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Reverse Lights this version

W'rkncacnter on 02/23/2010

Screenshot titled ""

You guys can thank Treellama for this. He wanted people to make use of light intensities.

I hope you're happy.

Notes for version this version:

'ke

2,332 downloads, 2 reviews, 1 screenshot, 2.5 rating

HardFall.lua 1.0

Tfear7 on 12/11/2011

Simple lua script where the player will take damage from a significant fall, adapted from Cheat.lua, also allows jumping with the microphone key and plays sounds from large falls.

Notes for version 1.0:

Initial Release

Known Bugs - If player falls from a significant height in media the players damage is delayed until leaving the media.

2,032 downloads, 1 review, 0 screenshots, 5.0 rating

TTEP Plugin (M2) v7.0

tim4i on 11/20/2010

Plugin Version of Tim Vogels 'Total Texture Enhancement Pack' v7 for Marathon 2 Durandle.

-For screen shots and details refer to original MOD. -Original Readme enclosed -Released under permission

INSTALL INSTRUCTIONS: 1) Cut & Paste 'TTEP v7.0 (M2).zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)

2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)

Notes for version v7.0:

Plugin Support Release.

NOTE: THIS IS NOT MY OWN WORK. IT IS A REPACK INTO A PLUGIN WITH PERMISSION FROM THE ORIGINAL AUTHOR(S).

Problems Post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160

3,330 downloads, 1 review, 0 screenshots, 4.0 rating

TTEP Plugin (M1) v7.0

tim4i on 11/20/2010

Plugin Version of Tim Vogels 'Total Texture Enhancement Pack' v7 for Marathon.

-For screen shots and details refer to original MOD. -Original Readme enclosed -Released under permission

INSTALL INSTRUCTIONS: 1) Cut & Paste 'TTEP v7.0 (M1).zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)

2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)

Notes for version v7.0:

Plugin Support Release.

NOTE: THIS IS NOT MY OWN WORK. IT IS A REPACK INTO A PLUGIN WITH PERMISSION FROM THE ORIGINAL AUTHOR(S).

Problems Post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160

3,671 downloads, 1 review, 0 screenshots, 4.0 rating

Fort Roque 1.0.1

Crater Creator on 02/04/2013

Screenshot titled "screenshot 1"

I played a Call of Duty map that had a stair/bridge combination I thought was interesting. I loosely mimicked that structure and just sort of built things out from there. At this point the resemblance is gone, but I kept the style of an urban setting with buildings and structures positioned at regular angles.

I tried to put function over aesthetics, leaving all texturing/lighting/scenery/sounds until I was satisfied with the flow. The hill was not the initial focal point of the map, but as a player I like the variety provided by specific objectives like in KOTH, so I'm glad a natural hill area emerged. It may feel somewhat limited with no platforms, teleporters, or powerups; but I didn't want to throw everything and the kitchen sink into the same level.

Notes for version 1.0.1:
  • reduced the shield recharger to a 1x. This seemed to be the most egregious flaw to the level.

I hate to bump this to the front page for such a minor change, so I waited until I was going to release something new anyway.

2,364 downloads, 3 reviews, 3 screenshots, 3.0 rating

Rugby Lua 1.2

W'rkncacnter on 11/10/2009

This is a lua script that is meant to go with the Rugby gametype for alephone. Teams are red vs blue. The objective of rugby is to take the ball into the opponent's base.

This script mostly just helps let you know what is going on during the game. If you do not have the ball, the compass will point to it. If you have the ball it will point to the enemy's base.

The script also resets the ball if it lands on an "item impassable" polygon or if no one has touched the ball in 20 seconds. If you bring the ball to your own team's goal, the opposing team will get a point.

Notes for version 1.2:

Changes in v1.2: * Fix a bug where the script will incorrectly determine that you scored a point on your own goal.

2,640 downloads, 1 review, 0 screenshots, 5.0 rating

Screenshot titled "Assault rifle on the Hud"

This simple mod will allow you to play the M1A1 scenerio with proper weapon display when FloatingX hud is used.

Notes for version 1.0:

First release

2,424 downloads, 0 reviews, 1 screenshot

Improved graphics plugins are all the rage these days, so I made my own improvements for Marathon Infinity’s graphics. These graphic replacements have been created using a mathematically perfect algorithm; it’s statistically impossible to create more perfect replacements. As a bonus, these will load almost instantly, unlike inferior graphics plugins. Just enable the plugin, load the game in OpenGL, and marvel at the power of the human imagination.

Note: The readme contains important information that will help you get the most out of this plugin.

592 downloads, 1 review, 0 screenshots, 5.0 rating

Screenshot titled "Arrival"

Exactly like Hopper's Marathon Classic HUD, except the full version HUD graphics are replaced with those found in the Marathon Demo v0.0.

For players who want to go truly retro. Enjoy!

Notes for version 1.0:

1.0 Initial Release

1.1 [Reverted] The main HUD image I pasted from Rezilla wasn't color-accurate. Corrected.

I should stop trying to fix things. It looked terrible in-game. Reverted. :\

2,229 downloads, 0 reviews, 1 screenshot

Shared with Dr Sumner’s permission. These are his exhaustively detailed spoiler guides for every level of the original releases of Tempus Irae and Tempus Irae 2: The Lost Levels; they’re also accurate for the 2006 Aleph One conversion, but there will be notable differences in the upcoming Redux release (which will hopefully appear later this year).

These guides contain exhaustive walkthroughs of each level in both games with detailed information on their contents, including any bugs Dr Sumner encountered and information on every accessible terminal in each level, including images of each terminal screen and information on where to find them and when they are active. He also notes how he did in his playthrough.

These guides are attuned specifically to his play style: play on Total Carnage; use as little ammo as possible; collect all possible secrets and ammo; and defeat every enemy when practical – in short, one of the most challenging possible approaches to the game (especially since many levels provide limited shield recharges).

They’re also unbelievably comprehensive; the original Nardo spoiler guides, though admirable efforts, pale in comparison. Dr Sumner’s guides have provided us a wealth of useful information on bugs to correct for Redux (for instance, he notes monsters and items that don’t spawn in).

There’s much more where this came from, by the way. I’ll upload more of his guides soon enough.

Edit: I’m hosting several of his spoiler guides on my OneDrive for the time being (currently, Marathon 1, Marathon 2, Tempus Irae, The Lost Levels, Rubicon X, Phoenix 1.3, and Pfh’Joueur). You can find them at https://1drv.ms/u/s!AuD0MykSsmaRmx_NxpRgTRM69vgn?e=fgVHbX

507 downloads, 0 reviews, 0 screenshots

Screenshot titled ""

These were maps originally going to be the netmaps for Marathon Gladiator, but when that project was abandoned The Thug decided to release his netmaps as a pack. Since he didn't feel like joining any online sites i have to post these for him. This contain some of his original maps along with some of his new ones.

2,483 downloads, 1 review, 1 screenshot, 1.0 rating

Screenshot titled "Map viewing"

The map viewer.

With this, you can view any map you chose.

For detail, read the document this archive file include.

** note ** This map viewer can load only INFINITY Shapes file "Shapes.shpA," not M2 nor any other.

  • Ver. 0.51 : fixed selecting dialog's bug

2,641 downloads, 1 review, 1 screenshot, 3.0 rating

Screenshot titled "Thin bridge"

A map designed for racing. Set the game type to King of the Hill for scoring to work properly.

Line up, hit the switch, and run to the end of the map. When you reach the end, you begin getting hill time. Whoever has the most time wins. I suggest setting the time limit for 2 minutes.

Notes for version 1.1:

This is a work in progress, and I'd love feedback on it. I think the core concept is good, but the physics and speed could probably use some tweaking.

Also, yes, the rockets don't do damage. They are meant to simply slow other players down.

2,156 downloads, 0 reviews, 2 screenshots

Yeah, jumping on the bandwagon here.

This pack includes 4 physics models: Destruction, Synergy, VacBob War and Vidmaster Physics. VacBob War has been seen on Simplici7y before (with an MML script to boot) but the other three have never seen daylight.

Destruction is a classic over-the-top superpower physics model, including such gems as a flamethrower Gatling gun (which mows down enemies like clam chowder) and a flechette blood sprayer, which is in just because it's awesome. Slightly buggy, but if played well, is VERY FUN.

Synergy is also an overpowered model, but it is more reserved and realistic overall. It bears similarities to TC++, but with a slightly different flavor.

Vidmaster Physics is ALSO an overpowered physics model, but not for you. No, your weapons are downgraded to pea-shooters. It's the ENEMIES that get the power, and if you think you've seen everything and you're truly the best, try playing this. Don't even think about Total Carnage.

More information is in the readme.

Notes for version 1.0.0:

First release.

2,410 downloads, 3 reviews, 0 screenshots, 3.0 rating

Glow Prototype 0.1

Meerjel01 on 03/19/2020

Screenshot titled "Mea"

Decided to release Glow as an unfinished game because it feels like it will change when The Silence gets released.

Glow is built from Lost Land's resources, which is why the menu image is the base game's as well as textures and sprites. Music is taken from my iTunes list which features Tineidae, Totakeke and Cybernetika. Don't use the songs for your scenario if you haven't brought them yourself. (Cybernetika's was however free) No copyright intended for any song. Removal is acceptable.

Don't criticize this scenario. It's unfinished and are only mean't as a glance of history.

Meerjel01

Notes for version 0.1:

Made a global version AND a less law breaking one as-well.

1,241 downloads, 1 review, 6 screenshots, 3.0 rating

Screenshot titled ""

There have been a few renditions of a FloatingX for M1A1, but non of them looked like they belonged in the actual game of Marathon.

This version matches the interface of the real game, and has the same floaty goodness of FloatingX.

The screenshots are actually from Legend, and the version i captured is slightly out of date, so there may be some very very minor differences.

Finally, The Health and Oxygen bars are misaligned by one pixel... Because of this small margin, I cannot correct it. And yes, I have tried.

Notes for version 1.0:

Released

3,257 downloads, 2 reviews, 1 screenshot, 4.0 rating

Screenshot titled "Some height presets."

This utility will let you assign floor & ceiling heights without having to first set them up in a level editor!

Its actually a template level which you start out with and you create your own level in it.

The height range is from nearly -32 WU floor to 32 WU ceiling. Its like having height presets for 64 flights of stairs in a starship or building, or a resolution of 512 map elevation contours for your giant outdoor hills, valleys and pools of liquid. Hey, maybe both. There are as many ceiling settings as there are floor settings, so there's room for that underground cave system of yours too!

The included Read Me explains how to first use the presets and later how to delete the preset polygons, if need be.

Notes for version 1.0:

See the description.

2,296 downloads, 0 reviews, 1 screenshot

Screenshot titled "Ultra Violence"

A collection of Marathon usermaps I've made for multiplayer. It is mostly reimagining/remakes of maps from other classic shooters. However there will be more maps sometime in the future.

Current Total of Netmaps : 2

Notes for version v1.0:

Initial Release

Maps : Area 15 (Blood) Ultra Violence (Quake)

998 downloads, 0 reviews, 2 screenshots

Screenshot titled "4"

A somewhat epically-sized solo Retrieval "fortress siege" mission that takes Aleph One's possible situations, engine, and players to the LIMIT. Into the BREACH, I say!

919 downloads, 0 reviews, 6 screenshots

Screenshot titled "Overlay enabled using v2.7D"

This script is a revised version of Iamanidiot123's advanced cheats script, which is based on the original Cheats.lua released by Treellama in the Aleph One download. I have added some additional functions including hard falling damage.

Some of the functions included, like the invincibility modes, and teleportation are intended to be used for recreational solo play or the testing and debugging of maps or scenarios. Others are intended to add additional features, like the ability to heal, or falling damage. Please see the included readme file for important information.

Notes for version 2.7E:

Same as 2.7D except I fixed a typo that prevented the use of the script. Everything else is same as 2.7D.

Improvements to this version include additions to the overlay function to display the oxygen level in blue and the energy levels in red, yellow, or dark red [I haven't been able to get purple yet] depending on the energy levels.

More detailed information is included in the readme.txt file

To those who don't seem to bother actually looking at the readme or code, the first few lines of both are acknowledging the work that both TreeLlama and Iamanidiot123 did, both of whose versions are included intact with their original readmes.

3,154 downloads, 3 reviews, 1 screenshot, 2.3 rating