The graphics are stunning yes
How the author has you implement them is not, assuming you have an xbox360(or even want one) and going through a series of complicated steps to put in the new shapes
When this is completely not needed
A terrible waste of time
The work on the ammunition and powerups is fantastic
However, it feels like the artist just up and had brain damage with the weapons, they do look better, but not by a lot, I'm not sure why they couldn't as much effort into the weapons on this as they did on redux23
Shame it doesn't work on my version of Aleph One. Still like the pictures.
While the models appear simple looking, this is an excellent example of how 3D models can be used to enhance architecture in Aleph One. The possibilities are pretty exciting if you have an imagination. See it for yourself!
one thing: I CANT WAIT FOR JUGGERNAUT
Shotguns shot s'hpt bolts, flamer shot seeking bolts, the rifle basicly was a flamer for close and far range. The smg had drone bolts. Very different and orignal! Keep up the work!
For a first map it's pretty good! Though I had a problem of seeing I can just run around. Keep making maps!
Good for crazy netplay
i like the smg the best of all of them
I really liked this! So much that I want to play it again! There was SO much killing that it was sorta funny how they were all dying off. I wonder if there will be another KTA...
Excellent game, fuck all you who discredit it just for 'stolen' shapes.
I think it's pretty good. It actually kept me interested! Very nice looking and hope for the full version to it!
A great piece of work. Simple, but important.
This set is not without a few issues. Some of the choices here and there are truly bad. But overall, it is a mind-blower, and as far as I'm concerned, there no sense running A1 without it. At all. Of course, with some special modifications here and there. ;) Thanks, Tim!
Loved this. Very well designed, visually, and the gameplay is treacherous.
My only complaint is that there's not more of it...
A truly excellent piece of work. What would M1A1 be without these? And in 1024x1024 DDS, no less? Here's an example of an artist who respects the previous goods while bringing excellent but subtle new touches into each texture. My only complaint is that Lava #31 is a "fail". Would like to see that redone. Also, the backdrops...not great. Odd, considering how amazing the rest of this pack really is. Note: All screenshots I've uploaded from M1A1 (or am likely to upload) were created with the TTEP v7.0 DDS files active. Thanks again for an outstanding suite.
Essential, in my book. Always great to have clean versions of visual items, to match the modern experience. Thanks for this; please make more.
Keep up the good work.
I guess that means it would have no end.