Downloads

Latest Updates and Submissions

NEFX - Trial's Parallax [M]

Adminn_1 on Jun 8th 2018

Screen_shot_2018-06-07_at_10

This netmap was made for Mararthon: Yuge, but there should be no issue playing it in Infinity -- just be prepared for odd textures.

308 downloads, 0 reviews, 3 screenshots, 0.0 rating


NEFX - Through Havoc's Various Nodes [M]

Adminn_1 on May 31st 2018

Screen_shot_2018-05-30_at_10

This is NEFX's first multiplayer map, with plenty of different structural scenes to get immersed in and many opportunities for tricks and traps.

278 downloads, 0 reviews, 6 screenshots, 0.0 rating


Custom FOV Changer 1.1

Flippant Sol on May 13th 2018

Untitled

For the people who can't stand the 80° FOV and want to experiment with the Aleph One engine.

Notes for version 1.1:

-conflictions with HD weapons fixed -FOV not working fixed -comments removed from FOV.mml -Readme updated with more information

344 downloads, 0 reviews, 1 screenshot, 0.0 rating


Spatial Outpouring - Chapter 1 1.3

Mazaro on May 9th 2018

1

Spatial Outpouring is a surrealist total conversion I created since finishing Lost Lands. I had grown to feel that Lost Lands was too old and sloppy a project to represent my current abilities.

I had the idea of creating a 'psychedelic' marathon scenario with a highly otherworldly plot, and heavy use of bright colors and fractals.

I also used synthesizers to create copious sound FX and ambiences for the game, and included an original song of mine in the title screen.

I created a new monster, a new weapon, and changed a lot of the weapon functions and physics to make gameplay feel fresh.

This version has 8 levels (one of them is a secret). I may or may not find the time to finish more of the game in the future.

Notes for version 1.3:

Player returns to main menu after Chapter 1 ends, rather than to an incomplete 9th level.

392 downloads, 3 reviews, 4 screenshots, 4.3 rating


Starlight X

RyokoTK on Apr 28th 2018

Lstriketheearth_0000

44 multiplayer maps.

Four new maps: Adrift, Acid Reflex, The Shores of Heck, Neolith.

There's also a few bug fixes and adds compatibility with Base Jumping Hills.

3158 downloads, 5 reviews, 13 screenshots, 5.0 rating


Kill Bob LeVitus Marathon 1.0

eisnerguy1 on Apr 17th 2018

Whataboutbob_0007

At MacWorld 1996, Power Computing (a popular Macintosh clone manufacturer in the mid-1990’s) released a CD-ROM called “PowerComputing The Disc 2”.

This contained a special demo of Marathon 2. Instead of the normal sprites for Bob, there was instead special sprites of the Director of Evangelism of Power Computing, Bob LeVitus. Also included with the demo was a Shapes file that could be used with the full version of the game.

I was surprised that this wasn't already ported to Aleph One so, I've rectified that.

Questions, comments, bugs? Post on the Pfhorums: http://pfhorums.com/viewtopic.php?f=13&t=53549

Notes for version 1.0:

1.0: Initial release

304 downloads, 0 reviews, 5 screenshots, 0.0 rating


Wrk Maps 1.0

W'rkncacnter on Apr 1st 2018

Maps

Wrk Maps is a net pack for infinity consisting of levels from Infinity, M2, and others that have been modified, usually for better flow, or to look prettier. Along with Infinity and M2, maps are based on other maps by windbreaker, RyokoTK, Treellama, irons, and $lave.

There may even be a new unreleased map somewhere in here by someone other than me.

375 downloads, 0 reviews, 1 screenshot, 0.0 rating


Imperium IV

Windbreaker on Mar 6th 2018

Screen_shot_2016-08-21_at_3

15 multiplayer maps for Marathon Infinity. Fourth edition features 2 new maps.

Special thanks to W'rkncacnter for embedded Lua on several maps.

Notes for version IV:
  • Fourth edition features 2 new maps: "Iconic Something", and "Lorem Opus".
  • Several platforms added on "End Times" to increase overall accessibility.
  • Base Jumping Hills compatibility added to the first 9 maps.
  • Usual texture touch-ups and fixes on older maps.

1287 downloads, 7 reviews, 15 screenshots, 4.9 rating


Differential Shading Checker Plugin 1.0

W'rkncacnter on Feb 15th 2018

Prahblumfixed

An alephone plugin that can be used to help you determine if your map has enough differential shading. It will turn all of the floors, ceilings, and walls solid green. If you do not have enough differential shading, it will be difficult or impossible to look around and see the architecture of your map.

If after turning this plugin on, you can navigate your level easily and see all of the architecture, your map has adequate differential shading.

You will likely need to disable other texture plugins and any others that run lua like visual mode when using this plugin.

384 downloads, 1 review, 2 screenshots, 5.0 rating


Thrudnesday -1

drictelt on Feb 5th 2018

This map was made for Marathon Shadow, long dead. It was textured in a prototype of a texture set that never saw the daylight; hence, it needs a total repaving (however the lighting may be ok). There are no monsters.

It is, in other words, wholly unfinished. But it is architecturally the best map I ever made. I release it under GPL and creative commons and what not.

Notes for version -1:

It is not finished.

455 downloads, 1 review, 0 screenshots, 5.0 rating