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Latest Downloads matching 'weapons'

POWERS 3.0.1

irons on 02/19/2016

Screenshot titled "BANNER"

POWERS is a new kind of Marathon gameplay. Instead of having an arsenal of weapons, the player carries only what is inside his mind—his POWERS.

POWERS works under Aleph One with any Marathon scenario, and, in theory, any game type. However, the best way to use your new POWERS is with a friend in Co-op mode! New challenges await you in your favorite levels, and you might find that your POWERS even enhance levels you never appreciated before. Just use the POWERS Lua script when you play!

Notes for version 3.0.1:

Total overhaul. See the Readme.

4,011 downloads, 6 reviews, 1 screenshot, 4.3 rating

Screenshot titled ""

Hey all,

It's been a while. Back in 2007-2008 I created a game based on the Aleph One engine as part of a graduation project. It's quite outdated but I've had several request from people asking me to upload it here, so here it goes :)

"Blauwe Vingers' Is a Dutch translation of "Blue Fingers". It's a game about the medieval history of a city in the Netherlands called "Zwolle" in 1524.

The project has about a full year of work into it and was completely done by 5 people. Areas in the game are build after city blueprints and the story is based on real historical events. While it offers quite a campaign and large amount of content, please be aware that the game is completely in Dutch language. This unfortunately makes it almost impossible to complete it when you do not understand the language. I simply couldn't find the time to translate everything into English, as there are countless of in-game conversation, history texts, videos and whatnot.

Still, it's definitely worth to check it out (also if you're a scenario creator yourself). Many features in the game were things never done before back in 2008 with Aleph One. Later in 2010 the game received an updated to support normal maps, a floating HUD and other improvement that were later introduced to the Aleph One engine.

Note: I cannot guarantee that the game is still fully functional with the latest Aleph One features. I've quickly tested it with the latest Aleph One build on my Mac and it seems to be working great, but as I haven't updated it since 2010, there might be new or altered features in the engine that are not supported.

Enjoy! Tim

Features: - Story driven level progression with about 19 maps based on historical areas and events. - Unique use of Aleph One features such as normal maps, post-processing effects, in-game videos, 3D scenery objects etc. - Total conversion, with countless of new characters, medieval weapons and environments. - Full multiplayer support with 10 unique multiplayer maps. - Graphics that push the engine to it's limits. - Think you've mastered Marathon's melee fists? Try the flail, dual wielding axes or daggers :)

Story: As the Dutch are known for their trade; 3 cities (Kampen, Zwolle and Deventer) in the North-east of the Netherlands form an important and strategic trade area in 16th century. However, there was also a lot of rivalry between the cities which almost escalated into a war, but mostly resulted in bullying, sabotage and name calling. After the duke of Zwolle "Karel van Gelre" was banned from the city in 1524 for treating the people badly, he later came back with an army to lay siege on the city for 30 days. Food and supplies were running out but just when everything seemed to be lost, Zwolle got help from unexpected Allies. The neighbour cities "Kampen" and "Deventer" assisted resulting in a major battle right outside the city and the people were set free.

The player plays as a poor student who has to find a study and place to stay in the city and ends up becoming a war hero with a duel between you and the duke as the final battle!

Recommended requirements: - Win XP or later - 2GB free disk space - 2ghz processor or better - 1GB of system memory

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3,357 downloads, 0 reviews, 19 screenshots

Screenshot titled ""

Hey all,

It's been a while. Back in 2007-2008 I created a game based on the Aleph One engine as part of a graduation project. It's quite outdated but I've had several request from people asking me to upload it here, so here it goes :)

"Blauwe Vingers' Is a Dutch translation of "Blue Fingers". It's a game about the medieval history of a city in the Netherlands called "Zwolle" in 1524.

The project has about a full year of work into it and was completely done by 5 people. Areas in the game are build after city blueprints and the story is based on real historical events. While it offers quite a campaign and large amount of content, please be aware that the game is completely in Dutch language. This unfortunately makes it almost impossible to complete it when you do not understand the language. I simply couldn't find the time to translate everything into English, as there are countless of in-game conversation, history texts, videos and whatnot.

Still, it's definitely worth to check it out (also if you're a scenario creator yourself). Many features in the game were things never done before back in 2008 with Aleph One. Later in 2010 the game received an updated to support normal maps, a floating HUD and other improvement that were later introduced to the Aleph One engine.

Note: I cannot guarantee that the game is still fully functional with the latest Aleph One features. I've quickly tested it with the latest Aleph One build on my Mac and it seems to be working great, but as I haven't updated it since 2010, there might be new or altered features in the engine that are not supported.

Enjoy! Tim

Features: - Story driven level progression with about 19 maps based on historical areas and events. - Unique use of Aleph One features such as normal maps, post-processing effects, in-game videos, 3D scenery objects etc. - Total conversion, with countless of new characters, medieval weapons and environments. - Full multiplayer support with 10 unique multiplayer maps. - Graphics that push the engine to it's limits. - Think you've mastered Marathon's melee fists? Try the flail, dual wielding axes or daggers :)

Story: As the Dutch are known for their trade; 3 cities (Kampen, Zwolle and Deventer) in the North-east of the Netherlands form an important and strategic trade area in 16th century. However, there was also a lot of rivalry between the cities which almost escalated into a war, but mostly resulted in bullying, sabotage and name calling. After the duke of Zwolle "Karel van Gelre" was banned from the city in 1524 for treating the people badly, he later came back with an army to lay siege on the city for 30 days. Food and supplies were running out but just when everything seemed to be lost, Zwolle got help from unexpected Allies. The neighbour cities "Kampen" and "Deventer" assisted resulting in a major battle right outside the city and the people were set free.

The player plays as a poor student who has to find a study and place to stay in the city and ends up becoming a war hero with a duel between you and the duke as the final battle!

Recommended requirements: - Mac Os X 10.5 or later - 2GB free disk space - Intel Mac with 2ghz processor or better - 1GB of system memory

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3,211 downloads, 1 review, 20 screenshots, 5.0 rating

Screenshot titled ""

Well, first off, I'd like to note that this is my first Multiplayer map, and the first map I've made that I'm willing to share. The Pfhortress on the Horizon is one of the maps that I'm currently making as a net pack, but I thought I'd release it early to get criticism. 4-players, 2 assault rifles, 2 smg's, 2 shotguns, 2 alien weapons, 2 fusion pistols, 1 launcher, and many health power ups. Enjoy the carnage, as you play in deathmatch, or every man for himself. (Please not, there will most likely be bugs. Please comment ANY issues you have, be it lighting, weapon placement, spawns, anything! I want it to be as good as I can get it! Any other feedback is also appreciated.)

Notes for version 1.1:

1.1 - Slight texture/lighting adjustments, Doors removed

3,489 downloads, 1 review, 3 screenshots, 2.0 rating

Screenshot titled "Okay, Who Want's Some?"

Are you tired of dying because you suck? Are you tired of dying because you were busy with your movement hand eating an ice cream cone? Are you tired of dying because the unskillful n00bs pwned you with h4xx0r weapons? Well fear no more! Professional Instagib is here to get rid of all of your complexity problems! Porfessional Instagib is not just any instagib mod, it has changes!!! From the creators of the MML music switch comes... Professional Instagib!

Notes for version 1.0:

PLEASE PLEASE PLEASE read the rules and setup guide! Just because you know how this works doesn't mean you know how this works! Version 1.0 will always be available when future versions come out.

3,876 downloads, 0 reviews, 1 screenshot

Screenshot titled "Preview (click to animate)"

Back when items were strictly 2D sprites, there was little reason to care about their facing angle. We now have plugins that replace items with 3D models, yet in nearly all existing maps all weapons and ammo face the same direction.

This plugin addresses this cosmetic oddity by making all items slowly rotate (yaw), as seen in other shooters like Quake and Unreal. The 2D sprites were easy to identify because you could see them in profile from any angle. This animation restores that property, and the movement also makes them stand out more. Unfortunately, because the script physically manipulates the items in the environment, it's only expected to work in single player.

I've been using this for myself ever since thedoctor45 released his excellent 3D items plugin in February 2012. However, it's very simple and should work with any 3D items, for any scenario. Anyone making a "3D items" or similar plugin is welcome to bundle this into their work; one look at the lua and you'll see how simple the effect is to create.

3,434 downloads, 2 reviews, 1 screenshot, 5.0 rating

Screenshot titled ""

This shapes, sounds, and physics pack is designed to make the play of Marathon Infinity more realistic. In future, I may modify even more of the game's workings, such as monster movement speeds or attack speeds.

NOTE: This physics model is not designed for multiplayer use; it would make the weapons incredibly overpowered and many maps almost unplayable.

Notes for version 2.0:

A comprehensive list of changes can be found in the Read-me file.

3,954 downloads, 2 reviews, 1 screenshot, 3.5 rating

Screenshot titled ""

This plugin will replace all of the standard Infinity weapon items, ammo boxes and powerups with proper 3D equivalents. A demo map featuring all of the new models has been included.

Notes for version 1.3:

v1.1:

  • Fixed a script bug that would cause the SPNKR textures not to load on some setups.
  • Some very minor Texture fixes.

v1.2:

  • Exchanged the shield powerup models with more accurate ones created by Envy (thanks for providing them!)
  • Some more minor Texture fixes.

v1.2.1:

  • Even more minor texture fixes...

v1.3 (final release):

  • Fixed model normals for better lighting (Thanks to Hopper)

4,166 downloads, 3 reviews, 9 screenshots, 4.7 rating

Screenshot titled "Full Game --- Preview"

This plugin replaces some textures with those found in the Marathon 2 Preview.

The Marathon 2 Preview was released before the Marathon 2 Demo, and contains different textures, weapons and sprites than in the full game, and in some cases, the demo.

I highly recommend that you use Marathon 2 Textures with this plugin. Aleph One 1.0 also recommended.

-- Special Thanks to Hopper for converting the M2 Preview Shapes to Aleph One Format

For more info on the M2 Preview, check out the Marathon Story Page:
http://marathon.bungie.org/story/

Check out Hopper's converted M2 Preview Shapes on the Pfhorums:
http://www.pfhorums.com/index.php?showtopic=12942&pid=99607&st=0&#entry99607

Any questions or comments? You can contact me on the Pfhorums.
http://www.pfhorums.com/

Notes for version 2.2:

v2.1 to 2.2

  • Ugh, texture 010 was incorrectly named after the Preview, in which it was bitmap 23. Corrected.

v2.0 to 2.1

  • I'd forgotten to convert the new textures to DDS format. They should work properly now.

v1.0 to v2.0 - Completely replaced all bitmaps, using Hopper's converted M2 Preview Shapes (The screenshot method was worth it :))

  • Added textures 002, 003, 027, and 029

3,500 downloads, 0 reviews, 4 screenshots

Attempt 2.1

AN1Guitarman on 08/27/2011

Screenshot titled "YAY!"

Good flow, lots of weapons. whachya think ??

Notes for version 2.1:

Fixed weapons.

3,698 downloads, 1 review, 1 screenshot, 2.0 rating

instagib 1.0

Quartz on 08/25/2011

Screenshot titled "weapon of choice"

an instagib mod, for those who are into that sort of thing. I wrote this a while ago mainly as an exercise to teach myself lua for aleph.

note: it occurs to me that people who don't play other FPSs might not know what "instagib" means, so I'll be more specific about what this script actually does:

  • players are not allowed to use weapons other than a single pistol.
  • the pistol has infinite ammo.
  • shots are an instant one-hit-kill.
  • players are not allowed to use generators or powerups.

the script also turns the secondary trigger into a zoom function, and prevents items from appearing on maps just to make things cleaner.

I also have the script prevent players from having any oxygen and therefore swimming. this is not part of a traditional instagib setup, I put it in purely because I didn't want people hiding underwater. there are alternatives, but they either involve using a physics model or a crapload of lua hackery and I wanted to keep this simple.

2,955 downloads, 0 reviews, 1 screenshot

Dead City 5.0

Nibenon on 06/03/2011

Screenshot titled "Dark, but big"

The first ever survival map, with a base, plentiful weapons and healing, and lots of space for battle. And yes, I MADE THE PREVIOUS DEAD CITY MAP AS WELL, SO OF COURSE IT LOOKS LIKE IT. DUH.

Notes for version 5.0:

Completely redone: you can now run up the rocks, distracting polygons are removed, others were added, and especially the size will allow for more carnage. Take note: despite size change, aliens will still get stuck on the steps, and must be killed with bullets, not by 'splodes. My solo record is now 22. Good luck.

3,721 downloads, 4 reviews, 2 screenshots, 3.0 rating

Fast with Pain 1.1

Tresh on 06/02/2011

one shot kills physics; i tried to keep a balance, so most weapons will have modifications!

Notes for version 1.1:

plz enjoy and review, also if u think something can be inproved or u would like me to create some other bunch of physics just let me know! =D

3,400 downloads, 3 reviews, 0 screenshots, 1.0 rating

Speed and damage 1.0

Tresh on 03/13/2011

They change the type of projectiles of weapons (like usual) and the damage and speed of those projectiles! XD

Notes for version 1.0:

hope u enjoy! plz rate and comment! =D

3,007 downloads, 1 review, 0 screenshots, 5.0 rating

My first netmap posted up here. You can choose between a close quarters firefight, or use the bigger weapons in the Battle Pit.

The title refers to The Twilight Zone episode of the same name.

Will update so irons can stop berating me (but would that change anything) (probably not)

Notes for version 1.0:

WYSIWYG. As mentioned, the name is based on the Twilight Zone episode called "The Four of Us are Dying"

3,328 downloads, 2 reviews, 0 screenshots, 1.5 rating

Armed Goblins 1.0

Tresh on 09/16/2010

Screenshot titled "u are a big jug"

This physics change the size of the player! If someone wants me to upgrade the weapons just let me know! By the way: the screen will look like always but if see another player or u put the 3rd person camera u will see the difference!

Notes for version 1.0:

I hope u enjoy! plz rate and comment. (if u arent going to make sugestions, or u are going to say something like "i have seen this physics before" or stupid things like trying to put lawyers into this just shut up) :D

3,307 downloads, 11 reviews, 2 screenshots, 1.7 rating

Screenshot titled ""

A small but spacious map designed to make it easy to find other players quickly.

In an effort to reduce auto-switch, the ARs and SMGs have been tucked away in the nooks and crannies of the map (for the most part).

To increase the availability of the ARs and SMGs, these weapons have been quadrupled wherever you find them, effectively (but not actually) increasing their appearance rate beyond 100%.

Notes for version 1.1:

Added an anti auto-switch weapon compartment for the AR (top level). Raised ceiling elevation of certain architectural extremities. Adjusted direction of player starting locations to encompass a better view of nearby weapons. Fixed texture alignment issues. Some minor re-texturing.

3,720 downloads, 2 reviews, 3 screenshots, 4.5 rating

Madness 1.1

Tresh on 09/11/2010

new physics! if u want to know what the weapons, i included a map to test them! plz rate and comment!

Notes for version 1.1:

Sinbe bobsbrother dint like that i made a shotgun attachment i modificate it! By the way (since i have senn no one to mention it) i always make modifications to the fists!

2,858 downloads, 5 reviews, 0 screenshots, 3.6 rating

Power Drive 1.4.0

RyokoTK on 08/31/2010

Screenshot titled "Persepolis"

Power Drive is a map pack with an experimental concept: to take the focus away from the powerful weapons and put strength in the little guys. 14 maps in total.

Has embedded MML/Lua for Quake-style health kits.

Notes for version 1.4.0:

Adds two maps. Significantly alters how powerups work.

4,314 downloads, 3 reviews, 6 screenshots, 4.3 rating

Cool i guess 1.2

Tresh on 08/31/2010

This is a physics file that modifies weapons and also the friends and enemies that the aliens have! Plz rate, comment and make sugestions!

Notes for version 1.2:

Changed the fusion pistol shoot, changed the smg shoot so u can see what is in front of u!

2,972 downloads, 4 reviews, 0 screenshots, 4.8 rating