Latest Updates and Submissions
Glow Prototype 0.1
Meerjel01 on Mar 19th 2020
Decided to release Glow as an unfinished game because it feels like it will change when The Silence gets released.
Glow is built from Lost Land's resources, which is why the menu image is the base game's as well as textures and sprites. Music is taken from my iTunes list which features Tineidae, Totakeke and Cybernetika. Don't use the songs for your scenario if you haven't brought them yourself. (Cybernetika's was however free) No copyright intended for any song. Removal is acceptable.
Don't criticize this scenario. It's unfinished and are only mean't as a glance of history.
Notes for version 0.1:
Made a global version AND a less law breaking one as-well.
249 downloads, 1 review, 6 screenshots, 3.0 rating
Exepa on Mar 12th 2020
=Sobre Marathon 2:Durandal Latino=
Este AddOn de Marathon 2: Durandal es una versión beta sobre el proyecto de traducción a Español que estamos llevando a cabo. Se modificaron los textos de terminales por fanáticos de la saga que se congregaron con el fin de lograr generar un puente entre el juego y la comunidad iberoamericana.
=Instalación de Marathon 2: Durandal Latino=
Descargar archivo Zip de este AddOn más abajo
Descargar Marathon 2: Durandal desde https://alephone.lhowon.org
Descomprimir ambos archivos Zip y copiar el archivo Map a la carpeta de Marathon 2.
Reemplazar si se quiere no conservar el archivo anterior de mapas en inglés.
Seleccionar desde el menú de Preferences el item Enviroment y luego Maps.
Seleccionar el Mapa que copiamos.
Presionar New Game y disfrutar :)
Marathon 2: Durandal Latino Demo tiene modificadas las terminales de los siguientes niveles:
Todos los capítulos están traducidos al Español, solo faltan imágenes de capítulos y epílogo.
=Créditos por Marathon 2: Durandal Latino=
Productor y traducción: 810-dude. Redacción y traducción Leviatan. Programación por parte de Exepa ([email protected])
Se aceptan correcciones e ideas para mejorar el proyecto, también saludos y agradecimientos por el proyecto xD...
Sobre Marathon Latino
Proyecto de traducción de la saga Marathon, iniciada por Bungie en 1994 con la aparición del primer juego para Macintosh, homónimo de la saga. Como antecesor de Halo, Marathon comprende un universo expandido relacionado a diferentes títulos sacados por el estudio a través de historia, que conforman el Universo de la saga. Nuestro fin es lograr traducir para dejar al servicio de la comunidad Latina la inmensa historia detrás de los juegos que lo conforman.
Al mismo, la comunidad ha trabajado para crear sus versiones dentro del Universo Marathon, logrando productos de calidad y algunos considerados Cannon en la historia. Por eso mimos, también tomaremos en cuenta la traducción de las diferentes versiones hechas por la comunidad.
Notes for version 0.3:
Versión 0.3 con todos los mapas traducidos al español. Aún falta menúes, imágenes de capítulos y epílogo.
Aún se debe pasar por un proceso de revisión y posible corrección de las terminales.
1037 downloads, 0 reviews, 1 screenshot, 0.0 rating
W'rkncacnter on Feb 14th 2020
Single Player Network Game is a set of Lua, physics, and shapes to simulate a network game using bots. The lua script automatically populates maps with the bot monsters, and the shapes and physics make them look and act like players in a multiplayer game. Note that this only works on netmaps that don't have embedded physics (this is the vast majority of netmaps). There are many configurable settings you can tweak to get just the multiplayer experience you're looking for.
This project is based on RadBurn's Marathon Conflict mod, and wouldn't exist without the work he put in to create the shapes and the original set of physics. I've included the unmodified Conflict shapes in this download to simplify the setup process, but RadBurn did all of the work for that. I have tweaked the physics a bit from the original conflict physics, mostly to make the bots act more like real players in a network game.
If you're just wanting to be able to revive in a single player game without reloading the map/saved game, then there's also a script for that that doesn't have any of the bot stuff.
Adminn said he'd make this script, but it's been literally forever and he hasn't done it.
Notes for version 1.2:
Added even more settings to the script so you can customize the game to be what you want.
Physics/lua tweaks to make the bots act more like real players and be more dangerous.
381 downloads, 0 reviews, 2 screenshots, 0.0 rating
Marathon Conflict 0.23.2
RadBurn72 on Jan 31st 2020
Project Conflict is inspired by a Marathon 1 scenario called Marauder Second Encounter and provides a deathmatch environment with hostile Marines wielding standard weapons.
Download additional map packs for this project at
313 downloads, 1 review, 3 screenshots, 5.0 rating
Marathon 2 AMP! 0.96
RadBurn72 on Jan 31st 2020
Marathon 2 AMP! is a reworking of visuals and gameplay to emphasize a boost in action without deviating from familiarity. This has been developed specifically for the Marathon 2 scenario to bring about another option of play for this excellent scenario.
285 downloads, 1 review, 3 screenshots, 5.0 rating
Xx_Henry_xX on Dec 15th 2019
lua script based on a quake mod named Rocket Arena where you get all weapons and ammo but no map items
The whole idea of this script is Surivive Longer = Less Ammo = Killing Gets Harder
Also Included: Rocket Arena where you only have rockets so that you can make someone pay
Note: This script has a side effect of being invulnerable to monster attacks
Notes for version v2:
Reworked self-damage conditions to give damage when the damage is environment-related
313 downloads, 0 reviews, 0 screenshots, 0.0 rating
AnonFriction on Dec 14th 2019
A pack of netscripts for Infinity (I believe most of these should function in other Scenarios as well)
-Headhunter: Kill players, collect keys, and take the keys to the hill to score!
-Infection: Don't get infected!
-Kill Confirmed: Kill the enemy team and collect the dropped items to gain points
-Life Support: Your health is slowly draining, get kills to extend your life
-One in the Chamber: You have one shot. Make it count.
-Readme with more gametype info
-Created by: AnonFriction -Additional Help: Liacrow
-AnonFriction on the pfhorums, discord, and twitter
313 downloads, 2 reviews, 0 screenshots, 5.0 rating
Spooky on Dec 9th 2019
Here it is as requested. Sanctioned CLIQUE upload.
J. Kristopher Huddy was spawned in a test tube at a military laboratory just outside of Fresno, California. He was the product of a top secret government effort to clone superhuman killing machines. However, just months after the creation of "ZSC-08390" (as Huddy was then referred to), the project was scrapped after military brass concluded the fusing together of DNA from Don Knots and that guy who played Klinger on MASH could serve no real purpose against the Solviet threat. Huddy was debriefed and sent on his way with only a suit, a wristwatch and $20 to his name. After blowing the $20 on bogus lottery tickets and pawning the watch for another $20 which was quickly lost on still more lottery tickets, Huddy realized he had a problem... he need more money to throw away on lottery tickets. But instead, he checked himself into the famous Betty Ford Clinic in a desperate attempt to overcome his gambling addiction. One year later, Huddy was clean and sober, though his gambling problem persisted, mainly due to the fact he had unwittingly spent the last year in a substance abuse program. Nevertheless, Huddy had a new lease on life and was determined to make a name for himself. Immediately, he applied for unemployment and tirelessly began watching soap operas. Tragically, when Huddy's lifelong dream of hanging out and doing "whatever" proved fruitless, he decided to devote himself to his second love of designing video games. A year later, his 8-bit opus "Los Disneys," was complete. Though the game earned him no money and little recognition, it did succeed in placing his name high atop the list of people Disney was least likely to employ. He then began work on a new game, Ghetto Blaster. But it was the horrific events of September 11th that put the project on hold. After he was denied admittance into the army after becoming the first person in the history of the U.S. military to be legally declared a coward, Huddy found his patriotic calling in the form of creating a second video game. Originally titled "Sophomore Slump," the new game was later renamed "Blood of Bin Laden." Huddy has since settled down and is currently employed at Utah's third largest fish-hatchery and spends much of his time rewriting Tom Clancy novels in calligraphy, jazzercising and speaking in a thick, albeit fake southern accent.
374 downloads, 1 review, 2 screenshots, 4.0 rating
Marathon Gambit 1.1
AnonFriction on Nov 11th 2019
What is it?
Marathon Gambit is a recreation of Bungie's Destiny 2 gametype of the same name
How do I play?
The objective of Gambit is to kill things, collect the keys they drop, and turn in the keys to summon a final Boss. The first team to summon its boss and kill it wins the round. (a pdf is included that explains this more in depth)
What is included?
The download includes the following
- 3 Netmaps.
- MML and phyA files for merging with your own maps.
- A pdf manual that explains how to play and what is required for making your own maps.
Zoranel: This map was created for testing purposes and is not the prettiest, but i feel it was fun to play on so I'm including it. It is the largest map in this pack currently.
Wrath Eternal: This is a modification of the Bungie netmap "Wrath No More?" to support Gambit. It is the smallest map in the pack and can get very hectic!
Salinn: This is a modification of one of my own netmaps to support Gambit. In terms of size this map is somewhere between Wrath Eternal and Zoranel
The main feature I am looking into adding is an intro cinematic. Other than that all currently planned features are present, so updates will be limited to bug fixes or adding new netmaps
Feedback or Bugs
Feedback and Bugs can be reported on the pfhorums thread here
- Original Mode: Bungie
- Marathon Scripting: anonfriction, level47otter, liacrow
- Custom Physics: liacrow
- Levels: AnonFriction (with some maps being modifications of official Bungie netmaps)
- Testing: anonfriction, level47otter, liacrow, spooky
Marathon Gambit Artwork: wyvernzu
W’rkncacnter and jteg for answering all my dumb questions when I was getting started.
- Benoit whose Survival2.0 script helped me learn the setup of many things (and which I basically lifted Health Regen from)
- Ku-rin for sharing their cameras.lua file on the pfhorums and providing additional help!
- Everyone else who helped test or jumped into random netgames!
Notes for version 1.1:
Disabled High Value Target notifications as they were sometimes causing the match to become softlocked.
Rewriting HVT notification
Sometimes combatants fail to spawn causing a team to become softlocked
426 downloads, 3 reviews, 7 screenshots, 5.0 rating
Marathon 1 Redux 0.0.13-alpha
liacrow on Jul 29th 2019
Weekly updates on Github: https://github.com/ravenshining/M1R
A project to give Marathon 1 a facelift, incorporating the new features of Aleph One to flesh out and add realism to the Marathon's architecture. Eventually, to include a branching storyline- possibly even missions on the colony moon.
Featuring Marathon 1 with lua scripting, liquids, ambient sound, new weapons, more scenery, improved sprites, expanded architecture, new terms & terminal art, and the latest HD plugins. Also including Craig Hardgrove's soundtrack, you can visit his page over at themarathonmusic.com !
At this point M1R should contain a complete, playable, almost bug-free recreation of M1, however, I still consider this an alpha as there are many more features and levels to come, and other features present that will be cut.
To contribute to this project, download it and read the "Help Wanted.txt" and/or TODO.txt," or head over to the Pfhorums where the lists and discussion are posted: http://pfhorums.com/viewtopic.php?f=13&t=53510
WINDOWS USERS PLEASE NOTE Marathon 1 Redux's extensive HD and 3D assets may cause 32-bit builds of Aleph One to crash immediately upon starting a game. To resolve this issue, you will have to experiment with turning off plugins or reducing texture replacement resolution to taste.
Notes for version 0.0.13-alpha:
- Starting a new game now brings you directly to Arrival, rather than skipping though unfinished prologues
- Currently unplayable levels are hidden from the level-select dialogue
- Lua scripting is finding its way to several levels to control special events and functions
- 3D models fixed so they no longer cause clipping & bloom problems, and distort less on pulsating textures
- New texture variants, bringing the total number to 386! (including landscapes and animation frames)
- Most levels updated to greater and lesser degrees to take advantage of the new textures
- AI variant terminal textures applied to every terminal - e.g., a Leela terminal says LEELA on it in-world
- Differentiated solid and liquid lava, and to a lesser degree, goo
- New epilogue level (thanks to Pfhorrest for letting me re-use some Eternal geometry)
- A new defensive twist to Pfhoraphobia to balance out its new Lua scripting
- Updates to Arrival, The Rose, Welcome to the Revolution, Try Again, Beware of Low-Flying Defence Drones
- The first Pfhor terminal
- Pfhor fighter sprites optimised for bloom
- Revised Vidmaster's Oath
- Newly spawned players start with plot-appropriate weapons, at the expense of ammo
- Low resolution fallback if you disable the 3072p landscape plugin
- Lots of bugfixes in general, thank you to everyone who reported problems!
- Much saner organisation overall
- Probably more because it's been 9 months since 0.0.12!
Known bugs *A mutant pfhor teleports into space and BoBs clog corridors in the epilogue level, both fixed in weelky release *Flamethrower is wonky *Player's light is too dark, fixed in weekly release