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Tagged 'Lights'

Screenshot titled "Screenshots inadequate. Watch the video for an example."
  • Enjoy the novelty of browsing existing maps with ray traced baked lighting.
  • Destroy light scenery to change level brightness dynamically in-game.
  • Use the script as a 1st-pass lighting aid when designing new levels. Various configurables for mappers in script file. (This script will never replace the intentional artistic touch of mappers given the constraints of the game engine.🤗)

Video Example: https://youtu.be/8XwH0aqoTK8

Notes for version 1.01:

1) Optimized performance of functions. Estimated 2.3x speed-up over v1 ! Fingers crossed 🤞 for no regressions.

2) DEBUG ephemera disabled by default. While cool looking, it's a performance drain that won't be in the Player's view the majority of the time.

3) New 'EMITTER_SELECT' option in CONFIG: 'all' (Default), 'scenery_only' or 'surfaces_only'. Best used to lay out the surface-only intensities and then to come back after adding light fixtures to brighten those zones using the 'brighter' blend mode.

4) Can now define the final emitter intensity values in the CONFIG. Off/No modification also allowed.

30 downloads, 0 reviews, 1 screenshot

Screenshot titled ""

This is a script demonstrating a simple turret AI using .lua and scenery objects. You can turn all lights, some other scenery (just look for something that could look anything at all like a turret) into turrets by pressing the action key next to them (don't worry how close you are to it in height.)

3,098 downloads, 0 reviews, 1 screenshot