Took a little bit, but I found out what the top 3 pics are from.
1st - Marathon Squadron
2nd - Portal of Sigma
3rd - Excalibur Morgana's Revenge
No I couldn't.
The test runs we did were a lot of fun, even though we had more players than some maps were meant for, haha. Channel Z definitely reminds me of Mucking About and Master Slave from Red Spectrum. TRON was really a unique and fun experience. Just takes a little getting used to as sometimes the plain-colored walls can be a litte confusing in terms of where you are and some movement, but then again, we had 5 players on there during one of the test runs.
Pretty awesome work on Phantom Power with the precipitation and wind volume effects, I had no idea the precipitation got stronger the first time I played it, as well as the fog getting darker, but that's because I didn't have fog on the first time until I did a solo run. Sorry. :P
The other new maps are fun too.
My first review of this game was made on Aug 2012 and it's quite stunning seeing how much history I have with this particular game.
My opinion still stands that this scenario, Eternal, and Rubicon surpass the original trilogy. I'd say EVIL and The Gray Incident are on par with the trilogy. Red is really the only one I'd rate below M2/MI. (Not a huge fan of M1 myself, too much Doom.)
Regarding Phoenix, unlike the previous commenter, I find the combat a thrilling experience; it's especially adrenaline-inducing when playing on Total Carnage; the enemies are so aggressive and ruthless, prompting me to strategize to take advantage of their weaknesses.
I find the level design very complicated and interesting. (The complicated level design grew on me over time; I don't need a guide to beat MP anymore.)
Perfect scenario... except for that typo in Tantive IV. Sytemic glitch indeed.
Another absolute classic, I remember playing this one vividly. Thank you very much for this! Might I suggest a port of "Marathon Revisited"?
I am surprised and amazed to see a port of the last M1 TC in 2020. I played through this one 3-4 times over the years and loved its weird creativity, especially the later alien sections with the original art. At one point I even unearthed and set up a 20 year old mac just so I could play this TC again. Thank you so much for bringing this one back to a playable form.
Bugs for me:
*Game crashed a few times (not sure why).
*Troopers and garbage cans were transparent.
Minus ten thousand stars
I haven't downloaded these yet, but just from the screenshot, if you're going to remake maps, you should make them look better not worse.
I have wanted to replay this scenario for so long. One of my most favorite TCs for Marathon. Now I can finally hear the music again and experience this scenario once more. Good job.
i like the purple but it's not as fun as you'd think
Much better on the ears
Nice
Because of course it is
What are the scenarios on first 3 screenshots?
If you host net games at all, you need this pack. (And if you only join others’ net games, you still need this pack to familiarise yourself with one of the most frequently hosted third-party packs on the metaserver.) It’s utterly massive, with (as of this writing) 44 levels from tiny to absolutely gargantuan, all gorgeous, all with fantastic flow, all with impeccable weapon and item placement.
I must confess I haven’t actually played all 44 of these as net games (again, there’s 44 of them!), but I’ve never had a bad experience with any of the ones I have. In my ideal world, we’d see the stock maps hosted on the metaserver a lot less often, replaced by maps from packs like this and Windbreaker’s Imperium.
While I’m at it, Ryoko’s Paradise Lost, Second Quest, and Red Spectrum also hold up really well. (Red Spectrum is quite architecturally simple compared to Ryoko’s later work, but still has great flow and weapon placement.) Grab those too.
Edit: Ryoko added six new maps for version XI that match his expected standard of quality, bringing the total level count to 50. Several other levels also have revisions, expansions, or bug fixes. If you have an old version of this pack, it’s worth getting the new one.
It's actually very useful, even for official M1, keep up the good work
It's there now. I don't have java and just experimented with some minor changes manually just to see what'd happen. One o my resistances to changes is that the enemy really doesn't care about your preferences, so mostly I just fight against whatever comes along. It's good fun and I doubt that any changes I did would make it any better. Also, making changes directly teaches me how lua works. It's a multi purpose package.
There is no script in the download, just pgn files. The 5 star is for the older version which I have and use.
Well this is sweet
I don't have time to play this, can someone spoil the whole thing for me please?
I'll edit this review when I am able to do a thorough trial of this.
For now — and at the risk of abusing a review: The textures are done well. I would recommend to the author either that they develop a scenario which makes good use of these aesthetics, from this and from Frolic, or that they release all their textures alone for others to build upon.
Review of the mapmaking is forthcoming.