Items by Weekly Downloads
Hopper on Feb 22nd 2014
Kill Them All! 1.02
RyokoTK on Jun 19th 2007
Kill Them All is a short but intense mini-scenario for Marathon Infinity. It is a collaborative project, wherein the goal for each mapper was to make complete, high-quality maps that had no more than 100 polygons.
KTA features 15 levels by myself, screamingfool, Kinetic Turtle, irons, and Shadowbreaker. It's a difficult but action-packed game -- very fun.
2001 downloads, 3 reviews, 1 screenshot, 5.0 rating
RyokoTK on Jun 2nd 2007
This is the resulting netpack of the third Netmap-making contest. The top seven mappers out of a total group of nine made it into this pack, which I can easily say is the best Victory Dance pack so far.
The winners include screamingfool, Treellama, and irons, though the pack has 7 maps from 7 different mappers in all.
1296 downloads, 2 reviews, 1 screenshot, 5.0 rating
fracai on Aug 3rd 2011
A collection of 25 mp3 tracks created by Tobacco (Thomas Barth), Cannibal Whore Feast (Iain McLaughlin), Chibi-Usa, MuShoo (Mike Schapiro).
Originally uploaded to Orbital Arm, I am not the author of this release.
Notes for version 1.5:
Flowers In Heaven.mp3
Flowers In Heaven2.mp3
New Pacific (Reprise).mp3
What About Bob.mp3
917 downloads, 0 reviews, 0 screenshots, 0.0 rating
3 Boss Battles 1.0
skraeling on Mar 2nd 2015
This is a small map containing three boss battles.
It's basically three monsters with modified physics and shape files to make fighting them more interesting. Each requires a special type of arena for its behavior to work. Also, there's a Bob that heals you.
I had a lot of fun making and testing this. So, I'm sharing it.
That being said, the battles aren't totally balanced (although there are times where they work exactly as I intended), but that's why I provided invincibility if you want it. Also, each monster can be cheesed pretty easily, if you really want to.
My favorite is the Enforcer, although the Hunter actually works the most accurately, if you're not cheesing him.
Notes for version 1.0:
Contains Physics, Shape, and Forge Map files.
702 downloads, 1 review, 4 screenshots, 5.0 rating
Colony Mod 1.3.1
skraeling on Dec 27th 2015
This is 1 single player map. It was supposed to be part of a 3 map intro to an 11 map campaign that started a year ago. I'm hoping to get the next two maps added over the next month. Doubt I'll ever find the time to create the full campaign.
New physics file, new shapes file, and the merged map file are included in the download.
Physics of monsters has been modified so they act a little different.
The behavior of every gun has been modified. No assault rifle.
No new art.
If you're getting frustrated or just want to goof around, there's a secret door right at the start which leads to a Cheat Room containing all the guns and a recharger.
Notes for version 1.3.1:
-Added 3rd level
-Changed shotgun behavior
-Added terminal explaining new pistol behavior to 1st level, also added ammo
-Added sounds to 2nd level
-Included physics and shapes file, along with infinity's original music and sound files
-12/28/15: made a change so that you actually transport to level 3 after level 2
815 downloads, 3 reviews, 6 screenshots, 4.0 rating
General Tacticus on Apr 7th 2016
Replaces the 2d scenery sprites with 3d models in Marathon 1
Note: works best in shader mode.
Make sure bloom is turned off!
Obviously some errors can't be avoided, but I have done my best to smooth over as many bumps as possible.
Notes for version 1.1:
Changes: Added M1A1 compatibility option, courtesy of thedoctor45. Instructions included.
The transmitter dish in G4 Sunbathing has been replaced with a model that doesn't suck quite as much.
537 downloads, 3 reviews, 3 screenshots, 5.0 rating
Visciom on Aug 14th 2007
Weapon Enhancement Pack 1.4.1
Visciom on Aug 5th 2008
The Weapon Enhancement Pack replaces the weapon, ammo, blood, and explosion sprites with new HD ones.
NOTE: OpenGL must be enabled to use this pack
- OpenGL compatable video card (32MB of VRAM or higher recommended)
- 22MB of HD space
- Latest version of Aleph One recommended
- Added motion blur to shell casings
- Added more detail to the Missile Launcher
- Added F'lickta blood
- Added impact sprites for drones, enforcers, and hunters
- Improved the scope on Magnum Pistol
- Other minor improvements
Notes for version 1.4.1:
1.4.1 resolves an issue with Windows Vista having problems extracting the files from the WEP zip archive.
17910 downloads, 9 reviews, 4 screenshots, 4.6 rating
Capture the Falg 1.0.3
irons on Jan 23rd 2016
This script adopts W'rkncacnter's CTF script to the newer API. See the readme, the original CTF script, and the Magenta Filter maps for more information.
Notes for version 1.0.3:
This release hopefully fixes out-of-sync issues. It also adds messages for all flag statuses (taken, dropped, returned, scored). There are also screen faders for these events. Finally, the alert sound no longer plays if a player is constantly picking up his own flag (i.e. when it continuously respawns on the base polygon).
I highly recommend updating to this version.