It really accents the character and adds to the overall experience of the game (Best for M1 though).
If you could design loading screens just like this for M2/Inf then that'd be awesome (though you likely wouldn't have to work hard on that. They look graphically identical).
It works fine for me, great map by the way, have you got anything else in the works?
5 stars
it still works great
there are no sounds
nice map btw 5 stars
now hear the word of THE LORD
Core Images: TRICKY CONCEPT
Thermoplyae: MAS
The only way this would get less than 5 stars is if it were fake. Having downloaded and verified that this is indeed the essence of Ray, I have no choice but to review.
It takes a while to get used to the controls, but it's time well spent. Visual lua is on par with forge's visual mode. Very handy if you want to texture a complicated area.
These maps aren't what I was expecting, they are much better.
The last one was so bad, I felt I just had to waste another minute on this.
I want those two minutes of my life back.
The file "optional fog script\fog:landscapes.mml" is reported as an invalid file name. (The colon.)
Mon enfant, ma soeur, songe a la douceur D'aller la-bas vivre ensemble, Aimer a loisir, aimer et mourir Au pays qui te ressemble!
mon semblable, mon frère
seriously, dont. Im gunna put 3 stars, not one. Dont be an asshole. simplici7y is not a chat room.
Architecturally pretty decent, with good differential shading, and passable texturing, this map looks professional enough, if a little dull, and isn't an eyesore.
Flow is much improved in 1.1, although some of the lift elevations could be adjusted (they stick up from the ground a little bit, which often leads to them going up before you get on them if you approach from an angle). Also, there's one dead end, which could be fixed by making polygon 240 a lift.
Weapons and ammo are a bit light, but should sustain big games. You might have to use the weapon you have, not the weapon you want, which I think is the concept the mapmaker was going for.
I'm not sold on the idea of putting all the ammo together under weapons, though--it's hard to tell at a glance whether I just picked up 2 SMG clips or 8, so I have far less of a concept of how much ammo I'm carrying around than if the 8 clips were in a line. If I ran across a line of 8 clips I'd know I could go crazy with the SMG for a while.
The more I play this, the more I like it.
The surrounding corridors and antes give space for a large crowd, and thanks to platforms and teleporters being directed toward the main arena it's reasonable for dueling.
Some of the texturing isn't on par with the strength of the geometry (i.e., elevated area North of the main arena)...though, probably decent for mixing sets.
Glad to see that among any of Tim's texture enhancements are those also done by volunteers for the old A1 Texture Enhancement Project. I contributed some through Jesse Simko several years ago; the water set door texture was my favorite.
These are fun to see in game now that A1 is much more fully developed.
Keep up the good work.