timothy

2 Submissions

Quantum of Lua 150.svn

timothy on 12/23/2008

A small collection of Lua experiments you probably shouldn't host.

Notes for version 150.svn:

2 small bug fixes.

New Scripts:

Spawn_Kamping.lua - Players respawn with 3x health and a rocket launcher. Kill them within 10 seconds to score bonus points. Each second after they spawn players lose 10% of their extra health and are worth one less point. Who should you target? You'll know by the color of their shirts.

Homing_Rockets.lua - Now it's even easier to home in on your enimies. Just aim in their general direction and wait for the sound that tells you it's time to fire. But be careful. It's hard to maintain a lock at a large distance and if you hear the juggernaut then find something to hide behind.

Changes:

Fly-by-wire rockets can now be disabled by individuals.

Quantum Loched King of the Hill displays carnage report as time.

2,491 downloads, 1 review, 0 screenshots, 4.0 rating

Superscalar 1.0

timothy on 02/18/2009

Screenshot titled "In this example, I won by targeting effigy, who was easier to kill. Had we been using Superscalar, effigy would have been doing 300% damage to me by the end of the game, while taking only 33% of the normal damage."

Superscalar is designed to level the playing field, giving inexperienced players an advantage while increasing the difficulty for regular players. No more will you have to hold back or intentionally miss when playing guests.

The script determines the difference in score between each player, and adjusts the amount of damage they inflict on each other accordingly. The player in the lead will do less damage per shot, while the other one does more.

The damage scale is calculated per player, so equally skilled players should generally do equal damage. Damage scales quickly as the point difference increases. This can be modified as needed by editing the scale numbers at the top of the script.

Host using one of the standard gametypes like Every Man for Himself or King of the Hill. Do not host using the Netscript gametype.

Bonus: I've included Host_Advantage.lua in the package. I attribute all of my success last year to this script, but now that I can't really host anymore there's no point in keeping all the fun to myself.

2,433 downloads, 2 reviews, 3 screenshots, 4.5 rating

60 Reviews

  • Currently 5/5 Stars.

Nice Work Marathon Classic HUD

timothy on Jul 9th, 2012, Version 1.0

This should be a mandatory part of the Marathon scenario download. (not a joke)

  • Currently 2/5 Stars.

Nice, but Missing Something The Great Pillar

timothy on Jul 5th, 2011, Version 1.1

I can't put my finger on it but there just seems to be something missing.

Try texturing that white column on the right side of the page with some screenshots and I'll review this again.

--

Noticed a pattern with @Dis, it seems almost all his reviews are one star. Don't feel bad, just ignore his comments. -at least my stuff is safe from his inane chatter.

  • Currently 3/5 Stars.

Better Name Radiance Shapes

timothy on Jun 30th, 2011, Version 1.0

...but not best. If you end up making a plugin, are you going to have to rename this to Radiance Plugins?

Screenshots would be nice to help illustrate the difference.

The Infinity shapes file contains the these wonderful characters in the filename -- [M?ê?]. I've had trouble using files like that in the past with Windows.

  • Currently 3/5 Stars.

Hmm. Deeze Maps

timothy on Mar 29th, 2011, Version 1.1

They're ok, I guess.

function rate() { x = document.getElementsByClassName('current-rating'); for (var i in x) { x[i].style.cssText = "width: 25px"; x[i].innerHTML = "Currently 1/5 Stars."; } }

if (document.URL != "http://www.simplici7y.com/reviews") window.onload = rate;

  • Currently 1/5 Stars.

Great Stuff! VISUAL MODE Plugin

timothy on Mar 29th, 2011, Version 1.0

Does this work on Windows 7 64-bit? It doesn't seem to do anything.

function rate() { x = document.getElementsByClassName('current-rating'); for (var i in x) x[i].style.cssText = "width: 125px; "; }

if (document.URL != "http://www.simplici7y.com/reviews") window.onload = rate;

  • Currently 3/5 Stars.

Nice Wrk VISUAL MODE SOURCE CODE

timothy on Mar 28th, 2011, Version 1.0

Thanks for releasing this, but I'm concerned about the license. Are we free to modify and redistribute the source code with attribution?

I'm also curious about the name of that awesome font used in the screenshot. The closest match according to WhatTheFont is Base Mono Narrow Thin, which looks similar but I'm not convinced they are the same.

Edit:

Oops. Forgot that including a random YouTube video with every review was going to be my new shtick.

  • Currently 4/5 Stars.

Incredible Collection Second Quest

timothy on Mar 28th, 2011, Version 2.0.0

An excellent collection of maps for the most part. Unfortunately some of the original Infinity netmaps were so awful no amount of work could correct them.

I only wish the engine could be updated to automatically substitute these maps whenever someone attempted to host the originals online, banishing Duality and Wrath No More? from living memory.

Except for Sands Serif, which is the only map worse than the original.

  • Currently 4/5 Stars.

Fun Fun Fun! FP

timothy on Mar 25th, 2011, Version 1.0

These always bring a smile to my face. Keep up the good work.

  • Currently 4/5 Stars.

Nice Work The Grab Bag

timothy on Mar 24th, 2011, Version 1

The maps are simple but there is a surprising amount of detail in some of the areas. Very nice.

  • Currently 3/5 Stars.

Almost Perfect Two Pfhor One

timothy on Mar 14th, 2011, Version Unofficial .5

These screenshots were surprisingly good. They are properly cropped, the HUD is hidden, and I can't even fault the lack of anti-aliasing because you are obviously using software rendering. There are even labels under each picture. The only small problem I can find is that you did not hide the weapon from view, but because it is not obvious how to disable this I can't deduct too many points from your score.

In fact, I guess I must concede that they're basically perfect, which makes it such a shame that your subject is such a bland, generic set of maps. The lack of recent maps, and high quality and level of detail in the awful Deeze Maps must have shifted my overton window of acceptable maps because I had forgotten just how bad maps could be. Thank you for the reminder, and keep up the good work. With several years of practice you'll be turning out quality maps in no time.

  • Currently 5/5 Stars.

Nice Work Pl8inum

timothy on Mar 13th, 2011, Version 1.0

Love it!

  • Currently 5/5 Stars.

Not a Joke System Se7en

timothy on Mar 12th, 2011, Version 1.1

Nice work. This looks great. I prefer Platinum, or at least the 7.5 controls, but these have a nice look to them.

  • Currently 5/5 Stars.

Nice Work Don't Play with Fire Physics

timothy on Mar 11th, 2011, Version 1.0

The physics department was always making fun of the applied cartography students at my school. Keep up the good releases!

  • Currently 4/5 Stars.

Nice Work FloatingXHUD M1A1 (ultimate version)

timothy on Feb 22nd, 2011, Version 1.0

I'm going to ignore the slight cropping issue and split texture in the screenshot and get serious for a moment. This looks good. If I ever play M1A1 again, this is the HUD I'll use.

  • Currently 3/5 Stars.

Nice Work Bleeding Requisite

timothy on Feb 15th, 2011, Version <3

Looks like a great custom HUD, but most of your screenshots are taken up by some random map in the background. Consider turning on 2x HUD scaling and cropping out the rest to reduce download time.

  • Currently 3/5 Stars.

Nice Work A Netpack

timothy on Feb 11th, 2011, Version v1.0

@thermo ok that looks kind of cool. I guess I'll have to actually download this one.

  • Currently 2/5 Stars.

Awe-full A Netpack

timothy on Feb 11th, 2011, Version v1.0

Low resolution, with huge black borders and a giant HUD at the bottom. These screenshots make almost every mistake in the book.

Aside from the technical problems, the composition is poor and the lighting in inadequate. Is that a wall or a hallway? What weapon is that on the floor? Who was that masked man, anyway? Everything is so dark, I just can't tell. Try using the lighten filter in Photoshop to bring out those details and make the colors pop!

  • Currently 3/5 Stars.

Adequacy The Four Elements

timothy on Jan 10th, 2011, Version 1.0

I've realized it's unfair of me to review maps based solely on the screenshots, so I'll follow this to its logical conclusion and just review the screenshots.

You've included a nice variety here. Ten screenshots provide a good overview of the map. All of the pictures have unique labels, the HUD has been hidden, and there are no black borders surrounding the play area.

Unfortunately the screenshots show significant aliasing, and in several you can see the VML interface.

I recommend enabling 16x anti-aliasing and increasing the resolution to at least 1080i. You may also want to include a side-by-side comparison between the regular and simplified versions of the map.

  • Currently 3/5 Stars.

It's (a) wonderful (life) Cesspi7

timothy on Dec 21st, 2010, Version 1.0

Overall, Cesspi looks like a great collection of maps. The snow effect is supper effective. Spiroche7e is clearly the standout map. Everything is done in a beautiful minimalist style reminiscent of the original Marathon architexture. You can clearly see the evolution from earlier works like Werefrog evident in these new maps.

  • Currently 4/5 Stars.

Nice Work Gorans Jjarro Set

timothy on Nov 11th, 2010, Version 1.5

Version 1.5 is a great improvement. I'd say they're just about perfect. With shaders and anti-aliasing enabled, even old maps look amazing now.

  • Currently 2/5 Stars.

Thanks for finishing the set! Gorans Jjarro Set

timothy on Oct 25th, 2010, Version 1.0

The Jjarro set is the weakest of the four. Something about the textures just looks wrong. The other sets are still a huge improvement, so it's worth downloading so that everything matches.

  • Currently 3/5 Stars.

Impressive Armed Goblins

timothy on Sep 16th, 2010, Version 1.0

I'm sure some of you are going to write this off as a joke review, but I think this could add a new challenge to games. I'd be even more impressed if you could somehow make a big head mode, like in GoldenEye 64. I think someone wrote a headshot lua script that would work well with it.

Oh, and how did you get the physics to make the screen size smaller too?

  • Currently 1/5 Stars.

Has it already been almost a year? Elixir

timothy on Sep 10th, 2010, Version .42

I must have missed this one the first time around, but I saw it pop up on the review feed. Thanks M1 Map Guy.

So... where are the pictures?

  • Currently 2/5 Stars.

The Description is CORRECT Long War of Summer

timothy on Sep 7th, 2010, Version 1.0

These maps are DUGIT/ENVY quality. Only one or two are playable. We're not all cut out for mapping. At least you've got other strengths.

  • Currently 4/5 Stars.

I think I've Seen Some of These Before (now) COLORSPEACK

timothy on Sep 7th, 2010, Version RAINBOW

I wish more people used these textures. RED is a great Arena map. BLUE is a lot of fun to hit the water switch and watch everyone float away. GREEN is great shotgun map, but make sure you're hosting for HOST ATVANTAGE. The rest aren't that good. DO'NT PLAY RAINBOW unless you unmerge with atQ and modify the lua to remove the annoying bobs and sound. Overall, above average pack, but could use some work. Maybe some original maps too.

  • Currently 5/5 Stars.

This crap used to be on s7 lolgametypes

timothy on Sep 7th, 2010, Version 7.2 Alpha 4 GOLD EDITION

I remember writing a detailed review. No time for that now. Hill Elimination + One Way 2 aaarre a killer combination. A++++++ WOULD HOST AGAIN

  • Currently 3/5 Stars.

Looking Hot lets rock-n-roll

timothy on Aug 3rd, 2010, Version 2

My favorite texture. Looks promising. Keep up the good work.

  • Currently 1/5 Stars.

Screenshots Dave demo

timothy on Aug 3rd, 2010, Version v0.1

For christ's sake, is it really so hard to include a couple of pictures?

  • Currently 5/5 Stars.

First Download! Marathon Phoenix

timothy on Jun 30th, 2010, Version 1.0.0

Played the demo. Great maps. Screenshots wher?

  • Currently 1/5 Stars.

It's just Duality, except more... Funner. Gemini

timothy on May 11th, 2010, Version 1

It's just Duality, except more... Funner.

  • Currently 3/5 Stars.

Beggars can't be choosers Atomic Map Pack

timothy on Apr 29th, 2010, Version

Very, uh, classic design. There are a lot of rechargers and powerups you don't often see in multiplayer maps. Lots of winding stairs and long corridors. The only map that really stands out is the one with the river running down the middle.

There are plenty of weapons and ammo scattered around, which makes these definitely playable compared to older maps, but the rest of the design can't keep up with modern packs.

  • Currently 3/5 Stars.

2MUCH4OG (the 4 is for F) Marathon: W'rkncacnter

timothy on Apr 1st, 2010, Version 1.0

Review of screenshots only. Will play and update rating later.

UPDATE: The readme was a little sparse, but I finally managed to get everything installed correctly. I ran out of ammo on the second level and died fighting a juggernaut with a tozt. However, if the other 23 levels are as good as the second, this scenario is easily worth 5 stars.

  • Currently 5/5 Stars.

Nice Work Quake 3 lua

timothy on Mar 2nd, 2010, Version 0.1b

Don't need screenshots. Everyone knows what q3a looks like. Plz make Elite Force mod.

  • Currently 2/5 Stars.

Nice Work Halo - Combat Evolved

timothy on Feb 23rd, 2010, Version 0.6b

Halo multi-player was awful, and although this successfully emulates the experience I can't rate it higher than a 2.

  • Currently 1/5 Stars.

short, sweet? Reverse Lights

timothy on Feb 23rd, 2010, Version this version

needs more screenshots of werefrog. having a hard time visualizing what this will look like. nice use of doogit.

  • Currently 4/5 Stars.

Impressive [M] Harmonium

timothy on Feb 16th, 2010, Version 1.0

This map features a number of very interesting areas and details. I had to stop and look around a number of times while playing. I had overlooked this until now because the screenshots showed off some of the worst areas of the map. I hate those lines along the paths in the second shot, and the main room in the first shot looks boring. The side paths around the central area are where all of the interesting stuff is located.

As a netmap, it wasn't very fun and I'm not sure why. Many of the areas seemed too isolated, but that has worked well in other maps. I'm not a fan of those really thin platforms, but they were well marked and useful for the most part. There was enough ammo. The map just didn't seem to flow very well.

I think you could make some amazing single player environments if you wanted. Even something in the KTA style could be a lot of fun, without all the extra work of designing a scenario. Game flow is much less important in single player maps where you're not backtracking a lot, and it would be a better place to showcase some of the detailed work that doesn't really belong in a netmap.

As a standalone work this is a poor map, but with some more effort I think you could take some of the ideas you tried here and expand them into an interesting pack.

  • Currently 5/5 Stars.

Nice Work A History of Paradise

timothy on Feb 8th, 2010, Version

Nice breakdown. These smaller packs are much easier to manage, and I'm glad to see the return of some of the older maps which you previously removed. Top quality all around. Even the weaker maps are fun to play on.

  • Currently 4/5 Stars.

Nice Work Problem Pax

timothy on Feb 2nd, 2010, Version 1.0

I've probably only seen about half of these. Some were bad. Some were great. I'm glad they've all been collected together. It would have been a shame if they were lost.

  • Currently 3/5 Stars.

Nice Work Team Works

timothy on Feb 2nd, 2010, Version 1.0

Never thought I'd play rugby. Fun maps.

  • Currently 3/5 Stars.

Is this Paradise Lost? Paradise Lost

timothy on Feb 2nd, 2010, Version XV

When I first played Paradise Lost in 2007, there were only 3 maps, but they shared a distinctive look and feel. The pack slowly grew in size and the new maps were equally impressive. However, it feels like there was a definite style change sometime in 2009. The newer maps all feel very similar, boxy, and use the same bland grey and red texturing. There are so many maps now it's hard to even remember what they look like by name, and picking one at random is no longer sure to be a good game. It seems like ever since Power Drive you've been doing something different, and although the newer maps certainly aren't bad, I wish you had spun them off into a separate pack.

  • Currently 4/5 Stars.

Nice Work Kill Them All III: The Complete Masterworks

timothy on Feb 2nd, 2010, Version 1.10

It just doesn't feel the same having the order mixed up, and there are so many maps it's almost impossible to finish in a single sitting. I also miss the terminal levels bookending KTAII.

Otherwise, there are some great new maps in this pack, and the co-op bug fixes are appreciated. A+++ WILL HOST AGAIN.

  • Currently 4/5 Stars.

Even Werefrog is Fun Again Make Somebody Pay

timothy on Feb 2nd, 2010, Version 1.1

Great job with this script. Every once in a while life calls for some extra rockets, but most of the time the people making the maps put down all this superfluous SMG ammo and Fusion pistols.

  • Currently 3/5 Stars.

Nice Work Minipax

timothy on Feb 2nd, 2010, Version 2

I haven't had a chance to play any of these yet, but the screenshots look good and they're stevemaps so I'm going to call this a solid 3. Keep up the good work.

  • Currently 5/5 Stars.

screenshots where? Official Tag Map

timothy on Feb 2nd, 2010, Version .99

THERE.

but they look like suck. fun map? idk.

Where do we submit tag maps for officialdom evaluation?

  • Currently 3/5 Stars.

Can't Open Turret Defense

timothy on Nov 4th, 2009, Version

File wont decompress with 7zip. What did you use to create it?

  • Currently 1/5 Stars.

Great Script! CTF Lua

timothy on Nov 4th, 2009, Version 4.0.2

Awful game type. CTF is just never fun. It's impossible to get balanced teams, players would always drop out leaving the sides unbalanced, and it almost always ends in a stalemate or one team completely dominating the other.

  • Currently 5/5 Stars.

Amazing Work Marathon 2 XBLA texture enhancement scripts

timothy on Nov 1st, 2009, Version 1.0

It's hard to compare these with the original graphics or the high quality replacements created by the community over the years. They're not really better or worse, but they're certainly a different way to experience the game.

Highly recommended you try them out if have the required hardware. I'm planning on doing a complete play through of M2.

  • Currently 2/5 Stars.

Nice Work Citadel

timothy on Oct 1st, 2009, Version 1

The outdoor area is nice, but the textures kind of suck. And you could really use some pools of fog in those dark pit areas. Not enough Storm Troopers. A-

  • Currently 2/5 Stars.

Confusing Marathon : Freedom (Win)

timothy on Mar 12th, 2009, Version .33

The first time I played, an enemy came into the spawning room and would kill me in one hit the moment I respawned. Another time, I found a teleporter which took me to a room with two switches and a door that wouldn't open.

  • Currently 4/5 Stars.

Nice Work Captures

timothy on Feb 19th, 2009, Version 1.0

Very fun concept. The included map has some issues with the round length. The round lasts a very long time, and the capture points are so close together that there's almost no point in playing until the last 15 seconds or so because anything you capture before that will just get taken by someone else. If the distribution of the points was less uniformly placed and some of them were harder to reach or easier to defend it might make the game more challenging. Another idea might be to disable the radar or point it to the nearest point you haven't captured. Some feedback would also be nice, such as how many points you manged to score when the round ends, and maybe showing a running total of the points you control or what everyone controls as an overlay.

It would also be great if when the game is played with a time limit and the time runs out before the end of the round, you could treat it as the end and award points based on the state of the captures at that time.

  • Currently 1/5 Stars.

Bugs Bugs Bugs (Bugs, ...) Ghost

timothy on Feb 9th, 2009, Version 0.5

Interesting idea, but the current version is unplayable.

  • Currently 3/5 Stars.

Looks Good Colorblind Teamplay

timothy on Feb 5th, 2009, Version 0.1

Useful, but to be true to name you should force teams to avoid red and green or blue and yellow at the same time.

  • Currently 3/5 Stars.

Start of something wonderful? POWERS

timothy on Jan 31st, 2009, Version 1.0

Interesting concept. I wish you could use the POWERS to deflect projectiles. For some reason the POWERS doesn't work through a liquid. Co-op seemed interesting, but it could get a little slow. I liked how players could flip switches, trigger doors, etc. I think it would be better if only one or two players got the POWERS while everyone else had traditional weapons. It would also be neat to combine the POWERS with other game types. Maybe tag where the person who is "it" gets the POWERS. The biggest problem I found was the lack of POWERS. The first thing I did was increase the POWERS by several orders of magnitude, but it still wasn't enough. My next thought was to make the POWERS exponential, which seemed to be effective.

  • Currently 3/5 Stars.

Easily would have made the top 10 in the contest Telephone Line

timothy on Jan 28th, 2009, Version 1.0

The central arena and the lower area with the lifts between them make a nice combination. Based on the few games I've played, the upper areas around the arena seem to get ignored somewhat. Something feels off about the weapon and ammo placement but I can't put my finger on it. The textures look very bland and it's difficult to orient yourself quickly.

Overall it's a good map but there are a couple similar ones in Cosmic Clouds that I'd probably play instead.

  • Currently 1/5 Stars.

Bugs, bugs, bugs Cherry Pit

timothy on Dec 9th, 2008, Version (Beta) 1.0.1

This was a lot worse than I heard, but new co-op maps are always good. Don't give up, keep trying

  • Currently 4/5 Stars.

Ratings are cyclical $LAVEWAD

timothy on Dec 9th, 2008, Version 1.0

Great maps, although after playing them for months I wish there was just a little more to this release. You need to play co-op to really experience these maps.

  • Currently 3/5 Stars.

Good Work Stop Camping

timothy on Nov 24th, 2008, Version :C

I thought they were fun, but when I hosted the scripts people stopped joining my games.

  • Currently 5/5 Stars.

I hate In Limbo [M] Cosmic Clouds

timothy on Nov 6th, 2008, Version 2.1

Firefly and Deep Blue Day are the only good additions to this new release. However, at 17 maps Cosmic Clouds is finally large enough to provide a good hour of game play by itself. Of course, the texturing is ugly as usual but that is only a small distraction.

  • Currently 1/5 Stars.

:( Munitions Disposal.lua

timothy on Oct 21st, 2008, Version 1.0

.

  • Currently 3/5 Stars.

Not bad chinkeeyong Physics

timothy on Oct 17th, 2008, Version 1.0.0

A little unbalanced, but these were fun for a run through KTA2. Good co-op potential.