I really like the old school, 'tricks and traps' mischievious feel of this map, and how you put so much effort into a single level, there's so much detail! 5 stars for architecture.
Some of the texture alignment jobs are a little weird but overall the map has a great atmosphere and continually rewards careful searching for new areas and secrets. The carnage level is perfect.
As the other reviewer said, the terminal picts are missing. This is a familiar problem to me; evidently you moved the map file to a computer with another kind of file system in which the resource fork of the file was not recognized, and it was automatically deleted from the file.
I like the idea behind the final puzzle, but I couldn't solve it. I wandered the map for 45+ minutes looking for a switch to lower that window gate. This part wasn't as fun. So, I wasn't able to complete the map, but I got through what seems like 95% of it, and I'm glad I played it.
HenselerĀ“s Hell a map by RealRainman
HenselerĀ“s Hell is the first and only "Marathon map" I made back in 1997. I tried to develop a detailed storyline that, although based on the familiar "I guide you through the action" concept, comes up with surprising twists and a couple of neat tricks that pushes even the experienced player to his limits. I wanted to include a lot of cool graphics (watch out for the terminals !) , and the biggest battlebot that the "Marathon" world has ever seen (I guess) !
Believe me, I used ALL the polygons,objects and entities that are possible to use in "Forge".