Reviews

Newest Reviews

  • Currently 4/5 Stars.

Where meant to say this some time ago Los Disneys

Meerjel01 on Dec 30th, 2019, Version

What

  • Currently 5/5 Stars.

Well done. Netscript Pack

Spooky on Dec 16th, 2019, Version 1

Classic Marathon Day surprise.

  • Currently 5/5 Stars.

Perfect Marathon Gambit

Spooky on Dec 12th, 2019, Version 1.1

Nicely done sir.

  • Currently 1/5 Stars.

Do it Over, or Scrap it. Legends of Marathon Map Pack

Lizard King on Nov 6th, 2019, Version 13.0

This is hardly playable. The platform level is especially a bad idea, you pretty much get stuck most of the time. The original net maps are better designed than most of these.

  • Currently 5/5 Stars.

Brilliant Survival 2.0

Vice on Oct 27th, 2019, Version 1.6

Brilliant script; dare I say, all I've ever wanted.

Just a few things:

1) I noticed the Ticks (Energy, Oxygen, Kamikaze) were missing. Having those added would be nice as those units are sometimes replaced with customs.

2) Alignment. I understand it is a neat feature to be able to define friend and foe by simply selecting the units you want. However I have two issues with this: for one, the script does not allow you to mix units which would normally fight together, i.e. pit BOBs against VacBOBs. Furthermore, this dumbs down combat to a basic 'player + allies' vs 'enemy'. This means that units which under normal circumstances would kill each other don't. This bugs me especially as I want a "UESC vs Pfhor vs Salinger/Dangi" scenario – a free-for-all of sorts.

Anyways, I am now officially rambling. Great script, 10/10 would recommend, hope to maybe see an update sometime again.

EDIT: the solution to point 2) would be to have an option to turn off auto-alignments and let the map/game's .phyA take care of business.

  • Currently 5/5 Stars.

Great work Marathon Gambit

aquateenhgrfrce on Oct 19th, 2019, Version 1.0

I haven't played it yet, but I already know its good!

  • Currently 5/5 Stars.

Astounding Work Marathon Gambit

raptor200221 on Oct 17th, 2019, Version 1.0

This is an almost perfect recreation of the gambit gametype in a very old, outdated engine. It is quite the feat of programming and design. Excellent work!

  • Currently 5/5 Stars.

JUICE YugePax4Yuge

Spooky on Sep 6th, 2019, Version 1.0

Wrk is the anathema of platitudinous marathon cartography.

Thanks for everything.

  • Currently 5/5 Stars.

Marathon 1 Redux Marathon 1 Redux

ankaniluzubal on Sep 4th, 2019, Version 0.0.13-alpha

This redux is awesome. Waouh.

  • Currently 5/5 Stars.

Fantastic Scenario!!! Rubicon - Xariim

Spooky on Aug 30th, 2019, Version 1.0

The map making skill here is incredible. Rubicon is my fav scenario and dare I say this is better. Terminals are a bit lacking, in spelling and content, but are humorous. Aqua is a doofus I got through the first level he mentioned fine stuck on the second one he mentioned so I'm going to assume I need to keep looking. Almost finished was just looking for a walkthrough. I wont cheat I promise.

Deserves more stars. Would give 6 if I could.

Edit: Can confirm whole scenario can be played through. Aqua you were on the other side of that door earlier look at your map :p

  • Currently 5/5 Stars.

Bravo! [XS] From Alcatraz with Love

Spooky on May 7th, 2019, Version 1.0

Fantastic map it deserves the 5 stars for the interesting customised looking terminal. Was fun testing it with you. Hope to see even bigger more extravagant maps in the future. Loved the detail!

Cheers, Spooky

  • Currently 3/5 Stars.

Great stuff, but.. Marathon Phoenix

DaiKatana on May 6th, 2019, Version 1.3

I really like the map design and the story, both of which are very well designed and easy to follow yet offer a puzzle and a challenge. The use of level verticality and sniper battles between enforcers with the crossbow are really fun and a new concept to the scenario scene!

However where the game seems to fail is in combat. The enemies are too large in quantity and need to be rationed more throughout some of the levels to offer consistency and allow some form of challenge rather than just holding mouse 1 for 5 minutes.

Also the weapon selection has redundancies and has questionable design. The starting pistol is too overpowered and makes the AR's primary fire redundant. Why a crossbow? why not a DMR or sniper, that would fit the weapon themes better.

Weapons overall looks are not bad, good in fact, but they don't match up. For example the fusion cannon is a very abstract in design and very detailed like the rocket launcher, yet weapons such as the machine pistol and AR have worse quality textures as if they are from another scenario or were rushed.

But overall this was very fun, great levels and story. You just need to work on the weapon and enemy balancing.

  • Currently 3/5 Stars.

I might be retarded TTEP 7 Marathon Infinity

DaiKatana on Apr 24th, 2019, Version 7.0

Seems ebic, but i cant seem to install it even with the instructions.. theres not even a scripts text folder to drag.

  • Currently 5/5 Stars.

HELL. YES. Jump Script

Lion O Cyborg on Apr 14th, 2019, Version 1.2

Thank you so much for making this. The only thing missing now is a 1.3 version that lets you crouch with a different key as well, so as to allow map makers to make slightly more realistically proportioned air vents. Anyway, this jump script helps make Aleph One the GZ Doom partner it should always be. (though Marathon is still better than Doom)

Jumping properly allows you to make maps with even more crazy platforming paths, though using it should be banned if doing a Vidmaster run, unless there is no way to reach the ledge otherwise when you need to save ammo.

It's a lot better than other jump functions in Aleph one I've seen which lazily recreate the "debugging jump" from Visual Mode (both Forge and Aleph One for Weland kinds).

  • Currently 5/5 Stars.

Clever girl! Marathon over Tau Ceti E-I Landscape Texture 8192x3072

Spooky on Feb 24th, 2019, Version 3.0

Such a clever cookie! Thanks Raven!

  • Currently 5/5 Stars.

Nostalgia! Aleph One: Pathways Into Darkness

Lizard King on Feb 21st, 2019, Version 1.0

Wow, it's been years since I had played this. You really put a lot of effort in this. Well done!

  • Currently 5/5 Stars.

Fucking amazing Aleph One: Pathways Into Darkness

TheeAlmightySimulacrum on Feb 20th, 2019, Version 1.0

I've wanted to play Bungie's famous PiD for 10 fucking years. Even though I own PiD physically, I never had the actual ability to play the damn game until a couple days ago. Thank you to all involved in this COMPLETE port of the game!

  • Currently 5/5 Stars.

Spam Aleph One: Pathways Into Darkness

windbreaker on Feb 19th, 2019, Version 1.0

Please stop spamming Simplici7y with quality uploads so we can get back to wasting everyone's time with visual mode plugins. Thanks.

To be serious for a moment, this is a fantastic port that makes great use of Lua, and is a lot of fun to play. It's clear a lot of work went into this, and it certainly deserves a 5 star rating -- something I never ever give out.

Good job, douche.

  • Currently 5/5 Stars.

Insane perfectionism Aleph One: Pathways Into Darkness

liacrow on Feb 17th, 2019, Version 1.0

The amount of coding that went into perfectly recreating the exact behaviour of PiD is absolutely mind-boggling.

  • Currently 5/5 Stars.

Best Version Yet Aleph One: Pathways Into Darkness

Spooky on Feb 17th, 2019, Version 1.0

I am thrilled with this new version. Binding the action key to the inventory was a bit tricky but once you figure out the controls this total conversion is thoroughly addictive. Easy 5 stars as expected from Wrk.