Reviews

Newest Reviews

  • Currently 3/5 Stars.

wheres the end? M1A1: Night on the Town... (Solo)

Destiny on Aug 17th, 2010, Version 1.0

I ran around, killed everything, got the stuff, but I didn't find the end. Would of been nice if there was some type of goal and end. Liked the lighting affects. EDIT: My M1 demo is better than this. =P

  • Currently 5/5 Stars.

Incredible A History of Paradise

M1 Map Dude on Aug 17th, 2010, Version

One hell of a cartographer, this guy. Rarely gets better than this. Overwhelming in its consistency. Amazing in its complexity. And yet, classic gameplay, sans connerie.

  • Currently 5/5 Stars.

A Reboot Gorans Lava Set

M1 Map Dude on Aug 17th, 2010, Version 1.1

Why a "5" rating? Because the author took the textures into a different world, while preserving all that made them great in the first place: There is no major tonal shift here; there is no gratuitous Photoshop/Maya skullduggery. A simple, elegant conversion and upgrade, which, at the same time, brings a new "feeling" into affairs. Thanks for this, friend.

  • Currently 5/5 Stars.

download = CARNAGE Rocket Science Physics

elitesoldier on Aug 13th, 2010, Version 1.0

Great physics, for great carnage, and works best with Fly_by_wire_rockets.lua

  • Currently 5/5 Stars.

1000th DOWNLOAD!!!!!! Visual Mode

BOB on Aug 11th, 2010, Version 2.1

Yeah....... that's about it.........

  • Currently 5/5 Stars.

Masterful Paradise Lost

Ares Ex Machina on Aug 8th, 2010, Version XV

Easily one of my favorite set of maps. Outstanding collection! As action-packed as the legendary Red Spectrum, but with more complicated architecture. Once again, the quality of these maps is as impressive as the quantity, and I now consider this pack essential!

Sometimes the architecture is so complicated that it almost becomes a distraction. Even still, this set of maps is incredibly close to perfection. Get it!

  • Currently 5/5 Stars.

Legendary Red Spectrum

Ares Ex Machina on Aug 8th, 2010, Version 2.02

Awesome! Perhaps my favorite map collection. The gameplay is incredibly action-packed, and the maps are fun and look great! Really, just amazing work. And as impressive as the quality of these maps is their quantity. After getting used to playing these maps, most of the Bungie and Double Aught maps pale by comparison.

The only thing this pack doesn't always do better than those official maps is weapon placement, in terms of placing them in such a way so that auto-switch isn't problematic. There have been a number of times when I've had a player locked in my sights and pressed fire, only to auto-switch and watch him get away.

All in all, an outstanding -- nearly perfect -- set of maps that I now consider absolutely essential. Just get it!

  • Currently 4/5 Stars.

... Guns Against Death

Dis on Aug 8th, 2010, Version 1.0

I spent most of my time on this map as a stain on the wall, but had quite the time anyway. A 4 out of 5.

  • Currently 2/5 Stars.

Eh Dave demo

Dugit on Aug 7th, 2010, Version v0.2

Very, very classic architecture and battles. I would've given it a five in 1995, but this is 2010. Sorry there.

  • Currently 5/5 Stars.

Nice Work Spectator.lua

aquateenhgrfrce on Aug 5th, 2010, Version 1.0

I know I tested it before, I only have 2 qualms with it 1 - there's no side stepping 2- No sound

I'm not sure if you can do anything about the sound, but its neither of them presents a huge problem.

good job.

Update on the Update:

It so much better! The sounds work, and you can toggle player view!

  • Currently 1/5 Stars.

Still more Dave demo

RyokoTK on Aug 5th, 2010, Version v0.1

It's not Tim's fault this entire upload sucks.

  • Currently 2/5 Stars.

More critique Dave demo

RAITHE on Aug 4th, 2010, Version v0.1

For Christ's sake, Timothy, is it that hard to download it?

  • Currently 3/5 Stars.

Looking Hot lets rock-n-roll

timothy on Aug 3rd, 2010, Version 2

My favorite texture. Looks promising. Keep up the good work.

  • Currently 1/5 Stars.

Screenshots Dave demo

timothy on Aug 3rd, 2010, Version v0.1

For christ's sake, is it really so hard to include a couple of pictures?

  • Currently 3/5 Stars.

More troops Dropship.lua

Tresh on Aug 3rd, 2010, Version 1.03

U must add more troops since the drones are killed to easily. And here's an idea: maybe u shouldnt do it with a system of credits but with a system of time, so the more powerful the troop more time will take until u can used it again!

  • Currently 5/5 Stars.

FLYING IN MARATHON! Dropship.lua

Destiny on Aug 3rd, 2010, Version 1.03

The drones didn't seem to work out with this version of A1, whatever. You did help me to fly! I always wanted to fly in Marathon! Look at me go! weeee!!!!!!!!

EDIT: Wasn't using physics model given. They're working now with it.

  • Currently 4/5 Stars.

ACTION IS EVERYWHERE! Marathon Phoenix

Destiny on Aug 3rd, 2010, Version 1.1.0

Kill things here, kill things there, kill things everywhere! So much action yet I die a lot. I thought the seeking s'pht kr shots were bad now they shoot faster non seeking ones.This is a really hard game. I give 4 stars!

  • Currently 5/5 Stars.

A Totaller Rip Off Marathon Phoenix

Dis on Aug 2nd, 2010, Version 1.1.0

Not only did you take the weapons from Apotheosis, you also stole all the textures and monster sprites from M2 and Infinity.

  • Currently 2/5 Stars.

Uh oh... lets rock-n-roll

DADDY Z3RO on Aug 2nd, 2010, Version 2

I don't even have to play this map to see they failures in it.... Next time, when you apply textures, use more than three textures....

  • Currently 2/5 Stars.

Not particularly fun... Dave demo

DADDY Z3RO on Aug 2nd, 2010, Version v0.1

Your scenario had a number of major flaws that lead to it's downfall, example one being the ceiling heights, they are all locked at one height, the lighting, it's dull and needs more shading, texturing is repetitive and enemy placement-ammo ratio is pretty god awful, i mean, on the first level, we are forced to fight off several fighters with fists.

You need to try and improve, and I admire you for using M1A1, and you even figured out how to make terminals, which I still don't know how to properly make.