Video Example: https://youtu.be/8XwH0aqoTK8
1) Optimized performance of functions. Estimated 2.3x speed-up over v1 ! Fingers crossed 🤞 for no regressions.
2) DEBUG ephemera disabled by default. While cool looking, it's a performance drain that won't be in the Player's view the majority of the time.
3) New 'EMITTER_SELECT' option in CONFIG: 'all' (Default), 'scenery_only' or 'surfaces_only'. Best used to lay out the surface-only intensities and then to come back after adding light fixtures to brighten those zones using the 'brighter' blend mode.
4) Can now define the final emitter intensity values in the CONFIG. Off/No modification also allowed.
This is a script demonstrating a simple turret AI using .lua and scenery objects. You can turn all lights, some other scenery (just look for something that could look anything at all like a turret) into turrets by pressing the action key next to them (don't worry how close you are to it in height.)