Reviews

Newest Reviews

  • Currently 4/5 Stars.

Small glitch with ammo meters FloatingX

3371-Alpha on Jan 5th, 2016, Version 1.4.1

The latest version of this HUD doesn't display bar-graph ammo meters (for weapons such as the fusion pistol and flame thrower). It merely remains a blank bar regardless of shots fired or number of reloads. The HUD works fine otherwise.

  • Currently 4/5 Stars.

promising start Marathon: Trinity

tyhy1 on Jan 4th, 2016, Version 0.1

realy enjoyable, realy nice scenario and good placement of the terminals.

not too easy because of the lack of shield rechargers.

also realy good that you wont get transporter ganked because of teleporting enemy's. realy enyojed it.

P.S. if you run any plugins at all the game will work but some things will be inviseble. (like the underwater gun if hd textures is on)

  • Currently 5/5 Stars.

Would be cool if this was available for M1 Alternate Player Colors

3371-Alpha on Dec 27th, 2015, Version 1.0

Not too bad however M3 also has an HD sprites/monsters plugin as a separate download, which I would rather have.

This file definitely improves Eternal's visuals, however I would have loved to see a full HD Eternal.

  • Currently 5/5 Stars.

A Must Have for Rubicon! Hi-Res Floating HUD for Rubicon-X

3371-Alpha on Dec 27th, 2015, Version 1.1

This should be included with Rubicon by default if you ask me.

  • Currently 4/5 Stars.

? Cataract Bowl test submission

RyokoTK on Dec 9th, 2015, Version 0.8

Not enough pointless corridors to make a Morrowind reference.

  • Currently 4/5 Stars.

Pretty Cool Marathon: Trinity

Silent Wobby on Dec 8th, 2015, Version 0.1

I enjoyed this. I really dig the level design and the touch up on the B.O.B.s. Also, those background battle noises on the last level were really cool. I look forward to the finished product!

  • Currently 5/5 Stars.

look at the netstats Infra Apogee

aquateenhgrfrce on Dec 7th, 2015, Version 1.75

Its the most played mappack on the meta-server right now.

can you believe it?

What a crazy world we live in.

  • Currently 5/5 Stars.

! Cataract Bowl test submission

aquateenhgrfrce on Dec 7th, 2015, Version 0.8

I got named Hortator by house Redoran

  • Currently 1/5 Stars.

Not what I had in mind. High-res Landscapes Plugin (M3)

3371-Alpha on Dec 3rd, 2015, Version v1.1

I'm not so sure these can really be called "HD". They're just blurred, over anti-aliased versions of the originals.

These are out right the highest quality landscapes for infinity available. Although the 2048x1080 version of this plugin is included with infinity, you can easily download and replace it with this one if you think your computer can handle the extra load.

  • Currently 4/5 Stars.

Innovative! Colony Mod

Vice on Dec 2nd, 2015, Version 1.2

Updated: 6th December 2015

First off, I'd like to thank philtron/skraeling for getting into singleplayer mapping. Multiplayer is fun and all, but I personally prefer marathon's campaigns. This includes the originals and the fan-made.

I'll start with the difficulty. I think philtron did a great job on this. I was actually a little surprised, though, since I honestly wasn't expecting such a challenging... experience. The difficulty steadily increases throughout the first two levels (at the time of writing this scenario only has 2 maps), but I feel that at some points having only a pistol with some grenades made defeating the enemies a little irritating. By this I mostly mean when you get ambushed by 4-8(+) enemies at once, or when the player encounters the major trooper in the hallway. Anyway. Great job overall, it was difficult (for me at least) in a fun way.

Next I'd like to mention the new shapes file and what exactly it does. I was pleasantly surprised when I noticed pretty much every monster had been at least moderately modified, which offered a nice, refreshing experience. I was very surprised the first time I encountered the major trooper; a flame thrower AND a furious hail of fighter bolts?? Awesome. Invisible hunters have also been added; really neat. Most noticeable was the change in speed. Pretty much every monster could run around as fast as the player could, which I thought was a great touch. Definitely made things a lot more interesting. Philtron also took the liberty of reusing the sound files from the lava ticks for the s'pht compilers. I really liked that. It made the compilers a lot creepier!

Moving on to the texturing, shading, architecture and general aesthetics. I was a little disappointed here. A lot of the textures felt a little overused, making it hard to see where I was going, especially since most of the map was essentially a maze. Now I'm a huge fan of mazes and labyrinths, so I gave a big plus for that anyway. I felt like philtron really rushed this crucial part of mapping; a lot of textures were unaligned and it just generally felt sloppy. Good usage of the legendary water wells/fountains! At least they weren't overused and misplaced. However. I ADORED the shading. The first map had me hooked right away when all I could see were some flickering lights and a BOB staring at a terminal. I really liked the shades, it did a good job of hiding the misaligned textures and gave off a great, spooky atmosphere! I mean really, props to philtron for this. I only noticed one location where the lighting seemed a bit awkward, but otherwise, well done! Probably the one of my favourite things about this scenario so far. Now the architecture wasn't god-like, in fact, it was no where near Ryoko's maps, but to be honest it was good enough. It didn't really influence any of the combat which was a shame, but the new shapes file made up for that. Not to mention the fact that I do not expect to see any astounding landscapes when running around inside a maze. The terminals were nice, I liked the fact that there were so many of them. They really did a good job of making me feel like I was at Tau Ceti. The colour choice of the text was iffy sometimes, but overall satisfying. I did however miss the AIs; they were always a core component of the marathon series. Where's the poetic, sarcastic, mad and yet hilarious AI we all know and love? It's possible that the player, which seems to just be an ordinary security officer, encounters an AI later on.

Just some random notes: -Some of the ambushes were unfair and very foreseeable. Decreasing the amount of ambushers would be a good first step.

-I hope to see some more weapons! I really liked the new pistol.

-I honestly couldn't really notice any difference with the new fusion pistol. (aka. fusion cannon)

-The terminal pictures do not work. They don't show up. Fix this!

Anyway. All in all it was a very fun experience; very unique. The issues were minor, but they got very annoying very quickly. I think if you were to fix a couple things it'd improve gameplay dramatically. I hope to see some more height variations in the coming maps!

Thank you for these maps, philtron, and please don't stop until you've finished this fun little scenario! :) I'd rate this scenario 5/5 stars if you fixed the unaligned textures and made it prettier in general.

  • Currently 5/5 Stars.

Highest quality! Marathon Durandal Textures @ 1024X1024

3371-Alpha on Nov 28th, 2015, Version 1.1

This plugin has the highest quality textures of any texture plugin. Fair warning, it's a bit laggy on older systems (specifically older GPUs). Also note, it doesn't have built in landscapes. Consider using "High-res Landscapes Plugin (M2)" with this plugin.

  • Currently 5/5 Stars.

Works Well. Night Vision Lua

3371-Alpha on Nov 27th, 2015, Version 1.0

Works well in dark locations. Haven't noticed any glitches with this script. I can confirm it works in M1, 2, & 3. It tends to make the scenery flicker inside Rubicon X however.

  • Currently 5/5 Stars.

Also works with other scenarios UESC Marathon

3371-Alpha on Nov 26th, 2015, Version 1.0

Certain GUI elements look odd (out of place) with this theme however it's very functional. It also works with other scenarios including M2, M3, and Rubicon X.

  • Currently 4/5 Stars.

Awesome Marathon Music Remasterd

3371-Alpha on Nov 26th, 2015, Version 2.0

All of these tracks are phenomenally great remakes. My only complaint is track 06. The original of that particular track had a soothing effect that your remake just doesn't have. Regardless I think this is one of the best audio remakes I've ever heard, not just in the Marathon universe but gaming in general.

  • Currently 5/5 Stars.

Can also be used with official Marathon 1 M1A1: StarScape DDS

3371-Alpha on Nov 25th, 2015, Version 1.0

This image not only works on M1A1 but can also easily be used with the official Marathon 1 by following these steps:

1) If on Mac: Right click on the Marathon app and select "show package contents" and navigate to /Contents/Resources/DataFiles/Plugins. If on Windows or Linux: go to your Marathon 1 plugin folder.

2) Then find the TTEP plugin and open it's Collections folder. You should see sub folders with various numbers for names.

3) unzip the starscape.zip then make 3 copies of the starscape.dds, rename each "04.dds", "24.dds", and "21.dds".

4) Replace image "04.dds" inside folder 02. Replace image "24.dds" inside folder 17. And finally replace image "21.dds" inside folder 18.

5) Enjoy the better graphics! This starscape image is significantly better than the one included in TTEP.

  • Currently 5/5 Stars.

Nostalgic! Rotating Items

3371-Alpha on Nov 5th, 2015, Version 1.0

Though it's not Marathon original it does remind me of many old shooter games such the FurFighters. Thank you for the plugin.

  • Currently 5/5 Stars.

Don't Stop Developing! 3D Items Plugin

3371-Alpha on Nov 4th, 2015, Version 1.3

I hope when you say "final release" you mean "I'm not releasing anymore for now as I've fixed all bugs so far". It would be a shame for such an innovative plugin to disappear like that. Your plugin will be the future of Marathon, I guarantee it!

Note: this plugin appears to work in both M2 & 3.

  • Currently 5/5 Stars.

A step in the right direction! Gorans Animated Liquids

3371-Alpha on Nov 4th, 2015, Version 0.2

Excellent plugin! Havent noticed any glitches yet on either M2 or 3. I think the only thing that missing is animations for liquids other than water, but as you mentioned above that's pending.