I felt like google translating all the Bob and VacBob lines for fun and comedy, so i did it.
This has a sound file that has all of the Bobs and VacBobs lines google translated.
This was made for Infinity, but it does work in 2 as well.
note - only works in 16 bit sound mode (because i was to lazy to replace the 8 bit ones)
Voice actors
Soron - Bobs
Ssadke - VacBobs
Release
This is the 1996 CD "Pfhrenzy" found on the Macintosh Repository here.
There was some interest in this CD on the Marathon Discord server when I pointed out this CD. Not everyone wanted to bother with emulating Mac OS, but they still wanted to see the maps at least, which can be played with modern Aleph One. Thus, I emulated it myself, and transferred all the files off of the CD and zipped them up for people to look over on whatever OS they preferred.
For this reason, most of the files will look weird or not work at all on Windows or Linux, or perhaps even Mac. I have done nothing to the files themselves aside from put them through 7zip.
A set of remastered sounds for AOPID: http://simplici7y.com/items/aleph-one-pathways-into-darkness
These are 6 dB quieter than the originals (an attached text file explains why), but also significantly less noisy, much crisper due to the addition of higher frequencies that were absent from the originals, and in some cases free of substantial audio flaws like 60 Hz hum on a lot of the Headless sounds or digital clipping distortion on some of the explosion and weapon sounds.
Note that most of these are not exact reconstructions of the missing audio data, but best guesses that I put together in iZotope RX5 Advanced; in a few cases, however, I was able to use the CD-quality audio sources. Also, make sure you have 16-bit audio on, or you’ll get the original sounds. I also suggest pairing these with W’rkncacnter’s HD AOPID graphics for best results: http://simplici7y.com/items/hd-aopid-graphics
Enjoy!
First release.
This is a sounds remaster for Marathon 2 and Infinity. It converts all sounds to 44.1 KHz 16-bit stereo with noise suppression, widens them, equalizes them, and adds reverb and echo at appropriate times.
There are a few sounds that need to be adjusted: -S'pht Platform running sound is too loud and sounds like a freight train humping a drum store. -Some looping sounds need proper intro/end termination to remove the transition "popping". This has been fixed already for "Alien Noise 1" and sounds lovely on Acme Station.
My long-overdue remastered Marathon 1 sounds. They should be noticeably less noisy, crisper, and (in some cases) less distorted than the originals - even more so than my remastered Marathon Infinity sounds, since all of the original Marathon 1 sounds were 8-bit.
Includes a readme with a bunch of (hopefully) useful information, but you should be aware of a few caveats before downloading or using these:
These will only work with Aleph One, not the vanilla Marathon app.
These will only work with the classic Marathon files, not M1A1.
If, for some reason, you are still using an Aleph One version prior to 1.3: (a) you really should upgrade to the latest version; (b) if you don’t, you’ll need to quit and reopen Aleph One after selecting these in your preferences.
These are half as loud as the original sounds. You may wish to adjust your music volume.
Should you have any other issues, please let me know via one of the forms of contact included in the readme. Beyond that, enjoy!
First release.
I’ve remastered the entire Marathon Infinity sounds file. The most obviously noticeable changes are that many sounds are much less distorted (with the side effect of being roughly half as loud as the originals – adjust your game/system volume as needed), and sounds will feature approximations of upper frequencies that were missing on the originals. Many sounds that were originally 8-bit (a good example is the “got item” sound) will also be much less noisy. Detailed information on the changes is included as a .pdf with the download.
This works with any Aleph One scenario that uses vanilla Infinity sounds. It also works with Marathon 2 on Aleph One - it probably won’t work with the vanilla Marathon 2 apps for either Windows or Mac. If you really need a version of these for vanilla Marathon 2, ask me nicely and I may consider making one (though because I’m in the process of remixing many of these directly from the CD-quality sources, I may not bother until I’m done with that).
Important: ALEPH ONE VERSIONS BEFORE 1.3.0 REQUIRE YOU TO RESTART THE GAME AFTER SELECTING THESE SOUNDS. (Bold and caps so you don’t miss it.) On the plus side, you’ll only have to do this once (unless you move back to the defaults for whatever reason). And you should really upgrade to 1.3.1 or 1.4pre2 – it’s generally a bad idea to run old software, and you can no longer even gather or join net games with releases prior to 1.3.0.
Finally uploading a new version, primarily because I’d mixed up the “S’pht Door Closing” and “S’pht Door Opening” sounds. This is because the sounds file itself had them mixed up in the 8-bit sounds slot, which was what I was using to check that I’d uploaded the right versions of everything; and also because ShapeFusion also has them mixed up. (I’m supposing Anvil may also have mixed them up, but I haven’t checked.) In any case, the game seems to want them where the vanilla file has them in the 16-bit slots, so anyone else who wants to make new versions of the sounds should take note: The “S’pht Door Opening” and “S’pht Door Closing” sounds are mislabelled in ShapeFusion. (The mislabelling may also be true of the Pfhor Door sounds; I’d advise double-checking. However, I did not mix those up, because the 8-bit and 16-bit sounds for those are in the same slot.)
The other major change is that I have moved all of the sounds to the 8-bit slot rather than the 16-bit slot. These sounds are all 16-bit, but on the whole, the game doesn’t care one way or the other; it will still play them as 16-bit sounds. Note that, on old versions of Aleph One, you’ll need to restart the game after selecting these sounds. On the plus side, you will only need to do this once (unless you go back to the default sounds for whatever reason). This was due to a caching bug that was fixed in 1.3, so if you’re running an old version of Aleph One, you should upgrade to 1.3.1 or 1.4pre2. The advantage to moving them to the 8-bit slot is that if you accidentally select 8-bit sounds, you will no longer hear silence. Everything will sound really bad, but at least you’ll hear something!
(Note that I wrote the readme file to this version before the caching bug was fixed, so it won’t reflect that this step is no longer necessary in recent versions of Aleph One. I don’t feel it’s worth rereleasing the sounds purely to update the readme, particularly since I’ve by now remixed many of them directly from the CD-quality sources – expect a major new release sometime in 2021.)
I may also have revised a few of these sounds since 1.0. I didn’t keep detailed notes, so I have no idea what I changed.
Should you have any questions, you can contact me on the Pfhorums (same username as here), reddit (/u/aaronnotarobot), or Discord (Aaron#6608; you will need to be a member of the subreddit Discord – or some other Discord I’m in – to contact me). Enjoy!
These Sounds files were third-party replacements for the original M1.
The original files were created by The Legendary Frank. I have converted them to Aleph One format for use with M1A1.
The first one is the latest version. The second was included with the M1 Demo v0.0 on my old Mac Cube. Also included are the original M1 files.
Simply place this folder within your scenario folder or Aleph One directory, select either file in your Environment Preferences, Begin New Game, strap in and brace for impact! Enjoy!
From the manual for the latest version, written by The Legendary Frank:
"Enclosed is a file called HardCoreSounds. It's an alternate sound file for Marathon 1 that, once you change it's name to Sounds and start up Marathon will rip your ears off and give you a week long nose bleed. (Well hopefully not -- I don't need to get sued.) But, sufice to say, this is THE sound file to turn Marathon 1 into non stop extravganza of butchery and carnage the the game is supposed to be. So, turn off the lights, strap on some headphones and then try to stop your knees from knocking as you go 'Damn! That'll hurt bad!'
IMPORTANT NOTE: Do not use if you can't stand cuss words, loud noises, or anything that would offend normal people. These sounds ain't PC or nice. No Cub Scouts or PTA moms.
Any flak, jizz or miscellaneous comments can be sent to: tt1m@flash.net
Enjoy, kiddies,
FRANK"
This is a plugin that adds scuba sound effects (breathing & occasional bubbles) when under water. It doesn't use any lua or sacrifice any stock marathon sounds, so it should be compatible with pretty much anything.
note1: stay underwater for at least 45 seconds to get the full effect.
note2: I got the samples from pond5.com, I didn't record them myself.
note3: there are two known bugs: if you use the 'underwater' sfx in your map as an ambient sound you'll get the breathing along with it, and the bubbles sound happens in vacuum levels. I'll release another version if I can figure out how to get around these.
made the breathing sound a hair louder