The 2nd level was very good. Not only the rain, but also the landscape effect you applied to that level. Having the sky light up in synchronity with the thunder was realistic and new.
One should note though that thunder is often delayed by x seconds after a lighting flash. Sound only travels at 340m/s.When the sound and the lighting flash are matched perfectly it means the thunder is terrifying close.
If a random amount of time would expire between the flash and the sound, the effect would become more realistic.
Anyway, this map pack is getting a 5 based on the rain and the landscape effect.
you may think i've gone insane
but i promise you - i will kill again
And just in time for the new SLAYER album!!!
Nice job man
That fader made me feel just like I did when I was being damaged by real acid rain in China.
This is an impressive effect that I hope future maps and scenarios use.
By far, this is my favorite pack of netmaps. All the levels are skillfully laid out, with enough weapons to get the job done, but not too many as to make it look cluttered.
Fabulous job!
EDIT 1/21/10: I see that maps have been added without rockets. I would rate this a six if I could...
What are you hiding?
And not just for the novelty of the snow effect; this is a genuinely good map.
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The outdoor area is nice, but the textures kind of suck. And you could really use some pools of fog in those dark pit areas. Not enough Storm Troopers. A-
haha envy are you saying this was my idea? It was kinda both of us. Anyways, as an official review, A+ man. You did good. The teleporting was a little wierd (when you fall off) but i liked the hidden invis
I don't know if it's supposed to, but I agree: It is just like Rhen Var in SW BF. I love this map and it is easily in my top ten marathon maps. BTW, nice job on the indestructible and invisible BOB in the coffin room!!
Kind of reminds me of the Rhen Var Citadel map from Battlefront I.
Make the map completely silent, and have it in vaccum, so you add another element to the game. gotta get oxygen if you're winning for a long time.
Scenery and sounds are needed
Good design
I suggest: invisible compliers fusion pistol & ammo
cool level, good movement and flow
Cool map, very fun
Good. now down to business, I hate your texturing. keep all sides of one area the same tex. show off your architecture with rounded texturing. like this: http://www.pfhorums.com/index.php?showtopic=4932&st=0#entry70092 also, where are the roving compilers and blinking lights? I DEMAND COMPILERS AND FLASHES! some of the platform blockers were just inlaid into the space... if you don't want to expand the bottom of the area, but have the platform stay the same, use a split poly. do it up to the height you like and then you know the drill. you get more space and more platform. try to use more than two guns, flamer would be nice, cause its good, but its short distance. put invisibility on this map! more long range guns, and less ammo for all. thank you, come again.
An interesting map. Needs some sounds and maybe some details outside the playing area.
dont worry, it crashed aleph one for me too.
The maps okay, but the sounds don't flow.
Greatest map I've consciously played in the pack. it takes me back to the old battlefield style games i used to play. i own on this map... it was very good. keep it up.