Reviews

Newest Reviews

  • Currently 5/5 Stars.

Brilliant Vasara

General Tacticus on Jul 7th, 2014, Version 1.0

Excellent work, far more intuitive than VML, the mouse control is nice, and is a lot easier than holding down various keys in various obscure combinations.

The visuals are smooth and functional, and learning where everything is was a breeze

There is one bug that I have found though. When switching texture mode from "normal" to "fast vertical slide" the hud disappeared, though nothing else was affected (considering this is the first release I guess bugs are to be expected)

All in all, five stars

  • Currently 3/5 Stars.

Cool Graphics? Henselers Hell

Ricardo on Jun 9th, 2014, Version 02

Thanks, RealRainman.

Plenty of tricks and surprises but - at least on my Intel Imac - the terminal pictures seem to be absent, so gameplay and plot are rather hit-and-miss.

Any chance of seeing a version 02 with the PICTs included?

  • Currently 5/5 Stars.

Absolutely fantastic! Marathon Aeon

Jello on May 21st, 2014, Version 1.10

I wasn't expecting this to be at all great, but I was blown away since it was just a Beta and solo-created. I love the dream levels and the way the plot twists and turns. I few levels were confusing, but I was really impressed. Great job!

Love the mod, been using it for our let's play series.

One thing, though, the latest version, rev 1.5, seems to break the updated Freeverse weapon models for the pistol and the SMG. With this mod in place, only those models go back to the originals. When I revert to 1.3, I get the updated models.

Totally addicting! Very challenging - someday I hope to get past "Easy"!

  • Currently 5/5 Stars.

Genius Enhanced HUD for Eternal X

ihatelivinginthisplace on Mar 10th, 2014, Version 1.0.1

Great HUD for M - Eternal. Makes gameplay a lot easier.

  • Currently 5/5 Stars.

Nice effects Weapons In Hand - Muzzle Flash and Motion Blur

ntg255 on Mar 1st, 2014, Version 1.4

Like the work. Too bad for the BoBs though.

  • Currently 5/5 Stars.

Cool XBLA HUD Plugin

ntg255 on Feb 23rd, 2014, Version 1.1

Yay for better VM.lua support!

  • Currently 3/5 Stars.

Was cool using it HD M1A1 Weapons in Hand (Beta version)

ntg255 on Feb 20th, 2014, Version 1.2

But Aleph One 1.1 seems to mess us the size of the weapons.

  • Currently 5/5 Stars.

RED LIGHT!!! Red Light

ntg255 on Feb 20th, 2014, Version 1.1

Nothing more fun than red light green light with guns! Well... other than blowing up evil aliens.

  • Currently 1/5 Stars.

Does not work for PC. Copy/Paste Plugin for Weland

MoppyPuppy on Dec 16th, 2013, Version 1.0

Does not work for PC Weland.

PC Weland does not register any plugins.

May not be the plugin, may be Weland.

  • Currently 4/5 Stars.

Work-Around and Walkthru Marathon Phoenix

dana51 on Dec 12th, 2013, Version 1.2.1

Game quits when trying to transport from the first level. Skipped second level and started new game with third level...no more crashes after that. Would like to to see a walkthru...stuck on Enchanting New Mexico... Otherwise enjoyed the scenario.

THEY JUST KNOW THEY LIKE MARARTHON SO WHEN THE NEW MARARTHON MAPS ARE MADE AVAILABLE THEY PRAISE THEM TO THE HEAVENS

THIS IS WHY WE NEED YOU TO COME BACK

WE'RE STARVED FOR ACTUAL OPINIONS AND PERSONALITY

YOU HAD BETTER NOT HAVE LOST YOUR PASSWORD AND OR EMAIL ADDRESS

PS

NO OFFENCE DUGIT YOU KNOW I LOVE YOU AND YOU NEED TO COME BACK TOO

  • Currently 3/5 Stars.

Monster placement is horrid. Marathon Aeon

MoppyPuppy on Nov 24th, 2013, Version 1.10

Why is this getting so many 5 star ratings when there is something clearly wrong with the monster placement?

In a lot of places there seems to be no rhyme or reason to where monsters spawn.

As though you just took the monster placement clicker and had a seizure while placing the monsters.

There seems to be no FUN way to engage the enemy.

  • Currently 5/5 Stars.

Great Fun Visual Mode

twiceTwice on Nov 23rd, 2013, Version 3.0.1

@Wazdakka, and others that might be wondering:

Visual Mode is a plug-in for Aleph One. It is NOT a plug-in for Weland.

In order to run Visual Mode you need to download: (1) Aleph One, (2) a Marathon Scenario.

Both of these are available for free online and easily discoverable via google.

-Put Aleph One into the Scenario folder.

-Put Visual Mode into the "Plug-Ins" folder within the Scenario folder.

-Replace the Map.scaA file with your own map. (Re-name your map to "Map.scaA"

-Launch Aleph One, start game. Texture!

  • Currently 3/5 Stars.

I SEE YOU MOPPY Xmas 3: Starship

patrick on Nov 18th, 2013, Version unburied.0

I KNOW YOU DOWNLOADED THIS FILE.

DON'T ABANDON US TO THE TERTORS, DESTINIES, AND DUGIT CLONES OF THE WORLD.

A DOOGLESS PFHORUMS IS NO PFHORUMS AT ALL.

  • Currently 5/5 Stars.

Good translation Blauwe Vingers - English

Missedisland on Nov 17th, 2013, Version 1.2 English

Great stuff! Thanks for doing this guys. The translation looks good and I'm happy that people can now actually follow the story and missions in English.

  • Currently 3/5 Stars.

THAT IS A PRETTY CUTE PUMPKIN Seven Shades of Wraith

patrick on Nov 14th, 2013, Version

MOPPY.

PFHORUMS.

ACT AGAINST YOUR BETTER JUDGMENT

  • Currently 3/5 Stars.

Was that your face? Seven Shades of Wraith

MoppyPuppy on Nov 12th, 2013, Version

It was a 2. Then I figured out the TOZT & VISR mechanics.

Wonderful scenario for its unique features.

However, its not a 4 because this scenario is not scary at all.

Marathon Evil's Devlin encounter, Marathon Apotheosis Assassin enounter, heck even Marathon Eternal scared me more with the first Wraith encounter.

Also the level itself will get you hung up on just about everything.

EDIT:

I take a little back. While the scenario itself isn't scary, if you forget to turn off the scripting your other scenarios will literally be haunted.

  • Currently 4/5 Stars.

Ends too soon Susannah OSX

Hopper on Oct 22nd, 2013, Version 1.0

Brilliant use of Aleph One -- the style perfectly plays to the engine's strengths. I can't recall a better use of fog. The pacing drifts from "deliberate" to "tedious" at times, and the abrupt ending lacked closure. Despite that and some minor student-project bugs (a few untextured sides and geometry issues), it's a fresh approach to Aleph One mods and a must-play for fans of art games.