Downloads

Latest Updates and Submissions

Kill Bob LeVitus Marathon 1.0

eisnerguy1 on Apr 17th 2018

Whataboutbob_0007

At MacWorld 1996, Power Computing (a popular Macintosh clone manufacturer in the mid-1990’s) released a CD-ROM called “PowerComputing The Disc 2”.

This contained a special demo of Marathon 2. Instead of the normal sprites for Bob, there was instead special sprites of the Director of Evangelism of Power Computing, Bob LeVitus. Also included with the demo was a Shapes file that could be used with the full version of the game.

I was surprised that this wasn't already ported to Aleph One so, I've rectified that.

Questions, comments, bugs? Post on the Pfhorums: http://pfhorums.com/viewtopic.php?f=13&t=53549

Notes for version 1.0:

1.0: Initial release

205 downloads, 0 reviews, 5 screenshots, 0.0 rating


Wrk Maps 1.0

W'rkncacnter on Apr 1st 2018

Maps

Wrk Maps is a net pack for infinity consisting of levels from Infinity, M2, and others that have been modified, usually for better flow, or to look prettier. Along with Infinity and M2, maps are based on other maps by windbreaker, RyokoTK, Treellama, irons, and $lave.

There may even be a new unreleased map somewhere in here by someone other than me.

250 downloads, 0 reviews, 1 screenshot, 0.0 rating


Imperium IV

Windbreaker on Mar 6th 2018

Screen_shot_2017-03-21_at_9

15 multiplayer maps for Marathon Infinity. Fourth edition features 2 new maps.

Special thanks to W'rkncacnter for embedded Lua on several maps.

Notes for version IV:
  • Fourth edition features 2 new maps: "Iconic Something", and "Lorem Opus".
  • Several platforms added on "End Times" to increase overall accessibility.
  • Base Jumping Hills compatibility added to the first 9 maps.
  • Usual texture touch-ups and fixes on older maps.

1144 downloads, 7 reviews, 15 screenshots, 4.9 rating


Differential Shading Checker Plugin 1.0

W'rkncacnter on Feb 15th 2018

Prahblumdetected

An alephone plugin that can be used to help you determine if your map has enough differential shading. It will turn all of the floors, ceilings, and walls solid green. If you do not have enough differential shading, it will be difficult or impossible to look around and see the architecture of your map.

If after turning this plugin on, you can navigate your level easily and see all of the architecture, your map has adequate differential shading.

You will likely need to disable other texture plugins and any others that run lua like visual mode when using this plugin.

284 downloads, 1 review, 2 screenshots, 5.0 rating


Thrudnesday -1

drictelt on Feb 5th 2018

This map was made for Marathon Shadow, long dead. It was textured in a prototype of a texture set that never saw the daylight; hence, it needs a total repaving (however the lighting may be ok). There are no monsters.

It is, in other words, wholly unfinished. But it is architecturally the best map I ever made. I release it under GPL and creative commons and what not.

Notes for version -1:

It is not finished.

351 downloads, 1 review, 0 screenshots, 5.0 rating


Narcotics 0

drictelt on Feb 5th 2018

A two-level mini-scenario consisting of maps that were intended to become part of Marathon Syndicate, itself a project building on Marathon Rubicon.

Maps are by myself. Project Syndicate was by Cryos, Drictelt, effigy, Goran, Lhowon and John Doe; the maps rely on some textures and a terminal picture by others in the team.

369 downloads, 1 review, 0 screenshots, 5.0 rating


Winter 1: The Venom unburied.0

drictelt on Feb 5th 2018

Winter 1 is the first and only episode in the series of collaborative single-player projects that was supposed to succeed the Xmas trilogy. It consists of 7 levels.

Contributors: Drictelt, Shadowbreaker, $lave, Axle_Gear

Notes for version unburied.0:

Apparently this scenario had gone lost. This is what I found on my backup drive. I suspect it is the final version, but I'm not entirely sure.

352 downloads, 0 reviews, 0 screenshots, 0.0 rating


Xmas 1: Submarine 1.2

drictelt on Feb 5th 2018

Xmas 1 is the first in a series of collaborative single-player projects. It consists of 5 levels.

Contributors: Goran, RyokoTK, Drictelt, Zero

Notes for version 1.2:

I retrieved this scenario from fileball.whpress.com, unstuffed it, zipped it, and uploaded it here.

331 downloads, 0 reviews, 0 screenshots, 0.0 rating


Xmas 2: Icecave unburied.0

drictelt on Feb 5th 2018

Xmas 2 is the second in a series of collaborative single-player projects. It consists of 8 levels.

Contributors: Goran, Simon, RyokoTK, Sinjid, Drictelt, Shadowbreaker, Phobos Romulus

Notes for version unburied.0:

Apparently this scenario had gone lost. This is what I found on my backup drive. I suspect it is the final version, but I'm not entirely sure.

318 downloads, 0 reviews, 0 screenshots, 0.0 rating


Damage Incorporated Weapons 0.1

Flippant Sol on Feb 3rd 2018

Bitmap000

Weapon frames from Damage Incorporated modified to fit Marathon's physics and animations.

Damage Incorporated is owned solely by Paranoid Productions. No copyright infringement was intended.

Notes for version 0.1:

-This project will grow over time to things bigger than just weapons. The biggest in scope would basically be a port of Damaged Incorporated to Aleph One (not happening in the slightest, btw). Expect updates.

-No HUD icons yet. Some weapons and items are redundant

-Just a shapes file for now, learning how to patch and plugin

269 downloads, 0 reviews, 1 screenshot, 0.0 rating