Downloads

Latest Updates and Submissions

SnorkPak (1996)

generkie on Sep 24th 2020

Screen_shot_2020-09-24_at_6

This is a collection of maps I used to play in middle school in 96. I unfortunately don't know who the original author is. Somehow I have managed to hold on to the file this long. Where some packs are hit or miss, this whole pack is pretty solid.

15 downloads, 0 reviews, 1 screenshot, 0.0 rating


Trojan Fullscreen Corner HUD 1.2

jamos05 on Sep 16th 2020

Arrival_0002

This is a version of the Fullscreen Corner HUD that is made to work with Trojan in Aleph One. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar.

The HUD graphics are from the M2 port of Trojan, which doesn't take up the full screen like the original does.

Notes for version 1.2:

Removed the alternative shapes file since the gap happens even without my fullscreen plugin.

112 downloads, 0 reviews, 4 screenshots, 0.0 rating


Basic Co-op 1.2

treellama on Sep 13th 2020

This script adds some basic quality-of-life improvements to Marathon's default cooperative play:

  • Shares weapon and ammo pickups between players
  • Restores previous weapons and ammoes after respawning
  • Respawns players at the last pattern buffer any player activated
  • If the respawn point is under lava or goo, falls back to start of level

Select "Use Netscript" while gathering a co-op game, and choose Basic Co-op.lua as the netscript, to activate it.

Requires Aleph One 1.3

Notes for version 1.2:

Changes:

  • Really fixes chip issues. Should work with original Marathon as well
  • Uses the last pattern buffer any player used as the new respawn point.
  • Falls back to start of level if the respawn point is under lava or goo

107 downloads, 0 reviews, 0 screenshots, 0.0 rating


Marathon M1A1 Latino 0.3

Exepa on Sep 12th 2020

M1a1latino

=Sobre Marathon M1A1 Latino=

Versión 0.3

Este AddOn de Marathon 1 M1A1 es una versión de demostración sobre el proyecto de traducción a Español que estamos llevando a cabo. Se modificaron los textos de terminales por fanáticos de la saga que se congregaron con el fin de lograr generar un puente entre el juego y la comunidad iberoamericana.

=Instalación de Marathon M1A1 Latino=

Descargar archivo Zip de este AddOn más abajo

Descargar Marathon M1A1 de aquí: http://files3.bungie.org/trilogy/M1A1.zip

También debes descargar AlephOne solo desde la página https://alephone.lhowon.org/ y colocarlo dentro de la carpeta de M1A1 que descargaste anteriormente.

Descomprimir ambos archivos Zip y copiar el archivo “M1A1 Map Latino.sceA“ a la carpeta de Marathon M1A1.

Reemplazar si se quiere no conservar el archivo anterior de mapas en inglés.

Seleccionar desde el menú de Preferences el item Enviroment y luego “M1A1 Map Latino.sceA”.

Seleccionar el Mapa que copiamos.

Presionar New Game y disfrutar :)

=Características=

Marathon M1A1 Latino tiene modificadas las terminales de todos los niveles. Faltan las imágenes de capítulos y epílogos.

=Créditos por Marathon M1A1 Latino=

Productor y traducción: 810-dude. Redacción y traducción Leviatan. Programación por parte de Exepa ([email protected])

Se aceptan correcciones e ideas para mejorar el proyecto, también saludos y agradecimientos por el proyecto xD...

Sobre Marathon Latino

Proyecto de traducción de la saga Marathon, iniciada por Bungie en 1994 con la aparición del primer juego para Macintosh, homónimo de la saga. Como antecesor de Halo, Marathon comprende un universo expandido relacionado a diferentes títulos sacados por el estudio a través de historia, que conforman el Universo de la saga. Nuestro fin es lograr traducir para dejar al servicio de la comunidad Latina la inmensa historia detrás de los juegos que lo conforman.

Al mismo, la comunidad ha trabajado para crear sus versiones dentro del Universo Marathon, logrando productos de calidad y algunos considerados Cannon en la historia. Por eso mimos, también tomaremos en cuenta la traducción de las diferentes versiones hechas por la comunidad.

Notes for version 0.3:

Revisión menor por falla de programación en algunas consolas.

242 downloads, 0 reviews, 1 screenshot, 0.0 rating


Bump Maps - Sewage 1.0

kaosof on Sep 2nd 2020

Sewagescrenshot

This is a set of bump maps (with textures) accompanying Goran's Sewage set.

Glow maps are included.

53 downloads, 0 reviews, 1 screenshot, 0.0 rating


Marathon TROJAN 1.0

Shappie on Aug 31st 2020

Screenshot_0003

Here it is, at last: Marathon TROJAN. Now compatible with Aleph One (1.3 or newer), this uses the native M1 files to deliver the original, unaltered experience we know from the 90's.

M1 compatible fullscreen HUD plugins will work with TROJAN if you don't want to use the included Classic HUD plugin.

Additional files include the Weapons Pump Patch, FAQ, Manual, Spoiler Guide, and read me's from older versions of TROJAN.

Special thank you to Hamish Sanderson for giving us permission to distribute this re-release of TROJAN. Enjoy!

160 downloads, 1 review, 5 screenshots, 5.0 rating


Portal of Sigma 1.1

Shappie on Aug 30th 2020

Screenshot_0002

Portal of Sigma is an Aleph One scenario with a new story, landscapes, textures, weapons, and updated sprites.

I've repackaged it and fixed a few things with the MML to make everything work with modern Aleph One. -Shappie

Credits

Simon Dupuis, Chris Wheeldon, Andrew Cormier, Rony Sanchez, Goran Svensson, Alex Bolton, Mike Finley, Scott Noblitt, Alex Dupuis

98 downloads, 1 review, 3 screenshots, 0.0 rating


Aleph One: Pathways Into Darkness 1.2

W'rkncacnter on Aug 30th 2020

6

This is a full port of the 1993 mac game "Pathways Into Darkness" by Bungie to the Aleph One engine. Therefore, Pathways into Darkness is now available on Windows, Linux, and Mac.

Note: You must use the latest version of Aleph One for this to work correctly. It is currently version 1.3 and can be found here: https://github.com/Aleph-One-Marathon/alephone/releases

This is a little different from a typical marathon scenario, as it features:

  • Levels that can be re-visited multiple times with their state preserved.
  • Advanced inventory for carrying and using many items.
  • Resting to heal.
  • Use of crystals to use special powers, along with conventional weapons.
  • RPG elements.
  • An ending score based on how you do while playing the game.
  • Talking to the dead.

Make sure to read the readme for important information about controls. There are some non-obvious things you need to be aware of when playing the game. If you get stuck, there is a link to some Youtube videos in the readme that can be used as a guide.

Notes for version 1.2:

Changes for 1.2:

Requires AlephOne 1.3 now. Making use of new AlephOne features for a better implementation of certain things. Various bug fixes and fix the spelling of The Labyrinth. See readme for more details.

Changes for 1.1.1:

Fix issue with people that started a game on v1.0, upgraded to 1.1 and continued their saved games. They were not able to arm the bomb.

Changes for 1.1:

Many bug fixes and other improvements/quality of life changes.

The readme has a full list of changes in 1.1.

If you are currently playing through the game, you can keep using your existing saved game. Just click OK when it says the map has changed, and the next time you transition between levels, you'll get the new changes.

2452 downloads, 6 reviews, 9 screenshots, 5.0 rating


Vacation in Vilcabamba 1.0

Shappie on Aug 28th 2020

City_0000

"What a hoot! If you enjoyed revisiting Earth in Tempus Irae, you're going to really like your "Vacation In Vilcabamba". The mapmaking is excellent and more than sufficiently puzzly, the new textures are gorgeous, the terminals are completely proof-read, the AI is moderately twisted, and the monster placement is quite good, with a new baddie for you to wrestle with. My only disappointment was that it was only one level; I finished it cheering for more." Description by Rigger

Created by Daniel Thomas

I have applied the old Mac patches and converted to files that modern Aleph One will read. Enjoy! -Shappie

82 downloads, 0 reviews, 3 screenshots, 0.0 rating


Almost Transparent Blue beta 1.1

Exy on Aug 14th 2020

Almosttransparentblue_0077

Almost Transparent Blue is a single level for Marathon Infinity with an emphasis on intense close quarters combat and creative use of Marathon's air movement.

I first began work on this level because I kept worrying about how the kind of combat I enjoyed would be received by the wider community. I created this level to indulge the kind of fight design I enjoy, where concepts like bullet herding and crowd manipulation come into play and the player is surrounded by enemies. Over time I decided I wanted to find the elements of challenge gameplay that are unique to Marathon's mechanics and aren't possible to recreate in other classic fps games.

If this understandably isn't appealing to you Easy and K should offer a relaxing experience for the most part.

I developed and tested this almost entirely on Total Carnage. You should not play this on Total Carnage.

Due to a bug with raised dynamic limits, currently trying to load saves from this map after quitting the A1 application will crash A1. To fix this, begin a new game on the map, then exit to the main menu and load your save.

may require Aleph One 1.3 as I haven't tested with 1.2 and don't know when dynamic limits were changed. additionally software mode will experience some visual bugs with invisible liquids.

Notes for version beta 1.1:

tweaked player starting position to make the jump to AR easier without straferunning, tweaked item placement in final area to give the player a better cue for when to shoot at the beginning, hopefully fixed a monster bugging out in the same area

90 downloads, 0 reviews, 3 screenshots, 0.0 rating