio flaws like 60 Hz hum on a lot of the Headless sounds or digital clipping distortion on some of the explosion and weapon sounds.

Note that most of these are not exact reconstructions of the missing audio data, but best guesses that I put together in iZotope RX5 Advanced; in a few cases, however, I was able to use the CD-quality audio sources. Also, make sure you have 16-bit audio on, or you’ll get the original sounds. I also suggest pairing these with W’rkncacnter’s HD AOPID graphics for best results: http://simplici7y.com/items/hd-aopid-graphics

Enjoy!

Notes for version 1.0:

First release.

1,477 downloads, 0 reviews, 0 screenshots

Tick Rider 0.2?

Kuurin on 02/18/2021

Screenshot titled "1st-person view from Tick Stew"

Soar on the wings of a bowl of spoiled pudding!

Ride on a tick, and fight from the sky!

Jump from tick to tick, or abuse the improbable physics of whatever a tick is made of to boost yourself over long distances! Blast the tick out from under your foes! Ride on the wrong tick and explode!

The possibilities are endless!

This fun and mildly-insane netscript is best suited to larger maps with open spaces. And it's even better with lava. Try it and you'll soon understand why!

Highly configurable, with various weird secrets and bizarre instances of what may possibly pass for humor. Try adding your own nonsense – Amuse, bemuse, or disgust your friends!

This package includes one shoddy, simplistic, yet lovable and purpose-made netmap, Tick Stew, that will allow you to explore the possibilities in various networked gametypes or just by yourself in a solo game.

Take to the un-friendly skies and become a Tick Rider today!

Notes for version 0.2?:
  • Position ticks out of impassable polygons.

  • Deal with some Lua errors caused by exceeding monster limits with too many ticks.

  • Added super-informative read-me documentation.

  • Added special Tick-Netmap "Cavendish Tick Catastrophe"

1,070 downloads, 0 reviews, 3 screenshots

Marathon OST 2021 1.4

ckt1138 on 03/14/2021

Screenshot titled ""

The entire Marathon OST meticulously restored with new instruments and better production value.

Unlike most M1 music replacers, this one does NOT try to heavily alter the original composition nor is it simply a sound font swap. I remixed everything inside of FL Studio 20 with high quality VST instruments and (occasionally) real hardware synths and sounds. My goal was to create a faithful reinterpretation of the OST with mostly appropriate sounds (nothing more modern than 1990's electronic instruments, etc) but with a better overall balance and less cheap sound. I'm extremely proud of the outcome, and I think fans of the original game and its score will really appreciate it too!

This download contains a FLAC and OGG version, to replace the in game music, simply drop the OGG files into the "Music" folder in your Marathon directory.

If Aleph One is ever updated to allow gapless looping of music, I will create a loopable mix.

(if you enjoyed this music, check out fragileforms.bandcamp.com , where I post my original music as MetaMorphosys)

Notes for version 1.4:

Corrected typographical errors in the tags

2,033 downloads, 1 review, 1 screenshot, 5.0 rating

Screenshot titled ""

Err... uhm... so i did it? The whole Infinity [and M2] spritesets and images (still minus the Player, sigh) but in a more cartoon-ish format.

The link goes to my GDrive. EDIT 2023/12/14: The permissions went haywire. I'll try to correct as soon as I can. EDIT 2023/12/14: The permissions seems correct now.

Notes for version 1.01:

Added M2 landscapes, took down the hosted version and left the link on my drive

1,488 downloads, 5 reviews, 3 screenshots, 4.8 rating

Screenshot titled ""

Here's a lil project I've whipped up to make Marathon's sounds more exciting and realistic. You'll think you're really there!

920 downloads, 1 review, 2 screenshots, 3.0 rating