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xBR Monsters for M1 1.3

Flippant Sol on Nov 19th 2017

58

Marathon 1 monster textures at 16x the original resolution using xBR scaling. Includes marine textures and every color palette.

Credits:

  • General Tacticus, who helped me index M1's original shapes file
  • Treellama, who helped me use Aorta to remove blue from the textures
  • Hawkynt, who created the program that could batch upscale 2,602 textures, and
  • Hyllian, who created the xBR 4x scaling algorithm
Notes for version 1.3:
  • Added some missing textures
  • Reverted back to original algorithm
  • Quality-of-life improvements

96 downloads, 0 reviews, 7 screenshots, 0.0 rating


3D scenery for M1 1.2

General Tacticus on Nov 16th 2017

Dish_screen

Replaces the 2d scenery sprites with 3d models in Marathon 1

Note: works best in shader mode.

Make sure bloom is turned off!

Obviously some errors can't be avoided, but I have done my best to smooth over as many bumps as possible.

Notes for version 1.2:

-Replaced the escape pod model with a much better one

-Changed the pfhor egg to be more like the original (an egg)

891 downloads, 4 reviews, 4 screenshots, 5.0 rating


Marathon over Tau Ceti E-I Landscape Texture 8192x3072 3.0

liacrow on Sep 17th 2017

Arrival_0000

This 360° wrap-around starscape replacement shows the stars as they would appear in the Tau Ceti system on July 3, 2794 at 0839 UTC, as well as a few local objects likely to be visible.

The stars, colony, and positions of planets have been rendered by Celestia, the open-source universe explorer. Using data on the planets known to be orbiting Tau Ceti, I made a few tweaks within real parameters to make things more comfy for our Martian colonists.

Remember the pink-brown planet from the Pfhor chapter screen? It's now an ice giant around which the colony orbits. Or is it a water giant? Celestia says it's 40F up there. Whatever, it's like Uranus, execpt smaller, warmer, and not sideways.

The huge blue planet is the colony moon, 1300 km below. I tried to put the Marathon in as high an orbit as possible while still being close enough to be an easily reached space station.

You can easily find Sol in the screen shot from G4 Sunbathing. It's just above and to the left of the right gantryway, or just below and to the right of Arcturus, slightly brighter than the surrounding stars.

On Marathon levels, your point of view will be from the Marathon's surface. The Scoutship will be part of the backdrop, while the scenery item is replaced by the unused slave transport sprite. On Pfhor levels, you view from an alien ship surface, and the Marathon sprite has been enhanced.

Software used: 1 - Gravitation to find a stable orbit for the moon, 2 - Celestia to produce renders, 3 -Hugin to stitch them together into a panorama, 4 - GIMP for postprocessing and Marathon's surface texturing.

To install, please drop the zip file into your appropriate plugins folder.

Notes for version 3.0:

-New landscape for Pfhor levels -Corrected star orientation on Pfhor levels -Removed floating Marathon logo -Restored & enhanced Marathon sprite -Shortened plugin UI name -Fixed Windows compatibility (I hope)

256 downloads, 0 reviews, 3 screenshots, 0.0 rating


Marathon over Tau Ceti E-I Landscape Texture 4096x1536 3.0

liacrow on Sep 17th 2017

G4sunbathing_0007

This 360° wrap-around starscape replacement shows the stars as they would appear in the Tau Ceti system on July 3, 2794 at 0839 UTC, as well as a few local objects likely to be visible.

The stars, colony, and positions of planets have been rendered by Celestia, the open-source universe explorer. Using data on the planets known to be orbiting Tau Ceti, I made a few tweaks within real parameters to make things more comfy for our Martian colonists.

Remember the pink-brown planet from the Pfhor chapter screen? It's now an ice giant around which the colony orbits. Or is it a water giant? Celestia says it's 40F up there. Whatever, it's like Uranus, execpt smaller, warmer, and not sideways.

The huge blue planet is the colony moon, 1300 km below. I tried to put the Marathon in as high an orbit as possible while still being close enough to be an easily reached space station.

You can see Sol in the screen shot from G4 Sunbathing. It's just above and to the left of the right gantryway, or just below and to the right of Arcturus, slightly brighter than the surrounding stars.

On Marathon levels, your point of view will be from the Marathon's surface. The Scoutship will be part of the backdrop, while the scenery item is replaced by the unused slave transport sprite. On Pfhor levels, you view from an alien ship surface, and the Marathon sprite has been enhanced.

Software used: 1 - Gravitation to find a stable orbit for the moon, 2 - Celestia to produce renders, 3 -Hugin to stitch them together into a panorama, 4 - GIMP for postprocessing and Marathon's surface texturing.

To install, please drop the zip file into your appropriate plugins folder

Notes for version 3.0:

-New landscape for Pfhor levels -Corrected star orientation on Pfhor levels -Removed floating Marathon logo -Restored & enhanced Marathon sprite -Shortened plugin UI name -Fixed Windows compatibility (I hope)

213 downloads, 0 reviews, 3 screenshots, 0.0 rating


Community/Freeverse Plugin - Monsters 1.1

herecomethej2000 on Sep 16th 2017

Hd9

CFP is a complete set of high definition textures for Marathon Infinity and Durandal. Based on the original Freeverse Marathon 2 Durandal XBLA textures, these have been further enhanced by the Alephone community with glowmaps and made to support Marathon Infinity.

Contributors:

Freeverse, Hopper, Treellama, TheDoc45, General Tacticus, J2k, Spurious Interrupt, Tfear7

This is the monsters portion of the plugin.

Installation: The downloaded file must be decompressed and the sub zip files moved to the appropriate plugin folder. The reason the plugin is broken up is for improved performance while still having the benefit of being compressed. Alephone doesn't handle overly large compressed plugins very well, especially on OSX.

Other CFP Packages

CFP Scenery - http://simplici7y.com/items/community-freeverse-plugin-scenery

CFP Weapons Inf - http://simplici7y.com/items/community-freeverse-plugin-weapons

CFP Weapons M2 - http://simplici7y.com/items/community-freeverse-plugin-weapons-m2

Notes for version 1.1:

Minor fix to Critter Plugin. Thanks General Tacticus!

451 downloads, 0 reviews, 3 screenshots, 0.0 rating


Marathon 2 Latino 0.1

Exepa on Sep 11th 2017

2017

=Sobre Marathon 2:Durandal Latino=

Versión 0.1

Este AddOn de Marathon 2: Durandal es una versión de demostración sobre el proyecto de traducción a Español que estamos llevando a cabo. Se modificaron los textos de terminales por fanáticos de la saga que se congregaron con el fin de lograr generar un puente entre el juego y la comunidad iberoamericana.

=Instalación de Marathon 2: Durandal Latino=

Descargar archivo Zip de este AddOn más abajo

Descargar Marathon 2: Durandal desde https://alephone.lhowon.org

Descomprimir ambos archivos Zip y copiar el archivo Map a la carpeta de Marathon 2.

Reemplazar si se quiere no conservar el archivo anterior de mapas en inglés.

Seleccionar desde el menú de Preferences el item Enviroment y luego Maps.

Seleccionar el Mapa que copiamos.

Presionar New Game y disfrutar :)

=Características=

Marathon 2: Durandal Latino Demo tiene modificadas las terminales de los siguientes niveles:

Capítulo 1: Lh’owon

Waterloo Waterpark

The Slings & Arrows of Outrageous Fortune

Charon Doesn’t Make Change

=Créditos por Marathon 2: Durandal Latino=

Redacción, traducción y programación por parte de Exepa (exepa@hotmail.com)

Se aceptan correcciones e ideas para mejorar el proyecto, también saludos y agradecimientos por el proyecto xD...

Sobre Marathon Latino

Proyecto de traducción de la saga Marathon, iniciada por Bungie en 1994 con la aparición del primer juego para Macintosh, homónimo de la saga. Como antecesor de Halo, Marathon comprende un universo expandido relacionado a diferentes títulos sacados por el estudio a través de historia, que conforman el Universo de la saga. Nuestro fin es lograr traducir para dejar al servicio de la comunidad Latina la inmensa historia detrás de los juegos que lo conforman.

Al mismo, la comunidad ha trabajado para crear sus versiones dentro del Universo Marathon, logrando productos de calidad y algunos considerados Cannon en la historia. Por eso mimos, también tomaremos en cuenta la traducción de las diferentes versiones hechas por la comunidad.

Notes for version 0.1:
  • Versión 0.1 Demostración y prueba para encontrar fallas en la redacción, traducción y programación de las Terminales de los tres primeros niveles del juego.

156 downloads, 0 reviews, 1 screenshot, 0.0 rating


Hd Eternal Weapon Pack 1.0

General Tacticus on Sep 9th 2017

Pissingonthecorporation_0000

As the title says, Hd Weapons for eternal.

READ THE INSTALLATION INSTRUCTIONS, otherwise this won't work properly.

Notes for version 1.0:

first release, please report bugs in pfhorums thread!

226 downloads, 1 review, 3 screenshots, 5.0 rating


Nightmare Enemies

Flowers on Aug 29th 2017

Roadwarrior_0001

This is a simple physics file that uses a modified version of the physics file found merged into the level "You Think You're Big Time? You're Gonna Die Big Time!". This "project" initially began as a way to humor myself but I found out that it is actually lots of fun to play around with using the Survival game type, so I began trimming stats until I was happy with the difficulty.

For the most part, all you need to know is-

Most enemies are now completely gray, good luck guessing rank between fighters! Major troopers and major hunters now drop x1 HP powerups Slight increase in enemy vitality across the board Slight increase in enemy projectile speed across the board Fighters move very quickly, troopers are more grenade happy, hunter projectiles now track their target (just like in YTYBT?YGDBT!)

205 downloads, 1 review, 1 screenshot, 5.0 rating


Mararthon: Yuge 1.1

W'rkncacnter on Aug 25th 2017

01

Mararthon: Yuge is a 30 level scenario, plus 225 secret levels for many extra hours of gameplay.

Yuge is a community project that was created with procedural level generation using rooms that were mapped by hand. Mappers contribute varying sized rooms, which are then fed in to the level generator which is responsible for creating the overall level layout, texturing, placing monsters, items, and sounds. Therefore, you will see some of the same rooms multiple times while playing through the scenario, but each will likely have a different set of monsters in slightly different locations, different textures, and you will likely have different weapons.

The level generator was created by W'rkncacnter, and 353 unique mapped out areas were contributed by several mappers: Windbreaker, RyokoTK, Sankara, W'rkncacnter, President People, $lave, General Tacticus, Glamdring, and Adminn_1.

Yuge has 2 new weapons, 2 new boss monsters, new wall textures, new scenery objects, maps with precipitation, and a new liquid type. Along with the procedurally generated levels, the final level of the main scenario is a custom map created by Windbreaker.

Keep and eye out for a URL within the secret levels where you can download even more bonus maps.

Notes for version 1.1:
  • Made maps work properly with co-op.
  • Added amazing icons.
  • Fixed an issue with the stats plugin.

589 downloads, 7 reviews, 10 screenshots, 5.0 rating


Yuge Bigly Bonus Maps 1.1

W'rkncacnter on Aug 25th 2017

Wrk_stamp_approval

This is a set of 2048 Mararthon: Yuge style single player maps. There is no plot, it purely exists for killing monsters.

If you are unfamiliar with Mararthon: Yuge, it can be downloaded at http://simplici7y.com/items/mararthon-yuge.

The maps can all be played with the Mararthon: Yuge scenario (recommended) or Marathon Infinity.

  • 4GOTTEN-3 and 4GOTTEN-4 - 512 4GOTTEN maps with the same parameters as Yuge.
  • All Weapons Edition - All weapons are possible for each map, instead of only 3.
  • Hardcore Edition - Less health than normal Yuge maps. For people that want a challenge.
  • JIHADIC-2 - All maps have either rain or JUICEstorms.
  • Roguelike Edition - Pattern buffers are removed and each exit teleports you 1-10 levels forward.
  • Spinal Tap Edition - More health, weapons and monsters.
  • Wuss Edition - More health and ammo. For super casual gameplay.
Notes for version 1.1:
  • Made maps work properly with co-op.

252 downloads, 0 reviews, 1 screenshot, 0.0 rating