Items by Best Reviewed
W'rkncacnter on Apr 1st 2020
Translated versions of games in the trilogy are all the rage these days, so I thought I'd make my own version. I painstakingly went through every line of the terminals and translated them to loch. Just select this map file when playing M2, and you're good to go.
230 downloads, 2 reviews, 1 screenshot, 265.5 rating
Marathon Phoenix 1.3
RyokoTK on Jun 27th 2015
A 35-level single player major conversion.
This scenario is difficult and action-packed; it features a full arsenal of new, powerful weapons, and more threatening enemies than you could ever want.
1.3 now has stats support for Lhowon.org's solo/coop leaderboards, and a few bonus levels from an unfinished project appended to the end of the campaign.
14691 downloads, 37 reviews, 21 screenshots, 4.4 rating
Paradise Lost XVI
RyokoTK on Feb 16th 2015
Visual Mode 3.0.1
treellama on Aug 7th 2013
Visual Mode is a plugin that allows you to texture maps in Aleph One. It supports almost all features of Forge's visual mode, plus OpenGL, multiple texture sets, and more. Requires Aleph One 1.0.
Notes for version 3.0.1:
Enables the console for users of Aleph One 1.0.x
4454 downloads, 17 reviews, 1 screenshot, 4.7 rating
Caustic Dystopia 1.4
Windbreaker on Dec 31st 2012
The fifth and final edition of my second multiplayer map pack includes twenty-four maps, all varying in size and layout. Version 1.4 includes two new maps.
Notes for version 1.4:
Features two new maps: "Water Sleepers", and "Flying Saucer Tour".
Texturing/Shading retouched on "Generic America", "Battersea Odyssey", and "The Refuge".
Untextured surfaces fixed on older maps.
2868 downloads, 14 reviews, 24 screenshots, 5.0 rating
Mararthon: Yuge 1.2
W'rkncacnter on Dec 21st 2018
Mararthon: Yuge is a 30 level scenario, plus 225 secret levels for many extra hours of gameplay.
Yuge is a community project that was created in 2017 with procedural level generation using rooms that were mapped by hand. Mappers contributed rooms of various design and size, which were then fed into the level generator, which created the overall level layouts, texturing, monster placements, items, and sounds. Therefore, you will see some of the same rooms multiple times while playing through the scenario, but each will likely have a different set of monsters in slightly different locations, different textures, and you will likely have different weapons.
The level generator was created by W'rkncacnter, and 353 unique mapped out areas were contributed by several mappers: Windbreaker, RyokoTK, Sankara, W'rkncacnter, President People, $lave, General Tacticus, Glamdring, and Adminn_1.
Yuge has 2 new weapons, 2 new boss monsters, new wall textures, new scenery objects, maps with precipitation, and a new liquid type. Along with the procedurally generated levels, the final level of the main scenario, "enter the DOUCHE", is a custom map created by Windbreaker.
Like HD textures? Check out the Yuge Definition Textures plugins: http://simplici7y.com/items/yuge-definition-textures.
Keep and eye out for a URL within the secret levels where you can download even more bonus maps.
Notes for version 1.2:
Version 1.2 (December 2018): fixed terminals to work with newer versions of Aleph One, added fog to several levels in the original campaign, made minor adjustments to several levels in the original campaign.
Version 1.1 (August 2017): made levels work properly with co-op, added amazing icons, fixed an issue with the stats plugin.
Version 1.0 (July 2017): initial release.
2364 downloads, 10 reviews, 10 screenshots, 5.0 rating
Marathon Aeon 1.10
Dugit on Dec 24th 2011
This is the public beta of an ongoing solo scenario project. So far, seventeen levels have been made, containing twelve full solo levels and a net map. Enjoy.
Contained are all the scenario files, along with music. Included is the Total Weapon Enhancement Pack as standard, with altered alien weapon DDSs. Latest Aleph One is required. Operates stand-alone.
Please can you review it? This is a beta after all, and it'll be greatly appreciated for future reference. ß)
Notes for version 1.10:
I was going to save up all the new additions for the 2.0 release. But hey. It's Christmas. ;)
- XBLA HUD added
- Goran's Hi-Res Landscape Plugin added (modified)
- Terminal glitch on Words Which I Command and Jjaro Jjaro Evolution fixed
- Textural oversights on Lapsus Linguae, Vae Victis and Command fixed
- Two new full solo levels
- Gameplay enhancement on all main solo levels (generally more difficult rather than easier)
- 3x Canister DDS made blue rather than purple (oops)
- Expanded texture files
- Music files heartily expanded
- Loads of smaller fixes
- All teleportation errors fixed
4514 downloads, 15 reviews, 15 screenshots, 4.3 rating
RyokoTK on Apr 28th 2018
Weapon Enhancement Pack 1.4.1
Visciom on Aug 5th 2008
The Weapon Enhancement Pack replaces the weapon, ammo, blood, and explosion sprites with new HD ones.
NOTE: OpenGL must be enabled to use this pack
- OpenGL compatable video card (32MB of VRAM or higher recommended)
- 22MB of HD space
- Latest version of Aleph One recommended
- Added motion blur to shell casings
- Added more detail to the Missile Launcher
- Added F'lickta blood
- Added impact sprites for drones, enforcers, and hunters
- Improved the scope on Magnum Pistol
- Other minor improvements
Notes for version 1.4.1:
1.4.1 resolves an issue with Windows Vista having problems extracting the files from the WEP zip archive.
18829 downloads, 10 reviews, 4 screenshots, 4.6 rating
Megabyte on Jul 1st 2010
This script is playable on any map. The goal is to live as long as possible. It becomes more difficult with each round due the the increasing number of monsters spawned. I would advise playing this with a friend. When ever your friend dies you can find their body on the overhead map or the radar. Once you arrive at their body, you hit the action key to revive them. Be careful because once everyone dies the game ends.
Don't forget to host as a gametype!
Since version 3, the window error brought up by president is no longer an issue
Notes for version 5:
Added in this version is a polling system where once 50% of the players hit ready(the mic key) the break ends and the next round begins. There is still a time limit on the breaks. I also added a fusion bolt that hovers over the players bodies so they are easy to see and revive. Support for base survival was also added based on hastur's suggestion.