Reviews

Newest Reviews

  • Currently 5/5 Stars.

Mappers should study WETPEACK. WETPEACK

goran svensson on Oct 30th, 2009, Version 1.1

The 2nd level was very good. Not only the rain, but also the landscape effect you applied to that level. Having the sky light up in synchronity with the thunder was realistic and new.

One should note though that thunder is often delayed by x seconds after a lighting flash. Sound only travels at 340m/s.When the sound and the lighting flash are matched perfectly it means the thunder is terrifying close.

If a random amount of time would expire between the flash and the sound, the effect would become more realistic.

Anyway, this map pack is getting a 5 based on the rain and the landscape effect.

  • Currently 5/5 Stars.

catch you with my death bag WETPEACK

ray on Oct 29th, 2009, Version 1.1

you may think i've gone insane

but i promise you - i will kill again

  • Currently 5/5 Stars.

Raining Blood WETPEACK

BOB on Oct 29th, 2009, Version 1.1

And just in time for the new SLAYER album!!!

Nice job man

  • Currently 5/5 Stars.

Realistic! WETPEACK

ray on Oct 26th, 2009, Version 1.1

That fader made me feel just like I did when I was being damaged by real acid rain in China.

  • Currently 5/5 Stars.

Innovative Ill Descent

Marathoner325 on Oct 25th, 2009, Version 1.0

This is an impressive effect that I hope future maps and scenarios use.

  • Currently 5/5 Stars.

Best Netmap Pack Paradise Lost

Jackal on Oct 21st, 2009, Version XIII.i

By far, this is my favorite pack of netmaps. All the levels are skillfully laid out, with enough weapons to get the job done, but not too many as to make it look cluttered.

Fabulous job!

EDIT 1/21/10: I see that maps have been added without rockets. I would rate this a six if I could...

  • Currently 5/5 Stars.

Where is Acid Rain? Paradise Lost

ray on Oct 21st, 2009, Version XIII

What are you hiding?

  • Currently 5/5 Stars.

Recommendable! Ill Descent

RyokoTK on Oct 19th, 2009, Version 1.0

And not just for the novelty of the snow effect; this is a genuinely good map.

  • Currently 5/5 Stars.

5 Stars Paradise Lost

inguinal falx on Oct 12th, 2009, Version XI.i

.

  • Currently 2/5 Stars.

Nice Work Citadel

timothy on Oct 1st, 2009, Version 1

The outdoor area is nice, but the textures kind of suck. And you could really use some pools of fog in those dark pit areas. Not enough Storm Troopers. A-

  • Currently 5/5 Stars.

Yep. Citadel

wastedjamacan on Sep 28th, 2009, Version 1

haha envy are you saying this was my idea? It was kinda both of us. Anyways, as an official review, A+ man. You did good. The teleporting was a little wierd (when you fall off) but i liked the hidden invis

  • Currently 5/5 Stars.

Great Fun!!! Citadel

BOB on Sep 25th, 2009, Version 1

I don't know if it's supposed to, but I agree: It is just like Rhen Var in SW BF. I love this map and it is easily in my top ten marathon maps. BTW, nice job on the indestructible and invisible BOB in the coffin room!!

  • Currently 4/5 Stars.

Cool. Citadel

President People on Sep 25th, 2009, Version 1

Kind of reminds me of the Rhen Var Citadel map from Battlefront I.

  • Currently 3/5 Stars.

Another Idea Oddessy

Envy on Sep 23rd, 2009, Version

Make the map completely silent, and have it in vaccum, so you add another element to the game. gotta get oxygen if you're winning for a long time.

  • Currently 3/5 Stars.

Good fun map Oddessy

jstea on Sep 22nd, 2009, Version

Scenery and sounds are needed

Good design

I suggest: invisible compliers fusion pistol & ammo

cool level, good movement and flow

Cool map, very fun

  • Currently 4/5 Stars.

Near Flawless. Oddessy

Envy on Sep 22nd, 2009, Version

Good. now down to business, I hate your texturing. keep all sides of one area the same tex. show off your architecture with rounded texturing. like this: http://www.pfhorums.com/index.php?showtopic=4932&st=0#entry70092 also, where are the roving compilers and blinking lights? I DEMAND COMPILERS AND FLASHES! some of the platform blockers were just inlaid into the space... if you don't want to expand the bottom of the area, but have the platform stay the same, use a split poly. do it up to the height you like and then you know the drill. you get more space and more platform. try to use more than two guns, flamer would be nice, cause its good, but its short distance. put invisibility on this map! more long range guns, and less ammo for all. thank you, come again.

  • Currently 3/5 Stars.

Pretty cool Oddessy

President People on Sep 22nd, 2009, Version

An interesting map. Needs some sounds and maybe some details outside the playing area.

  • Currently 1/5 Stars.

it dint work Perry Arena

wastedjamacan on Sep 19th, 2009, Version 1.0.2

dont worry, it crashed aleph one for me too.

  • Currently 3/5 Stars.

Sounds Perry Arena

President People on Sep 18th, 2009, Version 1.0.2

The maps okay, but the sounds don't flow.

  • Currently 4/5 Stars.

AntiCitizen One Ein Heldenleben

Envy on Sep 17th, 2009, Version 1.2

Greatest map I've consciously played in the pack. it takes me back to the old battlefield style games i used to play. i own on this map... it was very good. keep it up.