Tagged 'Script' by Weekly Downloads
elitesoldier on Jul 16th 2010
ReadMe has information. To find it you could also find it in the Aleph one.dmg Extras file, also i didn't create this .lua file but i want to share it with others.
Notes for version 1.0:
Its fun. Also my second file upload. Have fun! JUST TO MAKE THIS KNOWN: I DID NOT MAKE THIS SCRIPT! ALSO I DO NOT TAKE CREDIT FOR THIS SCRIPT, AND ORIGINALLY DID NOT KNOW THAT TRELLAMMA MADE THIS SCRIPT.
2578 downloads, 5 reviews, 1 screenshot, 1.6 rating
tim on Aug 25th 2008
The number one comment I hear when hosting the Co-Op 2.0 Lua script is, "I really miss the old script."
Now, with the Co-Op 2.0 - 1.0 Edition script, those players will feel right at home.
This modified script spawns players with full health. By default, players will be "slaved" to the host's beacon, simplifying the teleport system for new players. The HUD elements from the original script also return, showing deaths, kills, and enemies remaining. While in the map view, helpful text explains how to set beacons, change targets, and initiate a teleport. Also, this script crashes more often.
2094 downloads, 1 review, 0 screenshots, 5.0 rating
Vladtepes on Feb 9th 2009
This script adds a new network survival gametype that Marathon: the ghost hunt.
As an UESC Space Marine, you are sent to seek and kill an invisible and dangerous ghost escaped from the depth of Lh'owon. It is very quick and can jump from wall to wall and, worst of all, you are nearly out of ammo!
Notes for version 0.55:
2050 downloads, 2 reviews, 0 screenshots, 3.0 rating
RAITHE on Aug 2nd 2010
README file: "What is one important asset to an invasion? A dropship! Invade any UNMERGED map with this script: Dropship.lua! (It won't work properly if the map is merged. If you really want to invade an merged map, you can split it using Atque). You can deploy up to 2 different types of units, which you can order to attack any enemy by 'shooting' the enemy monster (make sure you have fists out). NOTE: Your units can be distracted before they fire at their given target A dropship is also supposed to be able to fly. Press the "previous weapon" and "next weapon" buttons (for those I use Q and E since I control with WASD) to adjust the speed to reverse or forward (given in the upper left-hand corner) and the microphone button to activate the thrusters (recommended to set the caps lock key as the microphone button). Thrusters: when you have thrusters on, you are capable of flying around as you please, but you cannot use the cannon. When you have thrusters off, you are air-braked and cannot move anywhere, but you can operate the cannon and your health will charge up. NOTE: you will always know when you have the cannon as your current weapon if the weapons HUD is blank. you cannon switch from it (for whatever reason) until you activate thrusters again. To select which unit to deploy, press the toggle map button. The unit that is currently able to be deployed (by pressing the action button) is indicated on the top middle of the screen. To recall your units, press the alt-fire button. NOTE: once again, your units can be distracted by enemies before they get to you. The current cost for Hunter-Seekers is 500 credits, and 525 for the Drone Brute. You gain credits by killing enemies or from your units killing them. You cannot have more than 5000 credits. All in all, the credit system will be a bit choppy until I can figure how to fix it better.
Notes for version 1.03:
Fixed the invisible unit bug. All the troops you deploy should be visible now. The only things I will possibly work on now is the deceleration and credit flow (and more troops maybe). You guys welcome to customize the troops and change them to your own liking in the physics model. They are the minor and major ticks. I also noticed that if you launch a game twice in Aleph One with the script, the script will not work properly. I don't know why this is, but I DO know that it works just fine if you quit and reopen Aleph One. (IMPORTANT: Make sure you that your CAPS LOCK is off before the game starts.)
1779 downloads, 5 reviews, 2 screenshots, 3.8 rating
treellama on Sep 2nd 2010
A zip file version of the old 3D Examples from the early days of Aleph One. Includes a plugin containing 3D models of columns and lights, and two maps for trying it out. Files originally created by "binhqx", and still available in .sit form here
1978 downloads, 5 reviews, 2 screenshots, 4.2 rating
Statistics Lua 1.0
treellama on Sep 6th 2010
RAITHE on Oct 19th 2010
This is a script demonstrating a simple turret AI using .lua and scenery objects. You can turn all lights, some other scenery (just look for something that could look anything at all like a turret) into turrets by pressing the action key next to them (don't worry how close you are to it in height.)
1889 downloads, 0 reviews, 1 screenshot, 0.0 rating
Cheats.lua Demo 2.2
Zaero on Dec 19th 2010
This is the demo of Cheats.lua script, version 2.2. The full version will (beside 2.0 features) include: -4th teleportation type: teleport to any level (you'll not loose any items you currently have!) -cheat to give yourself any number of Uplink/Repair chips -cheat to kill all the enemies of a certain class (fighter for ex.) or all enemies on the map. This will also allow you to kill allies and there'll be also a preset "class" which will allow you to finish "rescue" type missions easily. -noclip cheat -ability to choose how much ammo an ammo/weapon cheat gives you -ability to set the oxygene/life to any value -Easter Egg "W?rkncacnter mode"
Notes for version 2.2:
Those are the features available in demo: -4th teleportation type (will allow you to teleport to the first level only) -chip-cheat: confirmation massages only - to let you know it works - no chips will be added in fact -kill cheat: will kill the player
2023 downloads, 8 reviews, 1 screenshot, 1.6 rating
DADDY Z3RO on Feb 20th 2011
There have been a few renditions of a FloatingX for M1A1, but non of them looked like they belonged in the actual game of Marathon.
This version matches the interface of the real game, and has the same floaty goodness of FloatingX.
The screenshots are actually from Legend, and the version i captured is slightly out of date, so there may be some very very minor differences.
Finally, The Health and Oxygen bars are misaligned by one pixel... Because of this small margin, I cannot correct it. And yes, I have tried.
Notes for version 1.0:
2756 downloads, 2 reviews, 1 screenshot, 4.0 rating
Quartz on Aug 25th 2011
an instagib mod, for those who are into that sort of thing. I wrote this a while ago mainly as an exercise to teach myself lua for aleph.
note: it occurs to me that people who don't play other FPSs might not know what "instagib" means, so I'll be more specific about what this script actually does:
- players are not allowed to use weapons other than a single pistol.
- the pistol has infinite ammo.
- shots are an instant one-hit-kill.
- players are not allowed to use generators or powerups.
the script also turns the secondary trigger into a zoom function, and prevents items from appearing on maps just to make things cleaner.
I also have the script prevent players from having any oxygen and therefore swimming. this is not part of a traditional instagib setup, I put it in purely because I didn't want people hiding underwater. there are alternatives, but they either involve using a physics model or a crapload of lua hackery and I wanted to keep this simple.