CTF has always been held in a special place for me and I always found it adrenalin pumping and a lot of fun. The complaints that Tim has suggested are faults that effect all team matches and are usually a product of bad hosting and unintelligent team balancing. Somehow, Ctf.lua itself has always been plagued with the brunt the fault. But everything about this game type requires thinking. Get 4 competent people together, and your in for one heck of a firefight and quick thinking. Do I defend or attack? How do I get get from point A to point B the fastest? Will there be a lot of resistance? What is the best direction to attack from? What are the directions my opponent is most likely to come from, and where can I place myself to get the first shot in? Not to say the new Rugby doesn't have it's own strategy as well, some of these even. But whereas rugby is more direct and in your face, which is to it's credit, I will always be a sucker for this slightly slower paced mind game.
...but this script is nice.
I like how it shows you the name and health % of the team mate you put in your cross hairs, as well as distances from each flag.
I also have noticed unexplainable lag from time to time but this is rare for me.
This script has promise. I did crash in the recharger room when I had fists up and attempted to switch weapons. And I do a lot more dying than killing, since I seem to take a lot more of a pounding than the turret. And the requisite charging of health (shields) at the start of each life is wearying.
As a fan of weird netmaps and netscripts, I'd be interested in seeing how this could be made into a net game, once the bugs are worked out.
P.S.: StuffIt Expander opens this on a Mac.
I really appreciate the work that went into redeeming CTF (even if it ends up being overshadowed by its pluckier younger brother Rugby).
The perennial problems with CTF that tim mentioned can't be helped (since we can't use Lua to make newbies play better or drop out less).
However, the infamous lag of CTF 4 concerns me. Is it native to CTF mode, or does it have to do with the 909 lines of Lua in this script? My reservations lead me to deduct one star.
Try the standard Linux tools.
File wont decompress with 7zip. What did you use to create it?
Awful game type. CTF is just never fun. It's impossible to get balanced teams, players would always drop out leaving the sides unbalanced, and it almost always ends in a stalemate or one team completely dominating the other.
First of all AMAZING JOB WITH THIS.
But that's the only reason I'm giving it 3 stars.
Having these new graphics takes away the classic video game feel. The thing I liked most about the XBLA version is that it has these graphics. It doesn't make the Xbox version all that special is what I'm saying.
[ xbla data removed ]
It's hard to compare these with the original graphics or the high quality replacements created by the community over the years. They're not really better or worse, but they're certainly a different way to experience the game.
Highly recommended you try them out if have the required hardware. I'm planning on doing a complete play through of M2.
The 2nd level was very good. Not only the rain, but also the landscape effect you applied to that level. Having the sky light up in synchronity with the thunder was realistic and new.
One should note though that thunder is often delayed by x seconds after a lighting flash. Sound only travels at 340m/s.When the sound and the lighting flash are matched perfectly it means the thunder is terrifying close.
If a random amount of time would expire between the flash and the sound, the effect would become more realistic.
Anyway, this map pack is getting a 5 based on the rain and the landscape effect.
you may think i've gone insane
but i promise you - i will kill again
And just in time for the new SLAYER album!!!
Nice job man
That fader made me feel just like I did when I was being damaged by real acid rain in China.
This is an impressive effect that I hope future maps and scenarios use.
By far, this is my favorite pack of netmaps. All the levels are skillfully laid out, with enough weapons to get the job done, but not too many as to make it look cluttered.
Fabulous job!
EDIT 1/21/10: I see that maps have been added without rockets. I would rate this a six if I could...
What are you hiding?
And not just for the novelty of the snow effect; this is a genuinely good map.
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