All Time Favourite Carnage Pack v1.1
reetveter++ on May 29th 2013, Version 1.1
More than six years after release, countless hours (days maybe) of hosting netgames, many sessions of both agitation and euphoria, I simply can only conclude that this is one of the all time favourites.
Ideally suited to 2 - 4 players, guaranteed to leave most participants agitated. Which - in my opinion - is proof of a well designed map.
Love it Chibi Usa Soundtrack
Playerfound on May 25th 2013, Version 1.0
I don't care who made it they are all awesome... well some more than others.
PHX levels are good. Marathon Phoenix
Dispatcher on May 19th 2013, Version 1.2.1
As one who's made a few Infinity and 3rd party maps before, I've just come from playing the first level and the first part of the next. The level design and texturing looks good so far. I like how you put in secrets right from the start (won't spoil it).
Music is good. As for using existing assets; if the creators don't have a problem, I don't.
Glad you haven't thrown endless perpetually respawning Pfhor at the player; I tossed a scenario into the trash for doing that number on me.
Only suggestion so far is that the environment outdoor lighting (and shadowing) could be a little more detailed.
Its nice to play fun levels, and so far Phoenix has them!
Link doesn't work. Marathon 2 Map with Special Edition Soundtrack
craZboy557 on May 18th 2013, Version
Site linked to appears not to exist.
This is pretty sweet. Rotating Items
President People on May 17th 2013, Version 1.0
The SPNKR doesn't seem to be rotating, though.
Confusing Instructions M1A1-SE Tracks
craZboy557 on May 13th 2013, Version 1.5
The tracks are good, but... you're supposed to be able to replace the in-game tracks with these, right? I can't figure out how to do that. The instructions say I have to extract them, and I have no idea what that means. Maybe I'm supposed to know what that means, but I just can't figure it out.
Edit: Ooooook. FIIIIINALLY found a converter. If you ever change it so that we get them as MP3s then I'll raise the score. Worth getting just for the music. Rushing ftw!
Convenience TTEP Plugin (M1)
craZboy557 on May 11th 2013, Version v7.0
Just as good as the original, but more convenient.
Well, it makes the game look better. What else do you expect? HDscenery plugin
craZboy557 on May 11th 2013, Version v1.0
Like I said about the original, it doesn't do much, but it makes the game look a bit better and it does that well. As well, this one is more convenient, so yeah. You want a better looking game, download it.
Small oddity, it has a text file that says you've unzipped too far if you can see it, but the plugin still worked. Odd, a bit confusing.
Only better definition M1A1: StarScape DDS
craZboy557 on May 11th 2013, Version 1.0
Stars are higher definition and there are more of them, but they're all just a bunch of white. To call them spots wouldn't be accurate, as there IS detail to them, but they're rather uniform. The original file actually has an advantage over this as the stars there are multiple colors. What came to mind for me when I heard this had the milky way and hundreds of red and white and blue and yellow stars.
Edit: Ok, it's actualy pretty good. Might be better than the original stars. Still wish it was more colorful and varied, but y'know. It's decent.
Cool HD Scenery for M1A1
craZboy557 on May 11th 2013, Version 1.0
It's nothing amazing, but hey. It does what it does well, and that's making some parts of the game look better, so if you're trying to make your game look better go ahead and get it.
craZboy557 on May 11th 2013, Version 1.2
Woot, now I have a mod. Really cool I must say, but there's definitely a few things I hope to see in the next couple updates. For one, the Magnum and Fusion Pistols are a bit derpy looking. The Fusion pistol doesn't have a lot of detail, almost a grey blob with some red lights. Some detail; maybe it's just the perspective, but I think some more detail would be good. And the Magnum looks REALLY derpy. Too narrow, the scope is too high, too smooth. Doesn't have to be a rectangle but a little but more boxiness would go a long way with it. Also, the rocket launcher doesn't go all the way to the side of the screen. I'd expect that would be a simple fix though. All in all cool, looking forward to the full release.
Edit: So now I've played it a bit. (at first I just went in and scrolled through the weapons) Ok, the MA-75 definitely is awesome looking. Seems to be smoother animations too, which is great. Can't speak on the TOZT, alien gun, or SPNKR as I don't have them yet in this playthrough.
Edit: Oh, and a readme for how to install would be nice. Didn't know how to do this at first.
Epic... ... NESS Kill Them All IV
ihatelivinginthisplace on Apr 28th 2013, Version 1.00
The hub is one of the big highlights of this pack. It's separated into episodes packed with levels! Great job!
Funky but not fun Avoidence
fiddler_on_a_roof on Apr 26th 2013, Version 1.00001
Somewhat interesting idea. But once I finally figured out what to do, it wasn't that fun. In the end, most people just like to find interesting ways to blow up aliens and each other.
It would help greatly if you would recommend to turn off the XBLA interface plugin, because you have no weapons and therefore no crosshairs.
What am I doing Avoidence
President People on Apr 26th 2013, Version 1.0
Before I even start moving, the Drones start buzzing around and spill onto the path, blocking my way and sticking me in place so they can taze me to death.
I'm assuming this is because I "let my gaze fall upon them", but this is unavoidable because I start facing to the side(!) and there are Drones in view.
Despite the name, the monsters cannot be avoided because the path is narrow, and the Drones are fat. I feel like there's a Physics file missing here?
2 Stars for an interesting idea, I guess, but it's not very fun in its current state. I'd be willing to Try Again if it was playable.
That perfect kind of awesome! HD M1A1 Weapons in Hand (Beta version)
Mavrik on Apr 24th 2013, Version 1.1
Love the new weapon models! The assault riffle looks badass and i like the motion blur thing for the fists! Good work!
Contains the most complex level I've seen! Kindred Spirits
ihatelivinginthisplace on Apr 24th 2013, Version
The last level is a pure work of art. The level's detail is immense and it has a lot of storeys overlapping each other.
Epic Coda to Phoenix Kindred Spirits
ihatelivinginthisplace on Apr 23rd 2013, Version
Nice mini-scenario! Worth getting for sure.
The Cool Guy on Apr 23rd 2013, Version 1.1
yo awesome dude this weapons like pretty nice, in fact I might start playing M1A1 again
Simple Ubitquous Raging Vivacious Incinerating Valiant Amazing Legendariness! Survival.lua
ihatelivinginthisplace on Apr 20th 2013, Version 5
The best thing that came to Marathon! Now I can play Marathon in an ARCADE style! I make my own maps for it and test a lot with it. I take advantage of "Hills" and make certain maps easy and others insane!
Reasonable effort HD M1A1 Weapons in Hand (Beta version)
fiddler_on_a_roof on Apr 5th 2013, Version 1.0
HD weapons for M1A1 have been worked on several times at the Pfhorums, but never completed, so good job at least completing a first iteration.
Some of the weapon graphics are too big and cover up the player's view, especially the napalm and the alien weapon. The pistols are too light of a shade of gray.
I would recommend opening a thread on the Pfhorums in the Projects section. It is a much better place to get feedback. When things are polished up, update this entry on Simplic7y.
Press the ... MOoSE butt-in! Marathon Phoenix
MarathonPfhorever on Mar 20th 2013, Version 1.2.1
I like the arsenal. also, I like the sounds.
Getting hit by the Alien Gun Secondary Trigger on Crater Creator's Fort Roque Marathon Infinity Multiplayer Enhancement Pack
RyokoTK on Feb 19th 2013, Version 1.5
goran svensson on Feb 16th 2013, Version III
The majority of maps are very good. Good balance, flow, architecture, cover, and choices. A 5 no doubt.
ok Fort Roque
goran svensson on Feb 15th 2013, Version 1.0.1
I like the concept for 1vs1 play. Lots of cover. Crampy. It was the rocket launcher that ruined it for me. Remove rocket launchers, add a flamethrower or two.
Surprising Four of Diamonds
JohannesG on Feb 15th 2013, Version 1.0
This map surprised me. There are some flawed texturing here and there and sound could be done better. But overall gameplay was surprisingly good in a 3 player EMFH. The chasm plus the darkness in the middle allowed for some interesting gameplay in middle. With slightly better texturing and sound, it would get 4 stars from me.
Good Four of Diamonds
goran svensson on Feb 15th 2013, Version 1.0
3-player game: I liked this map. The Arena allows for escape, and the exposure is not too bad. Vision goes both ways. I like maps where you can keep track of your enemies. This map is good for that. There were also plenty of cover to use. Another plus.
old school SL Maps
goran svensson on Feb 9th 2013, Version 1.1.1
The maps have an old school feel which can be refreshing from the more streamlined modern maps.
In 1vs1 there is plenty of cover to be used, and the maps pace differently. Overall a pleasant experience.
Respawning 2x canisters can give too much advantage to the player who finds them first in 1vs1. Not sure how this plays out in 3+ players. I think they can be taken out.
Incontinental Divide was my favourtie map in the pack. That maps is a 4 or 5:er.
Overall I'm giving this pack a 3. To me it means that it is good/decent.
Satisfied SL Maps
JohannesG on Feb 9th 2013, Version 1.1.1
Played majority of the maps in 1vs1 with the MIME Physics and it seemed to work quite well. Incontinental Divide was probably my favorite and I noticed some interesting tactics used thanks to the new additions/changes from the original.
I noticed some things in the general architecture that could have been made look slightly better with little effort in some places but it did not disturb the overall flow.
Also, The idea/concept is really good. I want to see more people do this.