Spatial Outpouring is a surrealist total conversion I created since finishing Lost Lands. I had grown to feel that Lost Lands was too old and sloppy a project to represent my current abilities.
I had the idea of creating a 'psychedelic' marathon scenario with a highly otherworldly plot, and heavy use of bright colors and fractals.
I also used synthesizers to create copious sound FX and ambiences for the game, and included an original song of mine in the title screen.
I created a new monster, a new weapon, and changed a lot of the weapon functions and physics to make gameplay feel fresh.
This version has 8 levels (one of them is a secret). I may or may not find the time to finish more of the game in the future.
Player returns to main menu after Chapter 1 ends, rather than to an incomplete 9th level.
Was that Toad al outpouring an allusion to something?
We were wondering if you could shed some light on the story.
There is a channel in the server called the Coming of Mazaro. We would love it if you paid us a visit. We will be hosting coop runs of your scenario.
Bizzare, yet cohesive, abstruse, yet engaging. An impressive feat of scenario design. Loved the otherworldly not-quite-artificial intelligences and the dynamics between them. Really looking forward to more!
Also, Yuge's Agent Orange theme actually goes well with this scenario.
In the words of my friend asdkzx who I played co op with: "yo spooky that was some life changing shit. for real, I don't think I have ever played something like that"
Changed our whole perspective on shit. Great job loved it. Up to Casualties of the Wingding Zone save point on Total Carnage solo play. Just gets more and more interesting. A true classic. Thanks.