This intuitive plugin is almost BETTER than Forge Visual Mode. I really appreciate that the player stops falling if they are in the middle of aligning a texture!
I'm using this to build a new TC and it is a pleasure, possibly the least buggy of the entire suite of tools.
I really like the old school, 'tricks and traps' mischievious feel of this map, and how you put so much effort into a single level, there's so much detail! 5 stars for architecture.
Some of the texture alignment jobs are a little weird but overall the map has a great atmosphere and continually rewards careful searching for new areas and secrets. The carnage level is perfect.
As the other reviewer said, the terminal picts are missing. This is a familiar problem to me; evidently you moved the map file to a computer with another kind of file system in which the resource fork of the file was not recognized, and it was automatically deleted from the file.
I like the idea behind the final puzzle, but I couldn't solve it. I wandered the map for 45+ minutes looking for a switch to lower that window gate. This part wasn't as fun. So, I wasn't able to complete the map, but I got through what seems like 95% of it, and I'm glad I played it.
I grow weary of levels which the creators have made 'hard' just by souping up the enemy's abilities until they do absurd amounts of damage, and constantly ambushing the player with enemies teleporting in from random locations.
The architecture is absolutely gorgeous but I think this scenario is likely impossible on total carnage. This one I'd actually enjoy more on a difficult lower than normal, and I usually play on Major Damage.
I can't believe what is possible with the Marathon engine.
This plays like a good quality RPG and gives me a feeling I haven't had in years. Amazing artwork, storyline and new battle physics. Very interesting with so many melee weapons!
It could be longer but I understand the insane amount of detail required in the part that is here.
I'm enjoying this so far. And I have to thank you for using M2 textures. I really like the level design and the nice mixture of textures. Some of the maps that I've played so far have some problems. Such as long narrow hallways that clogged up with BOB's. But all in all I'm thoroughly impressed and I'm having a lot of fun with it so far. Plus the story is interesting. I look forward to more of your work.
Thanks!
The creators of this understated it by calling it "Xmas 3", it's an amazingly complete, playable and fun conversion with incredible art, great level design and attention to detail. Everyone should download this.
Any chance of finding the first 2 in the series?
Or "Apotheosis" for that matter, it seems to have disappeared from the internet.
I'm pretty late on this review, and since pretty much everything's been said, I'm just here to rate it 5 stars. This definetly inspired me to start working on my own Scenario/Total Conversion.
10 times better than Visual Mode in my opinion. A must have for mapmakers. Thank you for this.
It's fun, but has a few minor issues; Monsters, especially juggernauts, keep spawning at really wierd places where they get stuck (on the map 'Road Warrior', one jug. keeps spawning in a wall). This probably is due to 'spawn at random location', however, maybe it'd be possible to create some sort of a 'minimum poly size for spawn'. Finally, the units that spawn get very repetitive since you can't get further than wave 10. 4/5
Thanks for cleaning this up for me. Worthy replacement.
one minute of playing with this script feels like 20 hours of playing Halo nonstop - amazing. This surely renders the release of Halathon obsolete.
I really like this plugin, but there's one prob. It's not compatible with Marathon 2. The plugin run smoothly only on Marathon Infinity.
That's why I just give 4 stars.
LOL. IT IS SO FREAKY. AWESOME. BEST PRANK LIKE EVER. TRIPPY AS (CENSORED). LIKE A BAD ACID TRIP. OMG. IT IS SO SCARY.
FIVE STARS FOR THE SCARE.
I've only played on Necrophilia, on a whim, selecting the map randomly, and enjoyed every second.
I thought I 4got.
BEACKPEACK PRAHBLUM?
Excellent work, far more intuitive than VML, the mouse control is nice, and is a lot easier than holding down various keys in various obscure combinations.
The visuals are smooth and functional, and learning where everything is was a breeze
There is one bug that I have found though. When switching texture mode from "normal" to "fast vertical slide" the hud disappeared, though nothing else was affected (considering this is the first release I guess bugs are to be expected)
All in all, five stars
Thanks, RealRainman.
Plenty of tricks and surprises but - at least on my Intel Imac - the terminal pictures seem to be absent, so gameplay and plot are rather hit-and-miss.
Any chance of seeing a version 02 with the PICTs included?
I wasn't expecting this to be at all great, but I was blown away since it was just a Beta and solo-created. I love the dream levels and the way the plot twists and turns. I few levels were confusing, but I was really impressed. Great job!